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On the salary ceiling of NBA dynasty model

No, there is basically no wage ceiling.

In other words, your player asks for a raise, as long as he doesn't buy other players, it's fine.

It's all negative anyway. It doesn't matter how negative! ! ! ! !

There are two ways to fire a player.

One is that you don't want him after his contract expires, that is, you reduce your salary.

Second, you fired him before his contract expired, so you must bear the burden of his contract.

All wages (yes, that is to say, if you don't want him, you must give him money within two years)

done

Let me give you my heart:

Hire an assistant

NBA Live 06 is coming. After updating the patch of the latest player lineup, I entered the game. The main interface is no different from before except the appearance. After choosing dynasty mode, I still chose my favorite Rockets as the starting point of my career as a professional manager. At that time, I made up my mind to let the Rockets go further than last season's record of 5 1 win.

After selecting the team, it is the specific setting of the dynasty model. Here we can choose the length of the season (short, medium and long). Manual players naturally have to choose shorter ones, while SIM players still choose "long" like the real NBA season. Here is a more interesting option: whether to open the "dream draft" is closed by default. If the player opens, we will face new personnel adjustment at the beginning of the season. Make a bad team ranking first, then release all NBA players from the original team and select players according to the team ranking order. The main way to play this function is to adjust the strength imbalance between teams. After the "Dream Draft", Bobcats may surpass the Spurs.

After the dynasty mode began, I received a congratulatory letter from the boss of PDA team for the first time. After the short ceremony, I immediately entered the working state. My boss told me that I need to hire three players to help me in two weeks, namely an assistant coach, a doctor and a scout. If I don't get the candidates for these three positions within a fixed time, the boss will hire them personally, but in that case, my impression will be greatly reduced as soon as I get started, so I say not only to do it beautifully, but also to do it quickly, because there is a great demand for excellent talents, which will be shared by 30 NBA teams in two or three days, but this is not a problem for me. The only difficulty is that the boss only gave me 265,438+10,000 yuan to fix all this. Under the dynasty mode, every time the team starts to hire an assistant with different funds, the maximum amount can reach 3.4 million, and the minimum amount is 1.9 million. Obviously, the owner of the Rockets in our game, like him in the real world, is not rich, of course, for the career of NBA team owner.

Before hiring these assistants, I must first clarify their functions and roles.

Let's start with scouts. Among these three kinds of assistance, it can be said that the ability of scouts is the least important. His role is only to explore the situation of the opponent's team in the season, so that I can deploy it in a targeted manner. There is also to explore the various values and abilities of the rookie, so that I can make a choice for the draft next season. Some scouts have their own areas of exploration. If they are good at or have a strong pertinence, the rookie values they can discover are more and more accurate. A scout has three specific values, namely, offensive ability, defensive ability and physical exploration effect. Only one of them can be selected during the season, and the exploration results will be resumed within 2 days after the instruction is issued. Scouts can explore up to five rookies at a time, and when he comes back, he can go to the next job. But for my own manager like me, the lineup and strength of these teams in the NBA have long been familiar, and the previous scouting role is obviously useless. For the draft, I believe my eyes more. In the exploration of the rookie 1V 1 before the start of the new season, I can more clearly understand the actual ability of the rookie. In other words, as an assistant scout, I just need to choose a very cheap one to pretend and avoid the boss. At this moment, my PDA rang and I received a letter of recommendation from a man named Tangier. He said that after hearing the news of our recruitment of scouts, he thought he was very interested in cooperation. I quickly found his name in the address book according to his name. His ability is C-, he needs to sign a contract 1 year, and his salary is 330 thousand/year. This scout meets my needs, and it happens that he is interested in our team and can continue to bargain with him, so I took care of him at a price of 250 thousand/year.

I checked the assistant coach list when I won the scout. I personally believe that the main development direction of the Rockets is defense, so I selected three coaches with A+ defensive guidance ability from the list. Some of these coaches have their own strengths, which will produce better results in training and of course cost more. Here, I want to tell those rich managers that you can hire more than one coach. If your boss gives you more than 3 million yuan when you play, you can save money on doctors and scouts. Hiring two coaches with low comprehensive evaluation but unique expertise and training with three assistant coaches will make your players make great progress every season. To end the dream of the rich, the fact is that I only have 200W, which is obviously only enough for me to hire 1 coach. Of the three coaches I chose, two are in contact with other teams, and I secretly curse them, because it means that if I want to hire them, I have to pay more money. Luckily, another coach named Kent missed me. His comprehensive evaluation is offensive A, B-, defensive A+ and physical A+. His specialty is his rich experience in rebounding training, which fully meets my needs. Without saying anything, I signed a three-year contract with him, 1 10W/ year, and the team's most important assistant was settled. In the following season, Kent, as my assistant coach, not only trained my required "defense" to 100%, but also trained my designated player 1-4 weeks. The reason why 100% concentrates on training defense is because the number of players can be improved more intensively.

Finally, I will use the rest of the money to sign the team doctor. Like assistant coaches, some team doctors also have their own treatment positions. Among the three specialties, there are at most two doctors, and the asking price is the highest. The role of the team doctor is to reduce the chance of injury and the speed of treatment after injury. For the same disease, such as toe fracture, the comprehensive ability is A. Doctors who are good at treating lower limbs can make players recover from serious injuries in a little more than 1 week, while the comprehensive ability is D. It takes 4 weeks for doctors without expertise to treat this disease. The gap is obvious. In fact, saving lives is only one of the functions of the team doctor. His other important ability is to determine the speed of players' recovery after injury. In the long season after me, injuries are basically inevitable. NBALive 06 has a brand-new setting for the player's state in dynasty mode. When my player recovers from a serious injury, his game state will be seriously depressed, which is manifested in the reduction of shots, the reduction of playing time and the serious shrinkage of the score (all players who play games manually don't have to care about this). At this time, the quality of the team doctor determines the players. Due to the problem of funds, I couldn't hire a good team doctor. Finally, I chose a B-class team doctor named Hunter as my assistant. The translator of NBA Live 06 Chinese team doctor position is a trainer. Obviously the translation is quite reasonable, which is closer to his functional theme than the team doctor.

After the relevant staff of the team were hired here, the boss sent an email on PDA. My English reading ability is not very good. What he roughly means is that I am very satisfied with all the candidates for the position I have chosen. I hope we can unite as one, forge ahead and bring the rocket well. In short, it's just some nonsense. After that, the team entered a week-long team training camp, which was the stage for my assistant coach Kent. He conducted 100% defensive training for the team according to my requirements. After the training camp, I received six training reports from him on PDA, saying that Yao Ming, Alston, Hyde and Swift performed well in the training camp, and some of their defensive values improved obviously. That's what he said. As a manager, I certainly know it's amazing. In fact, the specific numerical items mentioned in the report increased by 1 point. In the six reports, Yao Ming and Hyde both improved their scores twice, and their defensive awareness increased by 2 points, which made me very happy.

On the first day of the season, KENTE and my scout DANGER both emailed that they had nothing to do and needed me to arrange work for them. I didn't expect them to be quite dedicated. I began to assign Kent to train Yao Ming for four weeks alone, and the main goal is still to strengthen Yao Ming's 65,438+000% defensive ability. As for the danger, let him rest aside as a reward for his dedication.

2. Working environment

After officially entering the season, I decided to look at my working environment and experience whether it is different from the manager system of NBA Live2005, so as to get familiar with the new working environment as soon as possible. After quitting the schedule, I returned to the menu mode. From top to bottom, the directory is manager desk, team list management, statistical data center and PDA, and of course, records and "My NBA LIVE". These items are basically the same as the previous ones, which makes it easy for me to get started with the managers of NBALive 06.

The leader desk is a newly added menu, which mainly plays the role of giving instructions to my three assistants. The individual guidance of the assistant coach and the work trend of the scout are controlled here. If there are two or more wounded people in the team, you can also choose who will be given priority in the team doctor menu. When the players are equally injured, priority can be given to normal speed treatment, and non-priority will be delayed for three to five days. This kind of "priority treatment" can be found in.

In the menu of the team manager's desk, I can also see the contract status of the three assistants I signed and the assistant status of the other 29 teams. This function is obvious, that is, digging corners. Maybe other teams have the assistant you want, then see when his contract expires, and then adjust his assistant's contract and reach the expiration date at the same time. Therefore, as for assistants, I suggest that all managers try to choose a one-year contract to sign, so that you can.

Finally, in this menu, I can also see my work history, what achievements I made in which team each season, whether I entered the playoffs, how many rounds I was eliminated or won year after year, what honors the team and players won every year, whether anyone won the MVP, the first lineup, the second lineup, the best defensive lineup and so on. This makes me recall the past clearly and feel vicissitudes after working as a manager for more than ten years.

"NBA Live 06" gave me a brand-new PDA, which is much better than the last one, but of course there are some changes. First of all, the appearance of PDA is in place in one step. If you perform well in a certain period of time, the team's record soars or the team's strength soars through several transactions, then the boss will replace you with a PDA that looks better. Of course, this basically doesn't make any sense. The boss in 2006 obviously realized this and directly gave a very dazzling PDA one step at a time.

The specific function of PDA is the same as the previous work, which is divided into seven modules. The difference is that the information reported is richer and more comprehensive.

The first T-shirt icon on the left of PDA is "Team Boss", which is where managers and bosses communicate. More accurately, the boss communicates unilaterally, because the manager can't answer back, and the boss will send an encouraging letter when your team has a good record, saying that he has something to be proud of. If I take the team to the playoffs and win the championship, he will also send a congratulatory letter, each of which will increase by 65438+. If the manager wins the championship with high satisfaction, other teams will take the initiative to hire you as a manager with a score of 10000. On the other hand, if your team's record is not good, the boss will come out as a mother-in-law. Of course, if the boss is completely ineffective, EA will not design him recently. For me, the boss's important role is to remind me to use the assistant. In the long season after that, I will inevitably forget to arrange work for my assistants. At this time, the boss will send an email complaining that I must let my scouts go out for reconnaissance! My assistant coach must start training players! My boss said we didn't treat these sons of bitches for free.

The second red cross icon is an injury notice. The team doctor will tell you the injury situation of the players, who is injured and how long it will take to recover. When a player changes from a serious injury to a minor injury, the team doctor will also tell you that the player can play here so that the manager can adjust the lineup.

The third notebook icon is the training situation. After the assistant coach gives the training order, he will inform the manager of the training result here. It is clear which player's specific ability has been improved by 1 point. At the end of a season, we can see that the improvement of players' ability is accumulated by this 1 point and 1 point. In the management of the team list, I can also watch the progress of players' ability at any time. For some lazy players who haven't practiced for a long time, I will trade for another trade.

The fourth handshake icon is the signing notice. My three assistants and my players have renewed their contracts. When my contract expires and I want to continue to cooperate with them, I will offer them a new contract, and they will respond quickly, whether they agree or ask for an increase in salary or contract life, it will be reflected here. At the end of the season, some old players will inform you here that he is retiring. You can choose whether to retire his jersey or not.

The fifth telescope icon is where scouts report their work. Here you can see the digital status of the rookie players he has discovered, as well as the big list of rookie players, but only the potential and height and weight. If you are interested in anyone, you'd better explore it in detail.

The sixth NBALOGO icon is the official NBA season news, which contains a lot of content. Star players of two teams exchange, important players of one team are injured, star players renew their contracts with the team or rush to the free agent market. All important times of the season will be announced here. Before the all-star game, you will also be told whether any members of your team have been selected for the rookie star game, the three-point game, the dunk game and the all-star game. As this module, the most important function is to provide trading opportunities, that is, to see the star of another team injured here, I will immediately go to that team to talk business. Because the star of the other team is injured, the demand for the star position will increase, the transaction will be easier and the income will be greater. For example, if SG Hamilton is injured, the piston's interest in SG position will increase by 40%.

The last jersey icon is the transaction notice. During the season, other teams will take the initiative to make a deal with me, exchange one of their players for your player, or exchange their draft pick for one of my players. I must answer whether I agree or not within five days. If I ignore the transaction for 5 days, it will be cancelled automatically, and it will also attract the curse of the other team. The trading results I proposed during the season are also reflected here. The result is three situations: one is to agree to your transaction and reach it; Second, I don't agree with your deal, because the proposal is unreasonable and I don't want to change it; Third, because the salary gap between the players involved in the transaction is too large, the transaction cannot be reached.

Generally speaking, I can get some important information from PDA during the period of managing the team in dynasty mode. The menu "Statistics Center" is a good supplement to PDA, where you can see more detailed NBA information, team lineup, game data of all NBA players, overall game data of all teams, salaries and contract lengths of all players, and so on. I can see some detailed data here, and the NBA news inside is a good place for me to know the overall situation of NBA and other teams. The signing free agents and transactions of all teams are listed in detail in chronological order. MVP candidates and the best players and rookies in the East and West are also seen here. There are five MVP candidates, which will be adjusted at any time according to the season progress, player performance and team record.

The last thing I want to say is the "My NBA Live" menu. Since EA introduced dynasty mode in NBA live series, this menu has been coexisting with dynasty, which can be said to be the absolute private space of managers. "NBA Live 06" has made new optimization and changes to it. Because of the appearance of assistant coaches, training doesn't cost as much as before, so I can concentrate more on buying products in NBA monopoly. In the "My NBA Live" menu, the most interesting thing is the NBA store. Here you can buy hundreds of sports shoes including Nike, Reebok and Adidas, and the shoes you buy can be equipped for the players. I used to make all the players wear classic retro Nike sheep series, which is very delicious with retro jerseys.

The main course in the "My NBA Live" menu is of course EA Sports Hall of Fame. Here, I can see all the honorary trophies I won in the dynasty mode and try my best to collect all the trophies. Hall of Fame? In addition to trophies, players are also protagonists. This team has five places for retired jerseys. Leave them to the players who have made great contributions to the team. It is noble to mark their clothes in frames. The NBA password is the COAD code in the previous work, just changing its name. At present, there are only three or four passwords in NBA 2006, all of which are about unlocking sneakers. It doesn't make sense. I'll concentrate on releasing it for you after a while.

Finally, talk about two new functions of "My NBA LIVE". One is that you can choose the background music during the game at will, whether listening to 50cent, Jay's RAP or LEE's treble, which is a good thing to adjust the mood of the game. Another new feature is the free style option, which was introduced in previous newspapers. I won't say much next time. The function here is mainly aimed at superstars with various skills, such as Carter, who is both a high-flying player and an outside scorer. Both are past praying for. For manual players, what kind of ability can be easily adjusted. Some players have the ability of free style, but it is closed by default, such as net.

The above is the general working environment of the manager during the season. You must master it completely to win a battle thousands of miles away.

The strength of the three champions

Arrange troops and formations.

Once you are familiar with the menu, you will formally face the game. For players of SIM games, the rationality of lineup deployment is the most important.

"NBA Live 06" strengthens the rationality of the team lineup simulation game. Players who play against each other will have different ways of playing according to their respective ability values and characteristics. For the simplest example, when the Rockets played against the Pistons, Plinz, who played against McGrady in SF position, had a strong defensive ability. After the SIM game, T-Mac's data will be limited to some extent, such as the drop in shooting percentage, the score, the rebound and other game data are lower than their average level. Of course, T-Mac also has good defensive ability, so the game level in Plinz will also be limited. Then what we need to do at this time is to adjust the lineup, move McGrady to SG position before the game, and let Sura, Anderson and others play SF. In this way, it will be Hamilton against McGrady. He is a player who has a strong attack but a weak defense. Playing McGrady with him can get higher scores and data, and at the same time limit his play.

It is precisely because of the rationalization of this setting that our beloved Yao Ming is full of power in the SIM simulation game. Those second-rate centers in NBA2005 can also limit Yao Ming's score to 10, while few of the other 29 NBA teams in NBA Live06, except Big Ben and Sharks, can limit Yao Ming's play. When we meet them, if we want to improve Yao Ming's performance, let's move him to PF. Swift will play Pistons and Mutombo will play Heat.

The focus of the lineup is actually to let our strongest spear stab the weakest shield of the other side, and then use our strongest shield to top their strongest spear. Of course, under this premise, we must also ensure the rationality of the lineup position. It is unwise to let Wesley play defense with his opponent PF. Let me remind you of one more thing. Before the game, you can know the detailed friendly forces and disadvantages of the opponent's lineup through the scout report, and then arrange the troops accordingly.

Then talk about the counterpoint attack and defense in manual competition. By default, the computer uses counterpoint according to position, C to C, PF to PF, SF to SF, SG to SG, PG to PG. This method ignores the existence of defensive sharp knives in the game. If the default method is used, Bao Wen, the defensive expert in SF position of Spurs, will not defend KB in SG position, and Big Ben in C position will not defend Garnett in PF position. In order to solve this problem, we need to press the ESC key at the beginning of the game to bring up the general menu, and then select the counterpoint defense command in the player list, so that our players can guard the corresponding position of the designated opposing team at the initial stage of the game. Similarly, for example, when the Rockets play against the Lakers, we assign McGrady to defend KB, then McGrady on the defensive end SF will defend KB in the SG position in the game, while McGrady on the offensive end SF will still face the Lakers' SF, on the one hand, it will contain KB's score, on the other hand, it will avoid opening KB, which is our goal. After choosing the counterpoint, you can also double-clamp the opposing players and exert defensive pressure. As long as you have enough physical strength, it is ok to open them all. If our players are physically exhausted, we will double-team the important players of the other team. The only regret is that you can't specify players to attack and defend your opponent before the game.

transfuse blood

From the beginning of the season to the end of the all-star game, we can transfer players. The rules are very simple. As long as the salaries of the players from both sides are roughly equal (specifically, it cannot exceed 25%+ plus or minus 65,438+10,000), then the transfer proposal can be successfully submitted. Whether to agree or not is the other party's business.

The interface and method of NBA live broadcast 06 rpm are exactly the same as NBA A2005, and old players can get started at once. The only difference is that the rights of the draft become easier to change. When the opposing team has salary space and personnel space, it depends on which position the players of their own team are interested in. As long as the interest exceeds about two-thirds, you can get the first round draft pick of the opposing team. Of course, we must ensure that the salary of the players we use is within the allowable range of the salary space of the other team. In the initial season of dynasty mode, bobcats, wasps, eagles, bucks and timberwolves all have enough salary space, and they all have high requirements for a certain position, so it is easy to change to the draft pick. As long as the players are willing, it is not difficult to get three or four first-round drafts in the first season. We just need to try our best to complete the transaction within the first month of the game simulation. Over time, these teams with salary space will hire free agents or use their draft picks to trade with other teams.

In order to make players feel the importance of role players, NBA Live 06 may further widen the numerical distance between ordinary players and superstars. Sura's generation has more than 70 abilities, and the numerical benchmark of ordinary players has been greatly improved. This purpose is good. In the actual manual game, we can feel the strength of those supporting roles more clearly, but in the dynasty mode, this situation really makes the trading system "chicken ribs". As we all know, there has always been a rogue BUG in the trading system of NBA series, that is, computers do not protect their stars enough. We can easily exchange some superstars by changing 3 to 1. It is obviously impossible to exchange three Suras for one Duncan in reality. But that's how the game is set. Players can form an all-star team in a short time. Although it looks good, it will soon be boring.

Let's talk about how the manager operates the transaction.

In order to make the transaction reasonable and interesting, managers still need to make their own efforts, set some rules for themselves that do not exist in the game, and try to stick to the real NBA. The first is to put an end to the behavior of exchanging more for one. Of course, it's okay for low-end players to exchange two 50-level players for a 60-level player, but it's obviously a bit fake to exchange two 70-level players for an 85. When trading, we should stand on both sides to imagine that rogue transactions that cannot exist should not appear; Then there is the limit of trading time. After the one-on-one transaction is completed, the traded player is not allowed to trade with other players within 20 days, and can only trade alone. This rule is one of the transfer rules of the real NBA, and we use it in the game to prevent the rapid change of the team level. As long as these two points are done well, I believe everyone will find the transaction interesting. It is a long process to build a dynasty team, and the fun of game trading is to pile up the cornerstones one by one.

Of course, the above is my personal trading method. What to do is your manager's business, and no one is stopping me.

Draft guide

Draft is a very profound knowledge. If it is done well, the team can greatly enhance its own strength. At the beginning of each season, scouts can start to explore the values of the rookie players they care about. Rookie has an overall strength evaluation every year, which is divided into five grades: very strong, very strong, average, weak and very weak. The higher the level, the higher the average level of rookie players. In a very strong situation, almost all the 30 draft players in the first round can reach over 70. In a very weak situation, except for the champion, the flower detector and the second place, there are basically more than 60 drifters.

Specific to each rookie, there are also personal qualifications, which are divided into five grades: excellent, good, average, limited and very limited. The higher the qualification, the greater the potential for numerical improvement. The rookie with excellent qualifications will increase his ability value after the end of each season, and it is easier to improve his value in normal training. Rookies with limited qualifications and very limited qualifications will basically not grow up. That is to say, in the draft, it is far better for us to choose a rookie with excellent qualifications at 15 than to choose a champion with very limited qualifications.

After the end of the season, you can make further reference to the rookie before the start of the new season in the second year. We have eight days to play singles with the players. We will select qualified players through scouts in the current season, and then use these eight days to personally control them to actually understand whether they are easy to use and whether they have a certain specialty. At the subsequent drafting meeting, the drafting will be carried out in the reverse order of the records.

It should be noted that the specific value of the rookie will be different after each reading record. If the evaluation of a rookie's speed is A+, then he may be 99 or 89. In the draft, we can use the S/L Dafa until we are most satisfied with the rookie's key number-of course, if the rookie's speed evaluation is B, then he can't be 99.

Another key point of the draft is that the numerical benchmark of players selected by the computer is higher than that selected by you. For example, suppose I use my team to choose a player in the draft. His ability is 69, of which 3 points are 80 and his speed is 80. After reading the file, the player does not choose, and the computer team chooses player A, with ability of 72, including 3 points and 90 points, and speed of 90. In other words, the computer's ability to choose a rookie at first is much higher than the player's ability to choose him. Therefore, if we are interested in a rookie, then don't choose him in the draft, pay attention to which team he was chosen to, and then think back about what position the team needs. We just need to choose the rookie who ranks in the top position, and then we can trade what we want through this rookie. If you are not sure what position the other team is missing, choose rookie C. Most teams have high requirements for the center.

Sign a free agent

Finally, sign a free agent. Old players are familiar with this system. As long as there is enough staff space, we can sign free agents under 165438+ 10,000. The only difference between NBA Live 06 and the previous game is that the rookie players who are not selected in the draft will no longer be considered as low-paid free agents, even if their salary is 30W, they must have salary space to sign a contract.

If you want to sign other big names, you must have enough salary space. There are two ways to solve it. One is to get some expired contracts through transactions to ease the salary pressure. If you have difficulties, fire the well-paid players on the team, so that when you sign a free agent the next year, his salary space will be released. The disadvantage of doing so is that it will affect the strength of the team. Direct dismissal can't earn players like trading, and there aren't many low-paid free agents in NBA Live 06, so managers need to be swayed by considerations of gain and loss before making a decision.