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Is the game painter really so tired of originality? My brother told me that this business is too tired for me to do.

Yes, there are almost no art directors in such companies. The risk is to add all the time and brain cells consumed by the original painters in the group to the extremely limited drawing schedule. If a pre-concept needs three months of running-in and guidance;

Outsourcing is 10 days. If you add it now, it will compress the running-in and guiding parts to 3 days. You can imagine how uncomfortable it is to step on this pit. Sometimes you can't finish a design after painting for three months, let alone later extension drawings and illustrations.

The demand for expansive materials is large, the time is short and the progress is tight. Everyone should understand what I said here. This feature determines that our design, whether concept or production, can't start from scratch. According to the words of a famous designer in Singapore, even if he has plenty of time, he does not advocate designing from scratch. For example, BB8 of Star Wars, whose prototype is R2D2, aims to inspire fans of Star Wars.

The reason is that we are making products. Starting from 0, the audience needs to build their own cognition slowly. They don't understand what you are doing, and the market naturally gives way to competitors with better awareness.