Job Recruitment Website - Zhaopincom - Analysis of various schools of swordsman love mobile game in Emei

Analysis of various schools of swordsman love mobile game in Emei

As the saying goes, there is no worst occupation, only players who can't play. So today Xiaobian will take you to see the analysis of various schools of Emei. Do you want to know what the routines of various schools of Emei are? Let's take a look at it together!

The water can be as soft as it is hard, and it has a good reputation all over the world because it can attack and kill no horse, but it is merciful! Emei, as an auxiliary sect, also has many different ways of playing in "Swordsman's Love Tour". In the way of playing Emei sect, because every young Xia has his own understanding of Emei sect, different understandings have produced different schools. No matter whether there is pure meat auxiliary flow, balanced flow or genre biased towards crit output. It's all a way of playing Emei Sect. Today, I will analyze the genre of Emei Sect for you young Xia.

Introduction to the understanding analysis of Emei

In theory, any sect can pile up the understanding probability. Take the crit route. Like other tank schools in the current "Swordsman Love Tour", Shaolin and Tianwang. Generally speaking, young Xia, the chances of knowing each other will be hurt by knowing each other, and so on. Because of their low combat power, their economic ability is not very prominent. The actual benefit may not be great, but it is feasible to pile up the 4-dimensional attribute of the foundation for the young Xia who is willful and aggressive. Especially, at present, Tianwang itself is not a pure meat jar but a Berserker (able to resist energy output). Shaolin may not be particularly offensive on its own panel, but the damage of Shaolin with arhat array in group warfare is very terrible. Shaolin and Tianwang themselves can stack BUFF passively to make their survivability resistant, and the high-war-type Shaoxia attribute can be piled to the extreme, so it is also feasible to take the violent route.

but is Emei really suitable for the crit route?

genre analysis

judging from the official characteristics of Emei, you young Xia should also see that the whole attribute of Tu Tu is blood and defense, followed by control, evasion and attack, and finally violence. Secondly, Emei's attribute growth is 4, strength growth is 2, agility growth is 2, dexterity growth is 2, natural physique growth is high, and other attribute growth is relatively balanced. Obviously, Emei's crit is relatively low and not very prominent.

judging from Emei's skills, most of them are auxiliary, and the skill output is indeed limited.

Emei's skills are mainly divided into the output skills of Jiang Hai Ning Bo and Bai Lu Ning Cream, and the auxiliary skills of Tian Wu Bao Lun and Ci Hang Pu Du. Tianwu Baolun can also be regarded as a half output skill.

Ordinary attack. Although Emei is a remote sect, its effective attack distance is close. The attack distance is only far from the melee sects, and at the same time, the general attack is difficult to hit the moving enemy. Therefore, young Xia should pay attention to the grasp of distance and cooperate with the implementation of skills to control the situation.

Swordsman's Love Tour Emei 2

The Heavenly Dance Baolun used to be a superb control skill, with various control effects, but its shortcomings are also very obvious. For opponents who move frequently or jump off lightly after being hit, they often need teammates' assistance or force them to have no way out, so as to prevent their skills from falling through and achieve the goal of effectively controlling the enemy. In single PK and small PK, it is very embarrassing. If Tianwu Baolun can completely hit the enemy, the actual output and control effect is still considerable.

Cihang skill is a purely auxiliary skill, which is used by teammates or themselves as the only active skill that can add blood. It is very good to add blood and control immune attributes, but pay attention to the casting distance.

As a directional face injury skill, Jiang Hai Ning Bo has considerable output ability, so it is necessary to pay attention to the anticipation to hit the enemy. If you don't make a prediction, the skill will often fail, and the skill damage is considerable.

Swordsman's Love Tour Emei 2

As a big move of Emei, Bailu Cream sends out ice hockey to the target, which can eject between targets. Wearing the secret book Xuan Bing can cause extra range damage with a slow effect. Its output is the most important output skill of Emei, but it should be noted that it is necessary to grasp the casting time and casting distance. At present, in the third Huashan one-on-one hit, the ice hockey disappeared easily even though it had automatic tracking. For enemies who are far away and running at high speed, it is recommended not to release them, and wait until the distance is close before casting spells to ensure the hit rate of skills.

move skill: The sword is bright, which permanently increases the basic attack power, the maximum basic life and the movement speed; Bing Xin Yun Shang permanently increases his ability to resist empathy by 2 points and avoid injury by 3%; Advanced fencing increases the basic attack of [Emei fencing] by +12 points of water damage; Buddha's kindness increases the ability of himself and his teammates around him to resist attribute effects and abnormal effects; The needle in the cotton wool triggers the repelling effect and restores life; The infinite dharma permanently increases the basic attack power, attack speed, basic life and slow probability; Pure mind and kindness improve the recovery efficiency, and improve the recovery effect of Cihang Pudu and Tianwu Baolun. Among them, there are bright swords, advanced swordsmanship and boundless Buddhism, which increase Emei's basic attack or general attack damage, and the rest are biased to assist.

according to the results of skill analysis, both active skills and passive skills tend to help increase Emei's viability and endurance. Although some of the skills increase Emei's basic attack power, it only makes Emei's attack power look considerable in panel attributes. Due to many shortcomings of Emei, the actual output is very unsatisfactory. Secondly, although it is easy for active skills to hit the enemy in large-scale group battles, it is difficult for skills to hit the enemy in PVP activities. It is difficult for a general attack to effectively hit an enemy who does not fight with you.

Swordsman Love Tour Emei 4

Judging from the positioning of the current activities, Emei's role is to assist in carrying injuries in the front row, not to let you act as a main output position. Emei, as an auxiliary sect, cooperates with teammates for output or control. Provide a good output environment for our own output, attract firepower to bear the damage for our own personnel, and also create opportunities for teammates to attack and connect skills. This is what Emei should do as an assistant.

And in the current version, the probability of anti-empathy can easily be piled up above 8. Otherwise, in the case of Emei, without any passive bonus of skills, how many empathy probability and empathy damage attributes should be piled up to ensure the actual benefits in actual combat? Moreover, for ordinary young Xia, can you take part-time job in the viability and endurance required by Emei itself while piling up the chances of knowing each other and hurting each other? For wayward young Xia, it is indeed possible to give consideration to the critical injury attribute, so is there a more suitable sect to make perfect use of this attribute?

Therefore, according to the above analysis and before the effective hit is guaranteed, the effect of increasing the damage is also the probability of knowing and knowing the damage. The actual income is relatively low. However, the probability and injury of knowing each other can ensure the benefits in PVP, but some viability needs to be sacrificed. Therefore, for the understanding attribute, different people have different opinions.

genre recommends

pure meat genre, which has strong survivability and endurance and low output capacity. Suitable for PVP team, it is recommended that young Xia of economic type play.

Balanced genre, with average viability, endurance and output, the output ability is more obvious in PVE activities. In PVP activities, the probability of understanding will not be very high, and the actual income is not great, so it is suitable for high-spirited and willful young Xia.

compared with other genres, the violent output stream has average survivability and endurance, and the output is better, which is suitable for young Xia who have their own unique ideas to play.

that's all for today. thank you very much for watching! If you want to know more about the raiders of the knight errant love hand tour, welcome everyone to pay attention to our knight errant love hand tour area ~