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Civilization Four Raiders Civilization Four Super Raiders
2. At first, you have an immigrant and a soldier or boy scout. Observe the nearby resources, and move in the direction of strategic resources if there are strategic resources in the field of vision; If you can see the sea, move to the seaside or two squares away from the coastline. Try to avoid rainforests and deserts. Rainforests can be cut down in the future, and deserts are useless. Nathan, the more discerning Lin Yue is, the better. In the future, it can be cut down and replaced with a lot of productivity, which is very important in the early stage. Then, send the only combat unit out to explore the road.
3. Forests, rainforests and mountains and rivers will consume all mobility (unless they have mountain warfare II or forest warfare II) and should be implemented in the last step. You can have a combat unit wait next to resources near the enemy border. After their first worker ant arrived, they immediately declared war, hijacked and fled, and it was difficult for AI to catch up. In the early days, one more worker was a great asset.
4. To be on the safe side, the opening I recommend is the double warrior-worker-immigrant opening. The basic idea of this openness is to save three people and two combat units before further construction, and use these constructions to speed up the construction of colonists, while avoiding all the possibility of being washed away by barbarians/other players, which is basically applicable to most situations.
The next action depends on the attributes of your leader and the surrounding terrain. Several basic routes include religion, internal affairs (culture), scientific research and military affairs, among which missionary work, miracles and great men play a key role. This period determines the success or failure of the game. It should be noted that the basic idea of your development must be clear, with what is the main and what is the auxiliary. Those who develop all routes or hang themselves on only one route will be defeated in the battle.
6. After obtaining the first colonist, immediately check the surrounding situation. You can't have all the strategic resources, so consider them in the following order: stone >; Marble > horse > ivory >: iron >: copper. If there are other civilizations nearby, we can consider building the city further away to close its development direction. Second-and third-tier cities are very important, and they are the basis for developing the self-defense forces in the game. They must be built in places with sufficient food supply and resources. When you have a population of about six, you can consider starting a miracle.
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