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Civilization 5 immigration difficulty
Happiness does not affect development, as long as it is positive. Grain determines the speed of development. The more grains there are, the shorter the time it takes for the new population growth. But if it is negative happiness, the population growth will drop to a quarter of the original. . So if we only consider the population, happiness can only be guaranteed to be greater than or equal to 0. . But the more happiness, the faster the golden age accumulates. Therefore, the higher the happiness, the better. Generally speaking, prophase population takes precedence over productive capacity. When the most valuable land around the city is occupied, production capacity and money can be considered. In addition, it can be temporarily converted to the configuration of maximum capacity during the miracle.
How many people are enough depends on the style of play. I suggest considering some of them. For example, arrange for a city with high production capacity to become a specialized production army with limited production capacity, while a city with good food potential will flush the population from beginning to end and raise experts with a large population.
The buildings in the city have to be maintained whether there are people or not. After all, the building that needs people to work is only a part, and it is only effective when the building is completed. Of course, they have to pay maintenance fees (gold-producing buildings do not charge maintenance fees). Buildings without experts are certainly useful, and experts only provide experts with additional effects. . Outside the city, you can't get all the attributes of productivity, food and money without the work of citizens, but you can also get strategic resources and luxury resources. Take care of important areas in the early stage, and then consider experts when important areas are full. But in many cases, there is no need for workers to repair things, and of course there is no need to send people to work. Naturally, there is no need to fill all the space.
5. The gold output of coastal cities is higher. Don't maintain a huge army in the middle and early stages. It's unnecessary. The army is expensive. It is also a relief to pay attention to finding other countries to trade excess luxury resources.
6. In my opinion, it is not that a particularly large city or a miracle city can be razed, because when it is captured, the population of this city will be deducted a lot. There will be 4 or 5 people in a city with a population of 10. Tearing it down is similar to rebuilding it. Moreover, computer shops are relatively dense. If you don't like shopping in the city, you can shop more freely. The key is that the swallowed city has to bear a lot of unhappy values. . Unless you have a lot of money and use it to buy the court immediately after the end of the resistance stage, you might as well burn it. The negative happiness pressure of Jianting is too great.
7. Doctrine is divided into founder's effectiveness and believer's effectiveness. The effective dogma of believers, no matter what religion, can benefit from dogma as long as the Lord believes in this religion. The founder is effective, and naturally only the civilization that created this religion is effective. If the surrounding cities are all Christian, then the pressure of Christianity in this city will be very great, and people who gradually believe in other religions will also convert to Christianity. Unless missionaries are used to forcibly promote other religions. Your city is taught by other religions, such as Christianity, so what this city can get is the benefits of Christian dogma. In fact, the harm to oneself is not obvious. It's just that the effective part of the founder of dogma is generally "what is one more city believing in religion" and "what is more people believing in religion". Naturally, the civilization with the widest spread of religion in the world has benefited the most from it. The activities of missionaries are more realistic, and it is difficult for leaders to control the spread of folk religions unless there is no way to limit them during the war.
8. City-states are very useful, but only if they are supported by appropriate policies. If you want to take the polis route, you have already done the polis task in the early stage. You send money to the polis to build a project, and when the money effect increases, you send it. Don't send money until you have added several important policies that you agree with. Of course, it is very rare to take the city-state route with a strong economic foundation and great challenges. The difficulty ahead, if there are more coastal cities, the earlier the trade war, the more gold in the middle round 100, and the city-state route will have a foundation. It's cool after molding in the middle and late stage. The standard map shows 16 city-state, and it is very comfortable to make an alliance around 10. The polis sends resources, culture, religion, soldiers, great men and technology (which requires policies). Hold four or five cities by yourself, wait for the United Nations, and vote directly to win.
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