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Warcraft Orc Strategy! ! !
Warcraft Orcs’ Classic Tactics Method 1
His buildings have low health, so he must endure a group of people in front and use vehicles to blow up his capital
Method 2
Method 2
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Open the mine and guard to build 3 towers at once and put a building block to prevent him from demolishing them
Fashion 3
The prophet adds two wolves and goes directly to his house, and Don't let the restrictions die, keep spawning wolves
Method 4
TR, if you have the chance, skip the 2 copies, just TR, and produce more beast soldiers
Method Five
As soon as his second level was upgraded, he added up the number and rushed to his house. He made a profit by killing 5 farmers. And when he returns, you will also return to him
Master tactics 1. Pure RUSH
DAYFLY’s famous stunt, a model of RUSH.
The start is still a normal start, just to make up double camps, 3 prophets to accompany the harassment, big G 2 line MF, when you have a team of about 2 big Gs, rush into the opponent's position, ravage as much as possible, and demolish the mines Building, use lightning and wolf to deal with repairing farmers.
Pure Torrent has very high operational requirements and requires constant reinforcements. If you can't attack it at once, then choose to open mines to increase capital, transform into wolf knights, and upgrade the looting skills in the capital (so that farmers, big G, and wolf knights have extra money when attacking buildings), with the purpose of demolishing buildings.
The tactics may seem simple, but they completely capture the characteristics of ORC. They make good use of Big G’s early dominance. In terms of speed, they can be compensated by the speed scroll. The tactics are classic.
2. Obscene flow (wolf riding flow, flying dragon flow, bat flow)
There have been obscene flows in the ROC era. They do not leave the barracks and quickly produce bloodthirsty flying dragons. In the mid-term There is a powerful shaman as a foreshadowing (the shaman in the ROC era was very strong)
Now, SK.zacard has perfectly evolved the obscene flow. The starting point is to upgrade the base first to the barracks, and the hero is still the Sword Master (BM), but after the altar is completed, an orc shop for wretched props will be added. After BM came out, he packed up props and ran away. In name, he was a escort for someone, but in fact, he secretly committed all kinds of crimes, including murder, robbery, and murder. He slashed at the red-blooded creeps or soldiers, snatched treasures and books, and left again. After nightfall, he went to the wretched head office to buy a pair of Nike shoes and a teleportation staff, and continued to do evil.
After completing the 2nd book, I chose Panda/Oxhead/Frog Man as the 2nd hero, leading a small number of big G to sneak MF and open a mine by the way. The technology options include Wolf Rider/Flying Dragon/Bat, all of which are highly mobile. Army.
For wolf cavalry, you can fight hard after raising the net; flying dragons and bats emphasize that unity is strength, so they are afraid of being attacked by surprise. Novices like to play DEF style in the vertical arrow tower at home, and they also need 3 This (the poison of the flying dragon and the fire of the bat), the formed flying dragon is really cool to kill the peasants. With the transformation of the frog man, the killing power of the hero is equivalent to that of the UD3; the bat is of course a combination of aircraft + tank. It demolishes houses quickly (more obvious when the attack reaches 3) and it cannot be repaired. After destroying the arrow tower, the arrow tower will become weaker. It is a whole building killer. After demolishing your building, you will see how awesome it is.
The essence of Weisuo is the Juggernaut’s cheapness.
3. Bloodthirsty Bull Head Flow
It is just a set of late-stage tactics, the basic form of the HUM Tiger Balm strategy in the late stage. Lightning plus wave can quickly kill HUM's mage. Upgrading the smashed tauren and adding lightning shield is designed to defeat the musket. If there is a master-level White Bull, it will be terrifying
Of course, it goes without saying that everyone knows that this combination is the overlord of the army and cannot be broken except by the air force, so the reconnaissance of ORC is very important. Once When the opponent uses air force, he immediately uses bat to fight air. Sometimes Panda is chosen as the second hero, which also has destructive magic (Bibo's advantage is that it can attack air) and has the same health.
It is very difficult to break ORC's tactic into shape; of course it is even harder to shape it into shape.
4. Orthodox style
That is, the orthodox style of play, altar-cave-barracks-cave-store starts, upgrade to 2 books, prophet (FS) goes out to harass or MF, 2 After that, 2 heroes and technology branches will be selected according to the opponent.
For HUM: Big G + Shaman + Catapult, the hero chooses Bullhead (TC)
For ORC: Big G + Wolf Rider or Flying Dragon, the hero chooses Frog Man or Panda
For NE: Big G+Catapult+Wolf Cavalry, Hero TC, Frog, Panda, etc.
For UD: Big G+Shaman+Wolf Cavalry or Flying Dragon, Hero TC or Panda (anti-second, Skills are more damaging to small G)
5.TC headhunting flow
Grubby’s common tactics rely on TC’s war trample and headhunter’s burst shooting to quickly kill the opponent’s units. The buildings are similar, except that a BM war mill is built at the same time as the barracks is being built. In the later period, a large number of enhanced bloodthirsty headhunters can kill units very quickly, with an efficiency that is puzzling.
6.TR
TR is a variant of the traditional start. When upgrading 2 copies, build the War Mill. After 2 copies, choose Frog Man as the 2 hero, and then bring 4~ 5 big G, 3~4 farmers and 2~3 catapults. The hero should bring medical potion, small blue, big blue, and speed scroll. The farmers start building towers outside the opponent's base, and the catapults demolish the opponent's buildings from a distance. The hero summons wolves and snake staffs (keep it at 3 to 4) until the arrow tower is completed, and then slowly advances forward to continue building the arrow tower. , and finally trapped the opponent in the base.
Points to note: try to avoid dead soldiers, pull back when there is no health, and then replenish. When the hero is out of magic, retreat temporarily and let the arrow tower block it for a while. If the opponent uses siege weapons, give priority to using catapults to hit them. Wolf bite. After determining the advantage of the arrow tower, build a store behind the arrow tower to facilitate supplies. At the same time, check whether the opponent has mined points to prevent counter-pressure from the opponent.
The use of troll bats
In The Frozen Throne, ORC is the race that is best at using harassment, but few people would think of using troll bats to harass.
The reason is simple: low attack, low health, and low defense.
But it is a very fast maneuvering force:
1. When attacking, the building cannot be repaired, and the attack speed of the defense tower is reduced to one-fifth of the original speed< /p>
2. The research on liquid incendiary bombs allows it to quickly demolish enemy buildings
3. It has the ability to blast, making Troll Bat the real king of empty space.
During the attack, the building cannot be repaired, and the attack speed of the defense tower is reduced to one-fifth of its original value
In actual combat, using groups of troll bats, It can instantly move the opponent's rear to the ground, cutting off the opponent's economic source
[Six troll burning bats, after the attack is upgraded to the second level, it only takes about 7 seconds to level the opponent's main base)
Note: Musketeers and web-raising spiders must scatter after encountering them. After distracting the opponent, use their speed advantage to directly destroy key targets
Buildings
Operation: Cooperate with the hero's Two-line melee harassment (key prophet summons wolf, mirror image of Juggernaut)
After drawing away the opponent's main force, directly demolish the opponent's building. Generally, the building will not exceed the total ***9 attacks of the burning bat< /p>
Using the most direct way to win by cutting off economic sources, directly causing the opponent's course of action to become blind
7. Detailed explanation of bat flow
『Starting』
The start is almost exactly the same as the orthodox ORC, but in order to have enough wood in the mid-term, I made a few small modifications.
At the beginning, there are 4P gold mining, 1P altar, the newly trained 1P crypt, and the second trained peon to continue mining gold (usually the second barracks, but because I am not in a hurry to destroy the opponent , so I’m not in a hurry to send troops, I’d rather have a few dozen more gold, it’s not important to note this, it’s just a personal habit), the third one is a hard worker to build a barracks, the fourth one is all about cutting wood, and when there are 40 wood, I build a crypt and a base The production order is all the way down to the 17-population peon (including the prophet’s 5-population).
When the barracks can train grunt soldiers, the production of hard labor in the base should have ended, and the population will be exactly 20 at this time. Select the base, research and plunder (25 gold and 75 wood, this money will be earned back soon. When researching, you are just waiting for the second crypt to be completed), and then create a drudge in order, that is? P gold 8P wood.
After the farmers who have built the altar, go explore nearby, such as next door to TR. If it is a map like GW, you can explore it or not. If it is LT, you must scout it as early as possible, because human opponents may If you go too late, it will be too late.
After the altar is completed, train the prophet. After the prophet comes out, summon the wolf (don't summon it when there is an elf nearby, rather wait until he explodes your meager 50 MP before summoning again), and then explore the paths separately.
The base should be almost ready for upgrades when the Prophet arrives at the opponent's house, and there should be 2 Grunts (on the way).
Then do a certain degree of harassment or MF depending on the situation (if the opponent is WD, you should find a place where there is no one to MF)
When there are about 4 grunt soldiers, you can Stop and ask the prophet to take them to the MF branch mine (not necessarily the branch mine next to you). Generally, they can be defeated without loss.
Be careful to demolish the opponent's unfinished buildings on the periphery if you have the opportunity during harassment. Don't go too deep. It would be better if you can lure the opponent back to the city.
When there are resources at home, make up 4 crypts, 1 shop and logging station
If the opponent is an undead with violent G or a human with FM, then upgrade the building. prick.
After completing the branch mine, go home once and buy 1 acceleration scroll and 2 blood cans (***250 yuan, which will be gradually used in the future).
Try to buy an acceleration scroll every time you go home. This is definitely a good thing.
『2 Base』
When the base reaches level 2, summon the Minotaur Chief, NAGA or Shadow Hunter, depending on the situation. For example, to fight spiders, you will use SH, which will make You gain a short-term advantage. If you hit AC, you will use TC to make waves.
Build several towers according to the situation to prevent the base from being captured.
Depending on the situation (referring to the economic aspect, for example, if your losses are very small, you can consider it) to build 2 peons, and they will help you build a sub-base in the future.
Then build 2 animal pens and then upgrade the base, or upgrade the base first and then build 2 animal pens. It also depends on the situation. For example, if your troops are at a disadvantage, then build BE first. For example, if your opponent's troops are not strong enough, If it is not strong, then you can consider upgrading the base first.
At this point, everyone should notice that I have said many times that it depends on the situation. In order to better understand the opponent, you must let the wolf or mirror from time to time to scout the opponent's base during the entire game. A place where mining is possible.
After the animal pen is completed, as long as the opponent does not have a violent air force, you will train two flying dragons, otherwise you will train a bat.
『3 base』
When the base reaches level 3, because you have 10 farmers cutting wood, there must be extra wood to upgrade the city armor of the crypt and arrow tower.
Then upgrade the incendiary bombs and train the bats.
It should be noted that before the bat appears, as long as you have an acceleration scroll with you, you can harass the opponent from time to time. If the opponent is a human, you can use the prophet's lightning + the tauren chief. The shock wave slaughtered the peasants.
The defense of the human base is actually very fragile.
After the bat appears, you can start to harass repeatedly, but be careful that your harassment cannot be meaningless. While harassing, you can open mines everywhere.
When attacking the outer buildings, let the wolf stand guard on the opponent's way back. As soon as the opponent comes back, leave. If you encounter slowdown, freezing, etc., use the acceleration scroll to escape.
If the opponent returns to the city, you must also use the acceleration scroll to escape.
It should be noted that your troops should not go too deep, otherwise they will easily fall behind and be killed when escaping.
When you really can't escape, or when you are caught in the air force by a spider web, you can use the Town Return Scroll to get yourself out of trouble.
When you see through reconnaissance that your opponent has not brought back the city scroll, then don't hesitate, just demolish his main base, and then massacre the peasants.
At the same time, create a soul home at home and train 1 or 2 witch doctors to insert eyeballs all over the map for reconnaissance.
When you have extra money, build more towers at the main and sub-bases.
If there are goblin laboratories on the map, in order to prevent the towers from being destroyed in pieces, try not to build them together.
If the opponent is a human, in order to guard against the dragon eagle's clouds, try not to build the towers together.
After that, it depends on your ability to grasp the situation.
『Combination of heroes』
Recommended 3 heroes, 2 of which must meet the killing magic, so that they can be combined to quickly slaughter the peasants.
When the opponent has powerful heroes (such as Warden, King of the Hill and Undead heroes), try to leave a place for the Shadow Hunter. His magic can effectively deal with them in many cases.
8. Detailed explanation of the Wolf Riding style
The basic attributes of the net: interrupt continuous skills, the net ignores the magic immunity attribute (Net Xiaolu, Destroyer and the like), and cannot be dispelled (BT ), the netted ground troops stay in place for 10 seconds (can’t remember clearly), the netted air troops will fall to the wolf rider who releases the net, and some skills of the netted units cannot be used (flare, swallow, etc., everyone Supplement), the Internet can also break invisibility.
Elementary chapter:
First: Netflix. Basically everyone knows about it.
Second: Net the deserter. See the fleeing soldier. Net. Ou Zhi...
Third: Net hero. Then Ou Zhi...
The following This is the advanced chapter.
Fourth: Internet farmers! Why? The farmers who are connected to the Internet can't repair. Secondly, they can't be violent (especially WISP). Thirdly, they can't run away, which is convenient for siege of Europe. ..
Fifth: Net the human shield. Then run away... destroy the opponent's formation. This is specifically reflected in OVO. Net the opponent's big G... and then...
Sixth: Destroy HR. When fighting ZZ, net him two or three first. Then... what ZZ dance. Lancer dance. Come on!
Seventh: Continuously net heroes. 3 wolves The combination of riding and riding... can completely destroy a melee hero...
Eighth: Anti-harassment. What about stone elephant ghosts beating farmers, destroyers demolishing buildings, and horned eagle riding... Put two or three wolf knights to make them unable to eat and move around. It is effective against all harassment.
Ninth: It is still a net human shield. But this time it will be online immediately. If your troops are not If you are in command, you will not hit the netted unit. For example, if you hit NE, go up and net the HT thoroughly first... Then your big G will ignore the HT and pounce on the poor little AC girl fiercely... Either net the poor mountain giant...
Tenth: Net the hero... The principle is the same as above. When you see an opponent with 2 blood bottles, upgrade to level 3 dodge. One is invincible. There are 2 more A DH with a blood card...then don't bother. Leave him alone. The three wolf knights will wait for you slowly. And your big G takes the initiative to accompany ACMM to fall in love...
Eleven : When cooperating with the flying dragon, being tied up by the dragon eagle or something. Netting the dragon eagle is experience. Similarly, when using MF, netting those powerful melee wild monsters (ogres and so on)... FS + flying dragon together Shoot...
Twelve: Interrupting continuous skills~What a blizzard. Thousands of bulls galloping. A net. OK...
Combined article:
The following are some classic combinations using Wolf Cavalry:
First: Lure the enemy deep into the enemy's territory, and the enemy chases one of your heroes... A long pursuit without knowing the way back, and he strays into the depths of your base... Desire Escape. Trap!...This method is also applicable to field battles.
Second: Extend the front line. Concentrate the superior firepower. Net him with a few muskets first... Let him chase again. It is not possible to chase. No...then use the strategy of besieging Wei and rescuing Zhao. It has special effects when attacking the enemy's base. Trap a few bears, bull heads, etc... Then the only ones chasing you are a few small mages and heroes...
Third: The best strategy is to go. If you don’t have an advantage in terms of strength, trap a few powerful units and then leave. Generally, enemies don’t dare to chase them... If they catch up, they will hit the second strategy...
< p>Fourth: Tug-of-war. Use wolf cavalry to continuously consume the opponent's troops. To deal with HUM who likes to quickly open the base, UD has special effects. His small G and FM must use the defense of the base. There is a siege vehicle outside... .When he comes out once, he will not only return without success, but also send a few little Gs...I can only think of so much after thinking for a long time. Please add some more.
PS. Wolf The Net of the Cavalry is really strong. It is very powerful when used properly~ and it cannot be dispelled... (It’s too much)
If you are proficient in using the Wolf Cavalry, you will become a cunning ORC master.( A bit exaggerated)
The other is to cooperate with the acceleration roll. The combination of Wolf Cavalry and Big G in the mid-term is really unfavorable...
9. Detailed explanation of the stone throwing flow
< p>Basic elementsIn order to ensure victory, you must do three things. Of course, you can defeat weak enemies even if you don't do them very well. However, for masters, any mistakes will lead to failure, so you must master these points:
Harassment
Effective harassment is crucial.
If you harass well, your opponent won't have the chance to aggro you (and even if he does, it's unlikely to succeed). Harassment not only keeps your opponent busy
but also prevents him from leveling up, slowing down his development.
There are only two possible harassment options for this build sequence. You can summon Seers to create wolves (when you are facing humans or undead) or you can use Juggernaut's Wind Step. (This works well against Orcs, as the added damage from Wind Step allows you to kill the drudge before it escapes into a burrow.)
Adjustments
When your hero is in your opponent's When mf is in the base, pay attention to his development direction. If he is pursuing technology, then be careful of the air force. Obviously, when facing the air force, the catapult can only be beaten, so you have to transform into a hybrid army of headhunters and catapults. .
If you cannot make correct judgments based on your opponent's tactics, you will definitely fail. In other words: don't follow this sequence blindly. This is just a basic tactic, and it is more important to make adjustments according to different threats.
Defense
If your harassment is unsuccessful, what you have to face is how to defend the fast break. This means that you need to build an arrow tower to deal with the orc infantry (just one is enough), thorns to deal with the human infantry (upgraded defense), and you must place your burrows well.
Before you have a catapult to help defend, your base is easy to be attacked quickly, so prepare your defense as soon as possible. In the meantime, if the fast attack comes, remember this principle: half of the hard work is drilling the hole, and the other half is repairing the hole (click to repair it automatically). If he attacks a peon, put the dying peon into the hole and pull out the uninjured one to repair. Continuous micro-management work is the key to whether you can prevent the rush.
Tactical Process
If you do all the above things well, then implementing this tactic will be a piece of cake. The basic method is to produce 8 catapults, 13 peons and 1 hero as quickly as possible for a quick attack. When the army is formed, select 5 logging peons, turn on the automatic repair function, and go to the opponent's base with 8 catapults and a hero to kill him.
It's very simple to do this. Build the altar and cave first, then the lumber mill, and upgrade the base (population 17) after you have 12 peons and a hero. Then build a shop and two more burrows as quickly as possible to ensure your defense. Finally, once you have the resources, start building two barracks. You should have 8 catapults by dawn the next day, about 8-9 minutes into the game.
If your opponent spends all his money on ground troops, these troops will be enough to defeat him. Catapults will prioritize attacking ranged units (because they want to avoid each other's splash damage, but in fact due to the hard work of repairs, the splash damage becomes irrelevant), so it's a good idea to micromanage them to attack melee units first. It will cause them more harm.
(100% siege against heavy armor, 50% against medium armor)
Orcs vs. Feng Deliu
Orcs are actually not afraid of Feng Deliu~~ Some people say that Feng Deliu is specialized in It is difficult to defeat the orcs~~ Actually, there is a way to break any tactics, otherwise it is a BUG of Warcraft~
Everyone has overlooked an unpopular unit of the orcs---soulwalker~~soulwalker It is a very useful unit, but it is a pity that it has been neglected! When he reaches level 2, he can use the magic elimination~~ The magic elimination can eliminate all magic effects, of course including hurricanes~ With the magic elimination, Feng De is equal to the audience~ ~And when the Soul Walker is in the ethereal state, it can only be killed by magic attacks, so if someone wants to besiege your Soul Walker, it will be in vain~~
The Soul Walker's demon elimination can also deal with other magic troops ~~Human witches can also be eliminated~The sea of ??undead skeletons can also be broken (Once the demon is eliminated, the skeletons are all dead, and the hero experience increases, which is comfortable!)~The bloodthirsty of the same race can also be eliminated! So the soul walker is Very powerful
As long as the reconnaissance is in place, there is no threat to Feng Deliu! Feng Deliu requires 3 copies to take shape, while Soul Walker requires 2 copies~ As soon as the opponent places the Ancient Tree of Wind , if you produce 3 more books, put down the soul destination immediately! This is absolutely urgent~~ It doesn’t matter if the reconnaissance is not in place. When you see the opponent has Feng De, you should immediately use the soul walker. Don’t confront the opponent head-on before the soul walker comes out. Hide, if Soul Walker comes out, he won't be defeated!
10. Velociraptor Style
NE can use Huntress, Terran can use Fire Gun, Immortal can use Spider Style, only Orc can You can't hit 2 and soldiers (there are exceptions: the headhunter with double barracks is also good, but the headhunter's range and health...but the author has also succeeded), so the orcs have to find another way and play their own style---harassment Strong ability. Speaking of harassment, I think everyone in Warcraft should know the horror of Sword Master and Prophet. The tactic I introduced today is what I am proud of (the success rate is extremely high, even higher in 2v2). I call it Velociraptor. Flow.
Start with 1 peon altar and 1 peon bunker, and the remaining 3 peons mine. The base is built continuously, the 6th peon mines wood, the 7th mines gold, and the next ones all mine wood, which is 140 wood. Hou La uses hard labor to mine gold (the two hard laborers who build buildings also need to mine wood). The hero needs a sword master (personally, I think the sword master can survive without a barracks). Don't create farmers after the population reaches 16. When the 11th farmer comes out, there should be 190 wood. Immediately upgrade the base. You can look at the progress bar of the Juggernaut, because it should be around 50%--60%. After there are 40 more wood, go to the bunker (the bunker must be Stick close, don't be careful about the blizzard, you can withstand it). After the Juggernaut comes out, go to find the opponent. Once you have 200 gold, go to the War Mill, and then build another bunker. At this time, the initial work is completed. The solution is It depends on the Juggernaut's harassment (that is, your level). Here is a description of the Juggernaut harassment method for different races:
For NE, the main thing is to kill the elves, and pay attention to the opponent's elves dying frequently. When you are either attacking yourself or drinking water, it doesn’t matter who you drink is enough to waste DH or WD water. You have to be careful when attacking yourself. Make sure that the Juggernaut has 75Mp at all times (of course this is only to prevent the opponent from returning to defense when you kill the elves in the base. If you are surrounded, it is not a big problem outside the base). After the enemy returns to defense, retreat, but don't go too far. Wait and come back immediately until you run out of MP or are beaten to death...
For the human race, be sure not to go deep into the enemy's interior, as this will easily lead to the militia surrounding you. For the human race, the main thing is to grab the Archmage's pigtails, and use Swift Wind to steal the enemy's experience. After using up MP, go to the enemy's home to attack the outer buildings. If there is a holy tower, Just let it fight. The Mp has already been consumed by a lot, so don’t feel bad. As for the tower’s attack power, the Sword Master won’t feel bad either... In the same way, go back when you are half dead. If the opponent uses MK, you have to fight while doing it. While walking, MK is slow...
Do you need me to tell you if you can't die? Kill the priest. Now appear invisible and enter. If there is a tower, dear, let's go; if there is no novice, just go Know how to do it, and the same will happen until you run out of MP or are beaten to death...
In a war between the same clans, the economic weakness of the orcs is the lack of wood, so don't go in invisible, just rush in and chop him down. After the peons infiltrate the bunker, cut down the others until they all enter the bunker and then become invisible. When they come out, cut down the ones with less HP. In this cycle, one or two peons should be killed. He will lose a lot of wood. The same is true until he uses Finish MP or be beaten half to death...
No
In the event of an accident (that is, when there is no enemy to attack before the base is upgraded, the attack processing will be written below) the base will be upgraded on the first night, and the double animal pens will be issued immediately. Since there should be 100 wood left at this time, the shadow will be released immediately. As the second hero, upgrade and transform (second hero). Then put the bunker after 40 wood, and the store after 30 wood. At this time, the sword master should stay at home and defend. After the shadow comes out, go out and practice immediately. Once there is The transformation and the Juggernaut's high attack MF went relatively smoothly. The flying dragons that came out all met up with the Juggernaut. The next step was the hero-killing exhibition match. The opponent would never have thought that you would have a flying dragon so quickly. When you see the opponent, you should hero immediately. Transform and then click to kill the hero. The hero will either die or return to the city (if a hero dies and sees so many flying dragons, he may immediately GG). After recovering for a while, he will immediately attack the enemy's home. The hero will be killed first, and then the anti-air unit. If If the opponent retreats to defend, then go to MF. It should be because the opponent has lost the perimeter. GG will be there sooner or later, but you can't be careless. The opponent may be waiting for the musket archers now. You'd better upgrade the base to go out, or directly The wolf that has transferred out of the wolf cavalry and upgraded the network is also a master of second heroes. Just increase the population, because you have saved a lot of money in the early stage. When you have a certain number of flying dragons (or wolf queens) and the general attack begins, first seconds Hero, how can an army without a commander be invincible? Just wait for the opponent's GG~~~~
The so-called surprise is that the opponent will attack. Don't be afraid. Let the gold miners go into the hole first (what is missing is wood) ) Then pull 1~2 peons to build the bunker. If the bunker is placed well, the soldiers in the area will not be able to kill your peons. The sword master must come back to help defend, so the opponent will retreat quickly. Then you can decide according to the situation. Send a few gold miners to repair the wood (there is definitely enough gold).
11. Beast King’s signature display
We know~ Compared to NE, which has an elegant play style, the ORC family It is relatively rigid. Usually the ORC in the video has the same start, the same building, the same hero, and the same unit. . . But our beast king GRUBBY can often leave his unique mark on some details to distinguish him from ordinary masters. . .
The above are some details that I noticed:
1. Architectural style:
In the finals of WCG2004, I was surprised to find that the two beast kings The mirror battle is so "mirror-like" --- even the progress bar is the same. At that time, Guabi usually used the most typical and safest compact start, but now Guabi's architectural style has become more casual, especially In the game against NE, the structure was very loose, which was also very conducive to its offensive and defensive transition needs. And Guabi is very knowledgeable about the construction of stores. It is rare to see him in the embarrassing situation of having no store available in the video.
2. Use by farmers:
Basically, there are several highlights in the use of melons by farmers:
- Surrounding people at home (staged countless times It’s no coincidence. This is actually the inevitable result of being proficient in besieging skills to a certain extent. Some novices may always be used to using formations to encircle people. In fact, after realizing that it is most effective to use the left click to frame the encirclement)
-Mid-term road exploration and patrolling on important roads
-Proper timing of repairs. This seems simple. In fact, few masters can do it as well as him. For example, not long ago he was on TR with PATO. In a game, the Minotaur totem was almost destroyed, but it was all thanks to the timely repairs of three hard workers that the Minotaur came out to reverse the situation. And when encountering infantry or small Gs forcibly demolishing bunkers many times, the time when the hard workers come out to repair is also very good and effectively buys time for themselves to return to defense
3. The use of prophet:
If it is difficult to say that Guabi is definitely better than FARSEER, ZAD and others in the use of Juggernaut, then the application of Prophet is Guabi's special treasure.
Guabi once talked about the hero's "nudging" technique in an interview. This is a technique that obtains higher frequency attacks and safety through short-distance movement. We can see that Guabi The control of the prophet is very good. He always hits and runs with almost no unnecessary movements. Whether it is DK or DH, it is difficult for BM to take advantage of him. Once in WC3L, GRUBBY even performed poorly due to LAG. Anyone watching the video can accurately estimate the specific number of seconds of Guabi's delay from his weird prophetic movement!
It can be said that GRUBBY has truly utilized the prophet, an intelligence-based hero, into a combination of agility and intelligence. However, some friends with insufficient actual combat experience often ignore this point and regard the prophet as someone who can fight with others. A powerful hero who fights hard. . . The results can be imagined. . .
4. The use of the Tauren Chief and his skills:
Someone asked you, who is the human shield of the Orcs? If your answer is Chief Bull Head, then you obviously do not fully understand the essence of Guabi (
We know that Bull Head is commonly seen in ORC VS HUM and ORC VS UD when many friends are dealing with SKY flow (previously) Take a match between CHECK VS STORM not long ago as an example). It is customary to always put the Tauren chief at the front. But at this time, all the firepower of the human race is added to the Bullhead, which seems to have a lot of health but actually has low defense. It is simply too much for the Bullhead~~ Even if He accelerated his escape~ After doing this several times, Niutou would be killed sooner or later.
In fact, in Guabi's understanding, Niutou is different from MK. He is the leader of the whole clan - the best among all Warcraft. The durability aura - the basic premise for fighting against witches. Therefore, we noticed that when Guabi was in a head-on confrontation with SKY flow, all the orc infantry rushed to the front (including Niutou himself, of course). Niutou was often at both ends of the opponent's formation. Position, aim for the best time and combine with the shock wave to give the opponent a devastating blow.
The same is probably true when fighting against UD, but there is one more thing that distinguishes Guabi from ordinary masters, and that is War Trample. Use.
We know that trample is very effective in restricting the opponent's large units in large-scale melees, but in fact, in small-scale combat, cooperation with siege is also a special skill of Guabi-- - He can often seize the most fatal opportunity to stun the opponent (blocking the opponent's chance to return), and then kill him in one fell swoop. Because the hero still has half of his health before being surrounded. In a hurry to return, many people often die from this trick. The same principle is also applied to the shadow hunter's magic ~ In the recent game with INSO on LT, the half-health magic was in the demon. After recovering his skills, he hurriedly chose to return. At first, he thought he was too nervous. After taking a closer look at the group of orc infantry and BMs walking towards him, he had to admire INSO's decisiveness and wait for the demon. If you master the COOLDOWN technique, you will definitely not be able to escape death
5. A small impatience will mess up a big plan:
We know that the base of the Orcs is the same as UD, it is easy to defend and difficult to attack. Yes, in countless REPs, Guabi, who was at a disadvantage in the early stage, persevered through the most difficult suppression period and finally won. The guidance is as follows:
-When the opponent has a large number of summons. , hide when you can, and demolish the barracks and animal pens outside at will, not to mention that there are hard workers repairing it~ while inside they are replenishing ointments~ and use flying dragons, face-killing magic, shamans, etc. to slowly consume the opponent's troops and lure the turtles into the urn , combined with the advantages of underground caves and terrain for defense
-When the supply route was cut off, the guerrilla strategy was adopted, which was the same as in the recent match between Guabi VS PATO on TR, when the initially weak ORC was heavily attacked. AC and BM cut off the hero's return route. As a result, Guabi, unable to supply supplies, fought and retreated, drawing the opponent's suppression away from his base. Instead, a counter-encirclement situation was formed between the base and the hero, and the opponent was pushed back. .
-In the case of uncertainty, do not rush to a decisive battle even if the base is in danger--WCG semi-finals VS SR in the TM game, Guabi went out for MF at the wrong time, and SR seized the opportunity to kill him The base and altar were all demolished, but GRUBBY did not rush back to the city when the opponent was at a high level. Instead, he resupplied the mercenaries behind the MF goblin shop, and then attacked with all his strength after recovering blood, creating a win-win without minerals in one fell swoop. Mine myth.
-"I never attack without TP"---This is Guabi's original words. The Orcs are a race that can easily have an advantage and be overturned. Sometimes some players After establishing a small population advantage in the early stage, it is easy to get carried away and rashly rush into the opponent's home for a decisive battle when there are insufficient supplies or even no TP. In fact, this is very dangerous, whether it is the small G, turret or station that UD has hoarded in his home. Regardless of the geography of ZZ, or the large number of militiamen in HUM's house, or even the ancient trees and well water in NE's house, it is easy to deal a heavy blow to ORC without real-time blood recovery skills. (In the recent GRUBBY VS INSO game on GW, HUM’s last militia played a big role in massacring a large number of ORC troops, but unfortunately their hero level was not enough, so they were eventually taken down. This is a special case. Normally, everyone must not Follow suit~ Your infantry is much more valuable than the opponent's militia~~~)
I will answer the question on the sixth floor. The White Bull was strengthened in 1.19. There is one that resists magic. It is not afraid of the human race turning into sheep and blowing the wind. It also comes down quickly. Moreover, White Bull has much higher life, magic, and attack than Feng De. Soul Chain. It will not be defeated by Feng De.
There is also technology... Jumping in technology is what it is. It's a dangerous thing. It just depends on whether you dare to gamble or not. As mentioned before, it depends on your harassment ability in the early stage. 22. Have allies to support you. You need to be able to defeat the opponent with violent troops in 1v1. You are also afraid of 1-level technology. +1 violent troops cannot cope with the early stage of 2 violent troops. Of course, this is also dangerous. It still depends on your harassment ability
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