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What are the opening strategies and skills of Qin Shihuang in Civilization 6? How to start civilization 6?

Open the routine

Speaking of the opening, players who have played Civilization 5 know that squatting is essential. Snatching a girl not only saves her own round, but also slows down ai. The opening routine of this generation is the same as that of the previous generation, except that it is not girls who are robbed, but immigrants. In five years, immigrants will only become sisters if they are robbed, but they can still sit on the floor in six years, which gives us room to operate and turn all the two immigrants brought by the God-level difficulty ai into their own, and the difficulty will directly become novices.

Specific steps:

Brush drawing is essential. If you are 108,000 miles away from the nearest ai, the immigrants won't even leave you. First of all, the opening file. Bonzi scouts go out to find Ai's position, and pay attention to the position of Ai's vice city. There are mushrooms that can be stepped on and the starting city-state. So you can read the file after finding the nearest ai location. It's best to have a lattice of 1 grain and three hammers, such as hill trees and small rocks, so that scouts can go out in five rounds. Back to the original file, bonzi went out to step on mushrooms, and launched a scientific, technological, cultural and military city-state, the capital hammer scout.

Scouts hammer the position of the first vice city of ai, and be careful to arrive before 1 1t, otherwise ai 12t will definitely take the city.

After robbing the first immigrant, sit directly in the city and throw stones. The scouts hid out of Ai Bang's sight and headed for Ai Du.

Ai has something wrong with his brain. After you rob one of his immigrants, the second immigrant will still go in the established direction foolishly, and no soldiers will follow. It's hard to get justice. Scouts can rob the second immigrant in about two rounds, and they can scatter one between their own capital and the other's capital and throw stones.

The above operations are about 17 and 18t. The perspective turns back to the capital. After exploring the starting city-state, the stick will rush to the first painted stockade of Xiaoye (the first wave will be refreshed in 3-4t). The barbarian's head ran too fast for the stick to catch up, so he ran directly into the stockade (which will be shown on the map), knocked the marines in the stockade twice and returned to the blood in situ. At this time, the stone throwing in the capital will also take one or two rounds, and he will go directly to the stockade. Young Master, the gunman will take the initiative to attack and throw stones, and then throw stones to make up for a knife, triggering archery Eureka.

Science and technology went straight to archery, just in time to receive archery Eureka. In this way, the stones in the three cities automatically become smaller bows, and the stones that have been thrown can also be upgraded, which is very cheap.

Then according to the order of science and technology, explore bronze, and then wheel engineering. Here, the capital will add a sister to trigger the Eureka of bricks and wheels, and the sister will trigger the Eureka of the ancient city wall.

Bows and arrows in Beijing and wild clubs throw stones (upgraded before leaving home) and rush to the next small ye stockade. Killing a scout on the way and adding a gunner to the stockade will trigger the bronze Eureka. After bronze was developed, two marines were produced. So, there are about six archers and two marines. Surround Ai's capital and shoot three rounds to win. The first ai was completely destroyed. By the way, after killing ai, you will find a bunch of Eureka jumping out, because the capital of ai usually has colleges and several improved facilities, and then the system judges that you have built so many things.

The first one was destroyed, and then the army went straight to the second one. The crossbowman was produced by science and technology. I need two or three stone crossbows.

Ai has a high priority for the ancient city wall. I saw the fastest 20t and it came out. So when I got to my second home, there must be an ancient city wall in the capital of ai, and all the crossbowmen couldn't beat it down.

Before the stone crossbow arrives, let's get rid of the ai soldiers and the auxiliary city without walls. (I opened this second ai and saw that I was playing the first one. I also announced the first one with the wind, the transfer of troops. Directly removed). Stone crossbow has arrived at the second house.

Here, I want to vomit. The biggest enemy of this generation of players is not ai, but barbarians. That's as bad as refreshing.

When I destroyed Erdu, two little lords kept brushing cavalry out, which caused me 100% battle damage, which directly led to my Erdu not being destroyed, leaving a tail.

If you destroy the second one, you can fight the third one. If you have a good city, you can take it. If you don't have a good city, you can burn it down. Don't keep playing. Get the alloy back and leave. Now is the time for the Great Leap Forward. Unfortunately, because of the barbarians, my plan died and I had to go to construction.

Supplement: First, open the builder card with +0.3 productivity, and then change it to the card with +2 after one round. Cooperate with the first emperor of the pyramid, No.7 laborer. Then cut down trees and build sequences, builders, commercial areas, commercial roads, colleges, theaters and industrial areas. Entertainment area 2-3, theater 3-4, college industry. Leaving gold coins outside the commercial road to open a cell is an industrial zone. There are more than 20 builders in all. Just wait for victory, farm 150t or so.