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How to look at productivity in Civilization 6 Civilization 6 Productivity Guide Strategy
How does Civilization 6 view productivity? In the game Civilization, productivity is definitely a symbol of one's own strength. After all, the prosperity of people's lives proves that your civilization is strong. So how should we view productivity? The following is a guide to Civilization 6 Productivity.
Foreword
First of all, this is a game that requires IQ and is extremely brain-consuming to play well. Therefore, after you have spent a lot of brain cells, looking at the great country you have worked so hard to build on the map, looking at the buildings and miracles in your city, this sense of accomplishment is indescribable.
Then, I suggest that those whose IQ is not in arrears can first read the system's civilization encyclopedia, because many of the things I will talk about next are things from the system's civilization encyclopedia, but they will be explained more clearly. .
Productivity
Productivity is everything. It's true that the current productivity of this generation is lower than other resource values ??at the same pace.
The ranking is: Productivity>Culture>Technology>Food. Of course, except for other special gameplay.
With the science and technology and cultural policies in place, you will find that there are a lot of things waiting for you to build. Many children's shoes that have never played the Civilization series are in need at this time. Which one should I build first?
To put it simply, how to use limited productivity to bring yourself the greatest benefit needs to be carefully considered.
Then I will give you a suggestion. First, according to the situation, see what you lack most, and build whatever you lack.
Then after playing for a long time, you will have the experience of predicting, and you can make up for what you will lack in advance based on experience.
The overall idea is that you must first survive before you can develop. Don't have any soldiers and get killed, but instead say the game is bad, it's because you are bad.
So, if you are indeed still being tortured by barbarians, then forget about how the masters built things. It is best to start with a few soldiers to ensure safety.
With the premise of safety, we must find ways to improve our output. Next is a formal introduction to some information related to productivity.
The foundation of productivity is land. After starting the game, you can turn on the 6-cell grid.
In each grid, there are land attributes. After placing the mouse on it, detailed information will appear.
Obtaining output
After the immigrants sit down, the city has a basic ring. Apart from the city center, there are still 6 plots available, with an initial population of 1. As your cultural value increases, your available plots will slowly increase. Of course, you can also use gold coins to purchase plots of land.
Citizens automatically work on the plots, and you can get output. You can lock your citizens on other plots. Different plots have different outputs. As for which piece of land is most cost-effective, it needs to be judged based on the situation.
Land plot output
The basic output calculation of the plot is terrain + resources
I will not take a screenshot of the output value, you can Look in the encyclopedia. I'm just talking about other content related to terrain resources
1. Movement of units: Units move on grasslands, plains, deserts, frozen soil, and snowy terrain, consuming 1 point of movement power. On any hill Moving on , forests, and swamps consumes 2 points of movement power. Ice and mountains are impassable and can be used as natural defensive barriers. The movement power of a unit can be viewed by selecting the unit.
2. The landform can be changed through girls (builders). Changing the landform requires relevant technology
The forest can be cut down and the hammer (productivity) can be obtained instantly
< p> Rainforest can be cut down, and you can get food and hammer (food + productivity) instantlyFloodplains are green, you can harvest, and you can get food (food) instantly
Swamps can be cleared, and you can't Provide anything to speed units through after clearing.
3. In terms of bonus resources, strategic resources, and luxury resources, girls can be used to develop and build and transform facilities. Get bonus output. The output of related facility rewards can be viewed in the encyclopedia. Building facilities requires relevant technologies.
4. Resources and terrain have rewarding effects on religious creeds or certain urban areas. For data, please check the encyclopedia
4. Strategic resources are prerequisites for certain arms. Only by developing relevant strategic resources can relevant arms be built. Under normal circumstances, strategic resources are in short supply, so they are basically snatched through war, but they can also be obtained through transactions
5. Luxury resources can provide 4 points of the city's livability. Each type obtained Luxury resources will be automatically divided equally among your four cities with the lowest livability. The same type of luxury cannot be superimposed on livability in the same city.
PS: As a digression, the current tree-cutting cult is to obtain a large amount of output instantly in the early stage by cutting down trees, so as to quickly build needed units and buildings, obtain food, and increase population. .
Because your girl cuts down trees anywhere (including enemies and allies' homes), your city can gain output.
Productivity Supplement
As I said at the beginning, productivity is everything. Without productivity, you will build everything very slowly, so how to improve productivity.
Basic productivity is produced by citizens working on the land. Then it is improved through various operations.
First of all, the basic output of the plot has been mentioned before. I have already mentioned that land can be improved to increase output.
Now let’s talk about other ways to increase output. We will explain them one by one according to the ease of operation
As we all know, land requires citizens’ work. If there is output, then the easiest way to increase output is to increase citizens.
The increase in citizens is increased through the increase in food. In view of the value obtained by this generation of food, according to the rhythm, It is relatively fast, and there is basically no need to deliberately pursue food.
However, if you find that there are wheat, rice, cattle, etc. on the available land in the city that can increase food, it is also good to develop it as soon as possible. Because there is such a plot, after you develop it, the grain output will be twice that of other ordinary plots. That means you can save one citizen to work on a highly productive plot, thereby bringing higher productivity
Generally speaking, at the beginning, you must create monkeys first to explore the path.
There are many benefits to exploring the path. You can encounter villages and get random rewards, including money, technology, culture, faith, masterpieces, etc.
It’s okay Finding some natural miracles, if they are relatively recent, and circling them in the early stage can be of great help to your own development.
Of course, the most important thing is to find other civilizations and city-states and explore the resources on the map.
Know yourself and your enemy and you will never be in danger. Only by getting more information can you make more accurate judgments.
Only by knowing the resources on the map can you know which territories to grab.
Only by knowing the civilizations on the map can you know how to treat the computer, whether to attack, make friends, or rob the computer. Immigrants, girls (now you know why they are called girls)
When you explore a city-state, you can also win over or attack it. To win over means to send envoys to the city-state.
Each city-state will give you various rewards based on the number of your envoys. It is worth mentioning that some city-states provide very useful rewards. For example, productivity.
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