Job Recruitment Website - Ranking of immigration countries - Gongfu school adds points.

Gongfu school adds points.

Cross combination

There is no suspense in the point.

Features: high output, short CD, low consumption and high cost performance.

Sweep away millions of enemy troops

At least ten, twenty is ok, but not worth it.

Features: Almost instantly, high explosion and high hit (high crit varies from person to person), long effective distance and long dizzy distance. It's a skill of violence, and it can be hit repeatedly. Put it away, you can win or turn over. But the repelling distance is long and the CD is long, so you need to pay attention to the position.

Extremely fast meteor

Point level, the harm is not high, and the introduction is misleading.

Features: Almost instantly, medium repelling distance, medium vertigo time, short CD. It is a skill, which can connect combo perfectly! Miss, you can go now and wait for the CD.

Golden gun probe

For violent factions, make up decisively.

Features: Yes, it is rubbish, with long front swing, long casting, long back swing and long CD. If you use it when the enemy is awake, the enemy will avoid it. After 2 seconds, you give the enemy the perfect combo preparation time and it is easy to be killed. But it broke out the highest and hit the highest. If it is the last move of combo, the enemy must be dizzy after being hit by a meteor, a total annihilation, a cross combo, etc. At this time, a golden gun probe is connected, and the enemy has no way to escape and must be extinct.

The eye of fengshen, the sword shadow of light.

maximum rating

Features: it can be used as an auxiliary skill, because it can be quickly shot.

Fighting in all directions at night revived the situation.

Save your amber power.

Spin kick, fly at a fixed point

This combo is not suitable for violent play.

Other skills, etc

This. . . It is easy to use when the level is low, and it will be understood when the level is high.

Reminder: The skills I recommend are only suitable for violent factions. You can use the skills I don't recommend if you use them well. To play combo, you must use several skills you are familiar with. It's not enough just to look at the raiders sticker. You should seek truth from facts and proceed from reality ~

PK's combo play should leave two short CDs as the first move! ! ! Don't stand in a straight line face to face with the enemy, don't get too close to the enemy, walk around. As long as you get behind the enemy, throw the first move (if you miss, leave immediately), then sweep it away (if you miss, use the next skill immediately), and hit it horizontally (if you miss this skill alone, leave immediately or use the second first move, it is best to leave. You can't win if you miss the last move), the golden gun probe (if you miss the second move or get out of the way immediately, although it's hard for you to win), at this time, if you are not unlucky, you win. If your RP is too bad, then go around and give the enemy a chance.