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What are the attributes of stars?

Star is a strategy game. This game is mainly about space, and players have to explore it. During the game, many players are asking about the attributes. Then the next deep space high play will explain in detail the analysis strategy of various attributes of stars for players. Let's have a look.

Polly Polly

Policy determines an empire's expansion strategy, internal affairs and foreign affairs. This thing is the reform of CK2 law and Vic2. Unlike laws, policies can be changed without spending any resources, but it will irritate some of your people. The change of a single policy has a cooling-off period of 10 years, and there is no cooling-off period between policy items.

Changing policies will generally cause "unhappiness" (reduce happiness) in a multi-ethnic and multi-habit empire, and may lead new forces to enter politics.

The change of policy is related to the habits, ethos and political system of your main ethnic group.

The policy1* * is 14.

wartime economy

Static electricity has no effect. This policy is the default choice of most people with national spirit.

Semi-static (semi-fixed) -30%~+30% military production, sliding in proportion when the score is+100%~- 100% (buff is at a disadvantage).

Policy of breach of contract in peacetime

Dynamic -45%~+45% military production, sliding in proportion when the score is+100%~- 100%.

You can choose pacifism or extreme pacifism.

Extreme militarism cannot be chosen (I think this is redundant)

Versatile (all-round)-60%~+60% of military production, sliding in proportion when the war score is+100%~- 100%.

The acquiescence of ultra-pacifists

Militarism and extreme militarism are not dispensable.

Slavery slavery

Turning a pop into a slave will increase the output of food and minerals, but the output of energy and technology is low.

It is forbidden not to enslave the fashion.

Self-interest and extreme self-interest breach of contract policy

Pop- 10% is decadent +00% happy.

Aliens can only enslave non-subjects

When you first make formal contact with aliens, you can open it (that is, understand each other's language)

Requirements: Exclusion (alien exclusion) or extreme alien exclusion.

No decadent and popular alien goodwill -5% happiness

Extreme aliens are kind and have no decadent popularity-10% happiness

There is no decadent collectivism or extreme collectivism -5% happiness.

You are allowed to enslave any pop music.

If it is not the default, it needs ethical equality technology to unlock it.

Egoism and extreme egoism are not available.

The default policy of collectivism, extreme collectivism, dissident goodwill and extreme dissident goodwill

Self-centered pop music -5% happiness, no decadence

There is no decadent and popular extreme egoism-10% happiness

Slave reproduction

Allowed the enslaved pop to reproduce.

This was the default policy when slavery was opened.

It is not allowed (forbidden) that enslaved POPs cannot reproduce, and the growing POPs will be killed.

Enslaved pop music -5% happiness

Wash (slaughter)

Pop cannot be deleted.

The default policy of pacifism, extreme pacifism, egoism and extreme egoism

Xeono Play can only "clean" non-subject ethnic groups.

When you first make formal contact with aliens, you can open it (that is, understand each other's language)

Requirements: Exclusion (alien exclusion) or extreme alien exclusion.

Alien friendly pop-5% happy

Extreme Alien Goodwill pop- 10% Happy

Allow all POPs to be deleted.

Requirements: collectivism and extreme collectivism, which are also their default policies.

Egoism prevails -5% happiness

Extreme egoism prevails-10% happiness

Non-collectivism or extreme collectivism prevails -5% happiness

The above effects are superimposed together.

Orbital bombing

Light (light) orbit bombing is locked into light, each ship will cause 0.3 basic attacks on planetary defense every day, and the defense forces will not be able to return blood, and the death probability of pop is 5%/ month.

The default policy of pacifism and extreme pacifism

Limited (moderate) orbital bombing is locked at moderate level, and each ship will cause 0.4 basic attacks on the planetary defense every day, so that the defense forces can't return blood, and the planetary pop can't work. The death probability of pop is 10%/ month, and the building damage probability is 10%/ month.

The default policy of non-militarism, extreme militarism, pacifism and extreme pacifism

Pacifism is popular -5% happiness

Extreme pacifism pop- 10% happiness

The full (total strike) orbital bombing is locked as a total strike, and each ship will cause 0.5 basic attacks on the satellite defense every day, and the defense forces will not be able to return blood, and the planet pop will not work. The probability of pop death is 15%/ month, the probability of building damage is 20%/ month, and the probability of obstacle (i.e. crater) is 10%/ month.

The default policy of militarism and ultra-militarism

Pacifism pop- 10% happiness

Extreme pacifism is popular -20% happiness

Indigenous interference

Passive research planetary observatory is locked in "passive research" (+3 sociology point).

Extremely exclusive aliens cannot be adopted.

The active research planetary observatory is locked in the "active research" damage (+6 sociology point).

Extremely exclusive aliens cannot be adopted.

Extremely rejecting alien pop-5% happiness

There is little chance that the aborigines will fight back or become exclusive to aliens.

Unrestricted research can invade primitive planets.

There is no choice among pacifism, extreme pacifism, xenophobia and extreme xenophobia.

Pacifism is popular -5% happiness

Extreme pacifism pop- 10% happiness

Excluding alien pop-5% happiness

Extremely rejecting alien pop- 10% happiness

The above effects are superimposed together.

Naive enlightenment indigenous guidance

Note: You can help those backward aborigines become space races, and they will automatically become your vassals after their progress.

Prohibition (prohibition) can't help indigenous people to progress.

This is the default policy.

Be allowed to help the aborigines.

Extremely exclusive aliens are not available.

Excluding alien pop-5% happiness

Extremely rejecting alien pop- 10% happiness

Migration (immigration)

Note: Migration refers to the migration of persistent organic pollutants from one habitable planet to another. The happier they are, the less likely they are to move. Immigration is spontaneous.

Banned pop can't immigrate

The default policy of collectivism and extreme collectivism

Extreme egoism is not available.

Egoism prevails -5% happiness

Extreme egoism prevails-10% happiness

Only major ethnic groups can immigrate.

The Default Policy of Exclusion and Extreme Exclusion

Prevalence of egoism-5% happiness of non-foreign exclusion and extreme foreign exclusion

Extreme egoism of non-alien rejection and extreme alien rejection pop- 10% happiness

Alien friendly pop-5% happy

Extreme Alien Goodwill pop- 10% Happy

Free Migration All POPs can immigrate.

The default policy of dissident goodwill, extreme dissident goodwill, egoism and extreme egoism.

Extreme exclusion is not available.

Aliens reject the popular 5% happiness

Extreme aliens reject pop- 10% happiness.

relocate

This is the policy that pop is actively moved from one livable planet to another by players /AI.

Prohibited POPs cannot be relocated.

Non-exclusion, extreme exclusion, collectivism and extreme collectivism are the default policies of China/Extraordinary Empire.

The allowed Pop can be relocated.

Egoism and extreme egoism are not available.

Exclusion, extreme exclusion, collectivism, extreme collectivism, the default policy of the kingdom of heaven and the extraordinary imperial regime

Non-alien exclusion, extreme alien exclusion, collectivism, the popularity of extreme collectivism and the happiness of -5% non-celestial/very imperial regimes.

Stellaris integrated full DLC collector's edition v 1.6. 1.