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What are the attributes of stars?
Polly Polly
Policy determines an empire's expansion strategy, internal affairs and foreign affairs. This thing is the reform of CK2 law and Vic2. Unlike laws, policies can be changed without spending any resources, but it will irritate some of your people. The change of a single policy has a cooling-off period of 10 years, and there is no cooling-off period between policy items.
Changing policies will generally cause "unhappiness" (reduce happiness) in a multi-ethnic and multi-habit empire, and may lead new forces to enter politics.
The change of policy is related to the habits, ethos and political system of your main ethnic group.
The policy1* * is 14.
wartime economy
Static electricity has no effect. This policy is the default choice of most people with national spirit.
Semi-static (semi-fixed) -30%~+30% military production, sliding in proportion when the score is+100%~- 100% (buff is at a disadvantage).
Policy of breach of contract in peacetime
Dynamic -45%~+45% military production, sliding in proportion when the score is+100%~- 100%.
You can choose pacifism or extreme pacifism.
Extreme militarism cannot be chosen (I think this is redundant)
Versatile (all-round)-60%~+60% of military production, sliding in proportion when the war score is+100%~- 100%.
The acquiescence of ultra-pacifists
Militarism and extreme militarism are not dispensable.
Slavery slavery
Turning a pop into a slave will increase the output of food and minerals, but the output of energy and technology is low.
It is forbidden not to enslave the fashion.
Self-interest and extreme self-interest breach of contract policy
Pop- 10% is decadent +00% happy.
Aliens can only enslave non-subjects
When you first make formal contact with aliens, you can open it (that is, understand each other's language)
Requirements: Exclusion (alien exclusion) or extreme alien exclusion.
No decadent and popular alien goodwill -5% happiness
Extreme aliens are kind and have no decadent popularity-10% happiness
There is no decadent collectivism or extreme collectivism -5% happiness.
You are allowed to enslave any pop music.
If it is not the default, it needs ethical equality technology to unlock it.
Egoism and extreme egoism are not available.
The default policy of collectivism, extreme collectivism, dissident goodwill and extreme dissident goodwill
Self-centered pop music -5% happiness, no decadence
There is no decadent and popular extreme egoism-10% happiness
Slave reproduction
Allowed the enslaved pop to reproduce.
This was the default policy when slavery was opened.
It is not allowed (forbidden) that enslaved POPs cannot reproduce, and the growing POPs will be killed.
Enslaved pop music -5% happiness
Wash (slaughter)
Pop cannot be deleted.
The default policy of pacifism, extreme pacifism, egoism and extreme egoism
Xeono Play can only "clean" non-subject ethnic groups.
When you first make formal contact with aliens, you can open it (that is, understand each other's language)
Requirements: Exclusion (alien exclusion) or extreme alien exclusion.
Alien friendly pop-5% happy
Extreme Alien Goodwill pop- 10% Happy
Allow all POPs to be deleted.
Requirements: collectivism and extreme collectivism, which are also their default policies.
Egoism prevails -5% happiness
Extreme egoism prevails-10% happiness
Non-collectivism or extreme collectivism prevails -5% happiness
The above effects are superimposed together.
Orbital bombing
Light (light) orbit bombing is locked into light, each ship will cause 0.3 basic attacks on planetary defense every day, and the defense forces will not be able to return blood, and the death probability of pop is 5%/ month.
The default policy of pacifism and extreme pacifism
Limited (moderate) orbital bombing is locked at moderate level, and each ship will cause 0.4 basic attacks on the planetary defense every day, so that the defense forces can't return blood, and the planetary pop can't work. The death probability of pop is 10%/ month, and the building damage probability is 10%/ month.
The default policy of non-militarism, extreme militarism, pacifism and extreme pacifism
Pacifism is popular -5% happiness
Extreme pacifism pop- 10% happiness
The full (total strike) orbital bombing is locked as a total strike, and each ship will cause 0.5 basic attacks on the satellite defense every day, and the defense forces will not be able to return blood, and the planet pop will not work. The probability of pop death is 15%/ month, the probability of building damage is 20%/ month, and the probability of obstacle (i.e. crater) is 10%/ month.
The default policy of militarism and ultra-militarism
Pacifism pop- 10% happiness
Extreme pacifism is popular -20% happiness
Indigenous interference
Passive research planetary observatory is locked in "passive research" (+3 sociology point).
Extremely exclusive aliens cannot be adopted.
The active research planetary observatory is locked in the "active research" damage (+6 sociology point).
Extremely exclusive aliens cannot be adopted.
Extremely rejecting alien pop-5% happiness
There is little chance that the aborigines will fight back or become exclusive to aliens.
Unrestricted research can invade primitive planets.
There is no choice among pacifism, extreme pacifism, xenophobia and extreme xenophobia.
Pacifism is popular -5% happiness
Extreme pacifism pop- 10% happiness
Excluding alien pop-5% happiness
Extremely rejecting alien pop- 10% happiness
The above effects are superimposed together.
Naive enlightenment indigenous guidance
Note: You can help those backward aborigines become space races, and they will automatically become your vassals after their progress.
Prohibition (prohibition) can't help indigenous people to progress.
This is the default policy.
Be allowed to help the aborigines.
Extremely exclusive aliens are not available.
Excluding alien pop-5% happiness
Extremely rejecting alien pop- 10% happiness
Migration (immigration)
Note: Migration refers to the migration of persistent organic pollutants from one habitable planet to another. The happier they are, the less likely they are to move. Immigration is spontaneous.
Banned pop can't immigrate
The default policy of collectivism and extreme collectivism
Extreme egoism is not available.
Egoism prevails -5% happiness
Extreme egoism prevails-10% happiness
Only major ethnic groups can immigrate.
The Default Policy of Exclusion and Extreme Exclusion
Prevalence of egoism-5% happiness of non-foreign exclusion and extreme foreign exclusion
Extreme egoism of non-alien rejection and extreme alien rejection pop- 10% happiness
Alien friendly pop-5% happy
Extreme Alien Goodwill pop- 10% Happy
Free Migration All POPs can immigrate.
The default policy of dissident goodwill, extreme dissident goodwill, egoism and extreme egoism.
Extreme exclusion is not available.
Aliens reject the popular 5% happiness
Extreme aliens reject pop- 10% happiness.
relocate
This is the policy that pop is actively moved from one livable planet to another by players /AI.
Prohibited POPs cannot be relocated.
Non-exclusion, extreme exclusion, collectivism and extreme collectivism are the default policies of China/Extraordinary Empire.
The allowed Pop can be relocated.
Egoism and extreme egoism are not available.
Exclusion, extreme exclusion, collectivism, extreme collectivism, the default policy of the kingdom of heaven and the extraordinary imperial regime
Non-alien exclusion, extreme alien exclusion, collectivism, the popularity of extreme collectivism and the happiness of -5% non-celestial/very imperial regimes.
Stellaris integrated full DLC collector's edition v 1.6. 1.
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