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Civilization V "Civilization V" Almohid Conquest Strategy Guide
Civilization 5 "Civilization V" I don't know how to solve the Alouhid Conquest strategy. Therefore, the editor will collect and sort out the solutions to the Alouhid Conquest strategy in Civilization 5 "CivilizationV". If you are interested, Come and take a look.
I am completely obsessed with this plot. After playing Byzantine TJ Victory last time, I felt that this map still needs a powerful army. The navy alone can't help the inland cities of AI, so I thought of having camels. Almohid the shooter. For naval battles, you have the most iron (North African back garden), for land battles, you have invincible camel shooters, and the spawn point is just at the edge of the map, so you can push all the way.
Mouahed, I have tried several ways to start the game. Currently, I think the strongest way is to build three catapults at the beginning and destroy Lisbon. If you play quickly, you can go again. After destroying Tunisia, if Tunisia has an archer, add a swordsman in advance. If there are two archers, it is recommended to change the map. What a coincidence. The three civilization exchange posts I have posted so far, Russia, Byzantium, and Almohid, all start with the destruction of city-states. I don’t know whether it is because of personal gameplay issues or because the benefits of destroying city-states are high.
The computer is shut down. Just give it a quick blow. This time, I scored 10,000 points in 140 rounds. I occupied 60 cities in the western half of the Mediterranean. After clicking the order, I instantly changed from five red faces to sixty smiling faces. It was cool. To explode. This archive is also another evolution of routines that I personally think has occurred since the first two gameplay studies. Although I am poor in details, the routines I found are still very strong.
To build a city on the coast, you can not build a city along the coast, but one block away from the sea, so that Spanish boats cannot attack the city. In terms of urban infrastructure, build a bazaar, then an arena, and then a library. These three are the priority. Temples are also more useful. Other infrastructure can be built casually depending on the situation. It is not very critical.
When the development reaches the 60th round, the knight system will be in place. Remember to circle the horse in advance and save a little money to buy camels. At this time, Spain has generally declared war, and North Africa and Gibraltar have been pinched by players. With a dead hand, the camel went directly to the Iberian and Spanish battles. Then the period between chivalry and navigation was when the capital was robbing camels, buying immigrants, and building the city while fighting. You can only take the southern part of the Iberian Peninsula, leaving the northern part to France and the United Kingdom. You must ensure that Spain is destroyed and pushed towards Italy. My progress at this stage is to use 92t Dake to burn out the navigation skills and then take it. The capital of Spain and the two island cities, go to the coastal city on the left side of Genoa. The reason for going in this direction is to get a Protestant city as soon as possible during the religious reform in Geneva and Zurich, and send out inquisitors to cleanse the country.
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