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Economic chapter of Julius Caesar 3
Every aspect in the game is important, but the economy is the most important. Without money, everything else is impossible. As the governor of a city, your city must make money. When your debt reaches 5,000, you can't do anything. In "Caesar III", fiscal revenue mainly relies on taxation and trade, and trade accounts for the bulk of fiscal revenue. First of all, we need to look at the Tax income in Overlays and Forum. Whether the tax officer can visit the entire city and whether there is any tax evasion. The amount of tax is related to the type of house. The higher the level of the house, the more tax it collects. The tax rate can be adjusted in Advisors\Finances (Finance). The second percentage behind can know the tax rate paid by the people of the city. If it is less than 100 %, you can learn more about it through Overlays\Commerce\Tax income, and then build a Forum to allow your tax officials to travel throughout the city. You can also adjust wages to reduce financial expenses. You can also see the Wages item under Advisors\Labor. You can use the arrows to adjust workers' wages. You can also reduce your salary or donate it to the city in the Emperor menu of Advisors.
Since the residence is your only source of tax, special attention should be paid to the construction of the house. When the residence is upgraded to Villa, the residents in the residence become nobles, and the taxes they pay will be higher, but they must Be careful not to turn everyone into nobles, otherwise you will have no workers. The proportion of nobles should be 10%. There are nineteen types of residences in "Caesar III":
Small tent
Large tent
Small shack< /p>
Large shack
Small hovel
Large hovel
Small casa
Large casa
Small insulae
Medium insulae
Large insulae
Deluxe room Grand insulae
Small Villa
Medium Villa
Large villa
Small palace
p>Medium palace
Large palace
Luxury palace
The construction of houses is very important in "Caesar III" Importantly, the construction of the house must be conducive to the upgrading of subsequent houses. The house must be close to the road within two blocks before immigrants can move in. To upgrade the house, Fountains, Gardens and other facilities need to be built in the residential area. This all requires planning first. Build later.
In order to conduct trade, your city needs to produce products for export. I recommend trying to produce finished products for export. There are five kinds of finished products available for trade in the game, namely Wine (Wine) and Oil (Oil) , Weapons (weapons), Furniture (furniture), Pottery (pottery), some or all of them can be produced in each level. In some Guanzhong, if production is not possible, imports can be made, but when the finances fail, they simply choose to stop imports and reduce financial expenditures.
Perhaps in the game you will find that caravans come but do not trade, workers stand there pushing carts full of goods, and there are no workers to harvest the crops in the fields when they are mature. These are all Low production efficiency due to unreasonable construction of your city.
For example, taking the Pottery trade as an example, first build N Clay pits, then build 2N Pottery factories, and then build a Warehouse near it, and adjust the Warehouse The option in (Warehouse) allows it to only accept Pottery (Pottery) and reject other goods. This will greatly improve the work efficiency. If the caravan trades Pottery (Pottery), it will go directly to this Warehouse (Warehouse), and the workers will also The goods are delivered directly here. The Market Trader will also take goods directly from the Warehouse to the Market, and then distribute them to the residential areas she passes by. The same is true for other goods.
Worker assignments to a building are automatically assigned by your administrator, or can be forced to a certain category of workers using the Advisors Labor option.
Every time you build a new building, a man in brown clothes will walk out of it. He walks aimlessly. If a residential area is found nearby and enough workers are found, the building will start working. If you If a building is too far from a residential area, the building will not work because there are no workers.
There are several characters in the city in "Caesar III":
Prefect (local official)
Responsible for the security of the city, your city needs to have enough Prefect (magistrate) to prevent fire and crime.
Market Trader (Merchant)
These ordinary women take out food and goods from the Granary (Barn) and Warehouse (Warehouse), first put them in the Market (Market), and then put them Distributed to residential areas she passed.
Citizen
These people in brown clothes are the newly recruited workers in your city.
Priest
Priest is a staff member of Temple.
Teacher
They will be available if there is a School in your city.
Actor
Provides joy to the citizens of your city.
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