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Skills of expanding population through civilized trade 5 explosive system

Civilization 5 is a strategy game, but from the content of the game, because there are many ways for players to choose victory, the freedom of this game is still relatively high, and players can choose the appropriate way to win according to their own development in the game.

Skills of increasing population through trade

After entering BNW, I was too poor to take care of myself. I can play 100 round of happy income deficit and then I am pushed by AI. At present, I am in the strategy of 7 difficulty barely exceeding 8 difficulty, but recently I found a small skill in the game.

The starting point of this skill is the change of BNW transaction. Before You Xuan, you could only trade back the alloy. It is very uneconomical to develop a similar luxury product in the early stage, which can only be used to brush goodwill. However, when I was playing Ethiopian desert belief, I accidentally discovered another use of luxury goods: brushing "We Love the King Day" to increase the population.

The first thing to say is that this skill is very selective, which requires a lot of luxurious plots around the capital, and there can be no infantry UU soldiers around. The opening ceremony will start as soon as possible, from left 2 to double the construction of immigrants. In this version that can't cheat money, the value of this policy has risen sharply. Knock as many warriors as possible to grab the farmer's left before going out. After policies and technologies are put in place, capital continues to beat immigrants. Because the technology of developing luxury goods is basically open, this wave of cities can basically spread to 6~8 cities, and at least 8 kinds of luxury goods are circled. 1 of the population is locked in the sub-city to engage in gold production or hilly land, and the main city is also locked in the population to try its best to ensure the balance of payments. So far, it is a standard explosion shop.

Next, start playing tricks. Trade began after exploring all AI and polis, and everything was centered on the luxury of polis tasks and the needs of their own cities. AI has more than two luxuries, so we can use 1 for 1. Only 1 requires 3 pairs of 1 or even alloys. We can try our best to explore the extreme of trading through SL (of course, everyone can experience it). Due to the frequent triggering of city-state tasks, the population of cultural and religious capitals will be guaranteed to a certain extent. After the "We Love the King Day" is triggered, the city will receive a 25% food reward. Cities with this BUFF will mobilize all the population to high-grain plots to increase the population. Cities without BUFF will lock up popular infrastructure, especially facilities with local happiness, because the next round of BUFF may come to these cities. If you are not unlucky, you will get a good balance of smiling faces at this stage by triggering the task of the commercial city-state. The belief points sent by the religious city-state can let you take the initiative to accept the religion of your neighbors and buy stupas or something.

The real secret lies in this step: the requirements of cities and polis for luxury goods are "you don't have any luxury goods now", not "you haven't developed any luxury goods". That is to say, the luxury goods that you developed by yourself, but were cut off through the transaction, may also be selected by the city-state task and urban demand. After the transaction, the task will be completed automatically, and you can trade these luxury goods again in the next round! In other words, the transaction of 1 3 may be three times the income after 30 rounds! Repeated transactions, if you are lucky, you can get 6~8 friendly city-states and 2~3 solid alliances for free. Most cities have less than 25% food plus BUFF, which is equivalent to giving away temples for two months. This is also the reason why more cities should be paved at the beginning, because only by controlling enough luxury goods can a virtuous circle be formed, and you can still make money after losing 30 rounds. If the number of luxury goods is not enough, one of them will collapse happily in the medium term. AI has the resources we want but has nothing to do with it. At this time, the only solution may be to find a distant AI to declare war and tear up the contract directly.

Tested with a map of Spanish gods, 9 cities and 8 luxuries, after 10 rounds of civilian research and development, all cities are in or will be in "we love the king's day" BUFF, 2 military 1 commercial city-state alliance, and AI is more friendly to me because of too many loss-making transactions.