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Humankindcg strategy game HumankindCG promotional video

Humankindcg strategy game HumankindCG promotional video. Humankind is a strategy video game in development. The game is developed by French Amplitude Studios and published by Sega. The game is planned to be released on the Microsoft Windows platform on August 17, 2021 (August 18, Beijing time)

"Humanity" is a powerful challenger to the "Civilization" series. This is by no means an empty talk. I watched the demo of this game last week, and I was excited about the potential of this epic 4X strategy game. For a long time, historical strategy games have been dominated by Firaxis' stable and linear civilization evolution system. Now Amplitude Studios, a studio owned by Sega, has made a bold breakthrough and injected many new ideas into the design of this theme.

The basic framework of the game will make you feel somewhat familiar. The map of "Humanity" is also divided into hexagonal grids, with mountains, forests, rivers and other special resources dotted around it, and I started with a settler (Settler) unit in this vibrant continent. Start from scratch. I build cities, research technology, and production units, and plan various functional areas during the exploration process. I also fight and expand with hostile civilizations, build my own wonders, and develop into the most magnificent civilization in the world along the way.

This 4X gameplay seems to be no different from the "Civilization" series, but the difference is hidden in the details. At the beginning of the game, players do not choose an existing fixed civilization, such as the Aztecs, Germans or Zulu, but choose a culture from each of the six eras spanned by each game, and finally merge it into a unique " Original" civilization. For example, during the Bronze Age, I might have been a Hittite, Egyptian, Olmec, or one of seven other contemporaneous cultures, and enjoyed that culture's specialties in terms of military types, such as some specializing in technology, and others having Strong military force.

And if I choose to start in Ancient Egypt, then being adjacent to the river and building pyramids will provide me with additional benefits, and the two-wheeled carriage will also become the main force of my army. When the game enters the classical era, I choose one of 10 new cultural influences, such as Rome. At this time, I will retain all the creations of the ancient Egyptian civilization, and then start from scratch to develop a new Roman culture, such as forming legions, developing early industry and agriculture, and repairing roads. Each game will go through six eras, and each era will provide you with 10 cultures for you to choose from, eventually developing all the way to the modern era.

In a strategic sense, I can choose a culture that best meets my own development needs at present, and try to learn from each other's strengths to offset weaknesses or expand advantages. For example, in modern times, if I am lagging behind others in scientific research, I can use a culture that is good at scientific research to make up for my shortcomings and enhance national strength. Sometimes my choices are more personal and aesthetic. For example, I hope to add some Central American customs to my country, or add a layer of French romance.

As the game continues to progress, the city, social culture and army I built have become a melting pot, and you can see the shadows of various cultures. For example, my early two-wheeled carriage has changed in the changing times. If it survives, it can become more advanced with the times while retaining the characteristics of ancient Egypt. The ancient ruins of North Africa sit next to medieval European-style cathedrals, which invisibly complement each other.

When I made the last choice, the cultural imprints accumulated in the six eras became more and more apparent, creating its unique history. Of course, the same goes for my real-life or AI opponents, who have each built their own unique civilization step by step.

“History is born from the intersection of cultures and civilizations,” Romain de Waubert, chief designer of Amplitude, told me. “They are constantly intertwined.” For example, Greece has a cultural influence on Rome. A profound influence, and Rome left its mark on the Renaissance of later generations. In the end, these three worked together to promote the Enlightenment.

The game has a beautiful watercolor painting style, with a semi-realistic texture. The city looks neat and pleasant, with delightful decorative creatures jumping around on the grassy lawns, and troops marching in hexagonal grids to the front lines of the battlefield.

The troops under my command are a collection of various units. This is the tactical combination that I finally accumulated in generations of wars. You might see medieval cannons following a column of horse cavalry, with Renaissance phalanxes of spearmen guarding the sides.

On the big map, each unit moves in the image of an icon. When fighting the enemy, it will expand into a secondary combat map, allowing you to see the specific unit composition. The terrain will be more detailed, allowing you to use the depth of your troop formation.

The turn-based combat design of "Human" seems to be influenced by a lot of "XCOM". The trailer Amplitude released at Gamescom ultimately stopped at the moment when the battle begins, so I can't say how it will perform in the end. But the developers told me that each player has nine turns to eliminate their opponent.

This is obviously very different from the grid-style battles on a single map in "Civilization".

Amplitude Studios is located in Paris. Its previous most famous work is "Endless Space", a 4X game series with a cosmic background. "Human" is a long-awaited project for this company. "Every previous work we have done is just a stepping stone to achieve this ideal."

"Human" will be released in 2020, and the next few projects will be released in 2020. More information about art, trading, culture, religion and other systems will be released this month, so please continue to follow our reports.