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How does Neptune 2 conduct trade and commerce?
In the trading interface, the middle icon represents the goods in the game. There are 19 kinds of * *, including? p? The marked goods are the goods that can be produced in this town. There are two numbers on the left and right sides of every commodity. On the left is the current city commodity reserve and the price of goods sold by players. On the right is the number of goods owned by the current ship and the price of goods purchased by the player. 1, 10, 100 The top buttons indicate one-time purchase 1, 10, 65438+. Players buying goods will increase the price of goods, while selling will lead to a decrease in the price of goods. There is no difference between the total price of goods purchased once 100 and the total price of goods purchased once 10 and 100.
Building in a town has many advantages, so you can improve your reputation in the town and get the products you need at the same time. The construction method is very simple. First enter the chief architect interface. You don't need to apply for a building permit in your home port, but you have to go through this step in other towns. In order to get the building permit smoothly, players must have a certain reputation in the town. The most practical method in the early days was to investigate what kind of goods were lacking in the town, and then transport a large number of goods at one time to solve this dilemma. After a period of time, players will have a good reputation in this town, and then they can easily get a building permit.
After you have a building permit, you can click the original gray button in the interface of the chief architect and choose the building you want to build. Players will see the materials and funds needed for construction. Generally speaking, in addition to planting trees, construction activities need wood and bricks. If the player can't provide these materials himself, the system will automatically buy them from the local dock, but if there is none on the dock, it can't be built. Therefore, it is suggested that players must prepare the required raw materials before starting construction, and it is a good idea to buy them from other towns with cheaper materials.
Pay attention to put all the materials into the warehouse in the town after purchase, because the system will not recognize the materials on board. When the materials and funds are sufficient, the construction can begin. This step is simple. After selecting the building to be built, just specify a place you think is good on the map and you can put it down. After that, it will take some time for the building to be completed. If farms, orchards and other commercial buildings are built, as long as there are redundant idle people in the town, they will join the building and start production. If there are no extra people in the town, the building can't play its full role. At this time, players can consider transporting some immigrants. In addition, if the player is building a commercial building that needs raw materials for production, such as a textile factory and a tool factory, he needs to prepare the required raw materials himself.
3. The simple commercial behavior of the fleet should have given you a certain economic foundation. Of course, if you want to expand your development, you can't be satisfied with this. After primitive accumulation, players will gradually have some capital. At this time, at the beginning of the game, it is definitely not possible to rely solely on the development of a small sailboat. We should be prepared to buy ships to form a large fleet and expand our business. Since you need a fleet, of course, you need to have a clear understanding of every kind of ship in the game. Here, the author summarizes some detailed ship data for your reference.
Name of ship, national sailing speed, artillery number, load, daily maintenance cost, stability sensitivity, basic price
Wing all 6~ 10 part 83060205100%10000.
Sloop all 6~ 1 1 part144060305100%19000.
All parts of Brig 5 ~1116508050895% 27000
Barque all 5~ 12 parts 20608060890%36000
Pirate Sailing Pirate Exclusive 5~ 13 24808060890%36000
All flute parts 4~ 101680 200401280% 40000
5 ~108100250401870% 50000 of the Dutch section of Flute-Ship.
Corvette all 5~ 12 models 228014010014 80% 60000.
Frigate Quan 3~ 1 1 Duan 261001601001580% 70000.
Military Corvette France 5~ 14 Section 321201201501685%100000.
Military refrigerator British model 5 ~13401201401501685%120000.
Galen Spain 4~ 10 No.361201801001875%120000.
Carrack Netherlands Section 4
Caravel France 5 ~12.40160160 2002 275%160000.
Spanish war galleon 4~ 13 section 461801602002460%180000.
British route ship
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