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An important place in the dark area

Brynden Si Tong (now obsolete): It was founded at the beginning of fragility (-690DR) by underground gnomes who escaped from Farem. Burlington Stone Town rarely signed contracts with surrounding civilizations and became a self-sufficient city-state. The attack on the secret silver hall in Menzoberranzan shook their isolation. Twelve thousand underground gnomes formed an alliance with the defenders of the dwarf fortress against the massive attack of the dark elves.

A few years later, the failed dark elves began to take revenge: dozens of Billy were summoned to Burlington by the gates and vows of another world, and most of the underground dwarves were killed. About 500 survivors fled to Silvermoon City with their belongings, where their group was welcomed by the Silver Parade. The silver elves hope to resettle and strengthen the city to resist further invasion by the dark elves. (Village, 500 people): It was built by a stone giant who escaped from the dwarf massacre giant in Shanatar. In the past 1500 years, Kenheim (located at the foot of the Dragon Coast Giant Mountain) was controlled by the immortal stone giant leader. The immortal monarch corrupted the giant. He resurrected the dead chiefs of each tribe and set up a "dead chiefs" parliament to serve him.

Giants in Kenheim often use spells. They like to use necromancer spells in Velsharoon. As we all know, porous is a powerful warlock. They seldom engage in trade. The giants exchanged Luo beasts, precious fungi and wine for gold, silver and massive diamond mines. The giants of Kenheim have a dark vision, and they carefully monitor their tunnels, which are protected by spells, collapses and rockfall traps. The earliest and greatest shield dwarf country, Shenshanatar now includes the upper and lower dark areas of Amm, Terseur and Kalin Mountain. At first, eight scattered sub-kingdoms fought a seed war, and finally the dwarves of Shanata convened a parliament and established a lasting peace. The throne of dragons and skeletons ruled them, and the throne of power rotated between kingdoms.

With the passage of time, the decline in the birth rate of dwarves and their migration to the north led to the collapse of the empire. The war with other races in the dark area took away the kingdom, and now only Iltkazar is left. The ruins of Shenshanatar are still scattered in its old territory. Although most of the relics have been looted, with the passage of time, some superb dwarf armor, weapons and even magical items have been excavated in remote and remote places (often monsters' nests). (City, population: 36,000): Also known as "City of Blades". This gray dwarf country is located in the dark zone south of Evermoors. It consists of a big cave hollowed out by stalagmites, next to a dark sea called Dark Lake. The gray dwarf takes the stone pillar as the smelting center and builds his own houses and workshops around it. Gray dwarves control the area around their city for miles, and only tourists who are committed to trade are allowed to enter. A huge standing army exercised their rights. The city is also home to the derro dwarves, thousands of slaves and several stone giants from the Cairn tribe.

. The city exports fish, mining equipment and high-quality steel weapons and armor. The Diluo Dwarf is the actual ruler. He controls King Ta Engardt Shi Ying VII (evil and orderly, male gray dwarf, 17 warrior) and tribal leaders with bribes, magic and intimidation. (Small city, population, 7,500): The shield dwarves in ILT cazal are surrounded by hostile neighbors and control a territory slightly larger than the city itself. The city is located at the foot of Omlalandin Mountain in Terseur. Cazal, Hildt is one of the eight dwarf kingdoms in Shenshanata.

Unlike other dark countries, Iltkazar has many tunnels leading to the surface, most of which lead to ancient and carefully guarded dwarf relics. A river and its tributaries pass through the city, providing fresh water and driving winches, pumps and other mechanical equipment. The zenith of the city is covered with lichen, giving off a faint silver-blue light. Some cultivated fungi are used as food and feed for a small group of Luo animals. Three quarters of the residents are shield dwarves, more than one tenth are human, and the rest are rock dwarves and underground dwarves. Slavery is illegal in cazal, Hildt. Spells, soldiers and priests guard the secret silver gate at the entrance to the city. Cities specialize in engineering, mining rare metals and cutting precious stones. (Big city, population 15000): This dark elf city is located on the bank of Lake Talmir, a few miles underground in King cormier Forest. Sschindulryn's dark elves are proficient in prophecy and teleportation, especially in locating food, water and minerals with spells and props. They trade these things with other cities through the portal network of cities and shallow lakes.

The dark elves of Sschindylryn are very used to fighting and use their portals to suddenly attack other cities. The great failure given to them by Menzoberranzan has curbed this habit, and they are now stepping up trade to restore their strength. The city was built on the ruins of a fisherman, surrounded by water from top to bottom, and even the new buildings maintained the style of fish. In addition to magic trading, the dark elves also fish in the lake and plant local algae, which flourish because they grow on faerzress. (City, population: 45,000): Male wizards rule Sshamath, while female priests of Rose play a smaller role, which is rare in underground dark elf cities. The society at the foot of the distant mountain is an extraordinary magical commodity market in the dark area. Sshamath is regarded as a strong trading partner by other cities and is closely protected by war wizards. The male dark elves gained an advantage through the high birth rate of several generations of men, reducing the number and power of dark elf mistresses. The eternal and elegant light on the wall, similar to demon fire, is rare in dark areas, but it can provide convenience for surface tourists who will not look down. Slaves make up a quarter of the population. Tourists from other countries, servants of the dead and summoning creatures

Make the usual population reach 60 thousand. Anyone who knows magic or witchcraft is welcome in this city as long as he is not afraid of being enslaved.