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Age of Empires II- Introduction to the Whole Building

Introduction to Unit III of the Age of Empires-Neutral Architecture;

Indigenous Camp Indigenous Camp: Every week, the indigenous camp is a neutral building, and players can control it by building a trading post. Once the camp is controlled, units representing indigenous tribes in the camp can be built and upgraded. Recruited indigenous units are not included in the total population of players, but each camp has a recruitment ceiling.

Outpost: a neutral building, distributed around the road/railway on the map. Players can control it by setting up a trading post at this location. After each trading unit, players can choose to receive experience value or resources. When four outposts are controlled, four first-class victory conditions will be started and the countdown to victory will begin.

Railway: In the last era of AOE3, roads and trade trucks were replaced by railways and trains.

Imperial Age Unit III Introduction-Colonial Architecture;

Town Center Town Center (economic building): The town center is the core part of the player's settlement, which is used to train immigrants (villagers) and research and upgrade projects to evolve into a new era. Unlike the previous imperial series, the town center was not built by immigrants, but by explorers or caravan troops.

Trading post (map area control building): The building of the trading post is used to control the camps of Native Americans or to protect the interests of players.

Railway Station Railway Station (map area control building): When roads are replaced by railways, railway stations are used to replace trade stations on trade routes. Both have the same function, but this aesthetic change shows that the forces in the game have entered a new era.

House house (Support Building): The house represents food and beds to support the colonial people. Its function is the same as that of the previous imperial series: the house raises your population ceiling, and at the same time, like AoM, each unit consumes 1 or two slots under the population ceiling when it is alive.