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Interstellar Colonization-Beginner's Experience
At first, like everyone else. I found it difficult to get started after playing. I feel why the computer is developing so fast, but I am so slow, or occupy so many planets, and why the funds are always negative.
Actually, I just didn't read the game instructions clearly. . Understand some basics, in fact, it is not difficult to find games. .
Understand; Understanding
1, corn represents grain, and its function is to increase population and meet consumption. The greater the value, the faster the population growth.
2. Hammer represents productivity, and its function is to increase money and meet production. The greater the value, the more income and the faster the production.
3. The bottle represents research, and its function is to+imperial research value. The sum of the research values of each planet is the total research value. The more planets are occupied, the faster the theoretical research will be. .
4. If you want to move quickly between galaxies, press the B key to create a series of subspaces between galaxies (forget whether there are typos), which are interlocking.
5. Right-click the ship to issue control orders, including defense, recovery and refitting to a new ship.
6. Choose the control boat at 5 o'clock. You can control the ship manually. Wsad is the direction key, and the right mouse button is an attack.
7. In the dock design, some turrets can change direction. The method is to hold down the mouse on the upper part of the turret and drag the mouse left and right to change the direction.
8. In the dock design, after the design is completed, you can press the TAB key to check the protection direction of the whole turret.
9. In battle, you can press the TAB key to check the internal structure and damage degree of each ship.
10. How to launch troops: There are two ways-click the eye symbol above the small interface of the planet in the lower left corner to enter the production page, and click the right mouse button on the troops. . Or click the ground assault symbol at the bottom of the small interface of the planet in the lower left corner to enter the page of the planet ground assault, click the troops, and then click the launch symbol in the upper right corner of the screen.
1 1. How do troops land on the planet? First, move the troops to the planet where they need to land. After the troops enter the orbit around the planet, click the symbol of the planet's ground raid. After entering, click the military symbol in the upper left corner of the screen, and a list of troops to log in will appear. You can click login all or pull troops to the area you set.
12. If there is a suspicious hint of a planet, pull an army to land. . There may be something good. . Remember to take the troops away when you're done.
13 as other posts in the forum said, the initial attack process of the troops was really discordant. . Computer-based air defense is simply not enough to prevent a large number of troops from invading (10 or more). You can build a large number of troops to forcibly land on enemy planets (including the capital of the other party) and directly occupy them, even if your overall strength is not strong enough for computers.
14, press the space bar to pause, and make good use of this. . You will find this game very easy. .
15, try to find some rich planets, the more corn and hammers, the better. . When you find it, click the planet first, and then click the Colonization button in the lower left corner of the screen that appears. . Your colonial ship will go automatically (provided that you have built a colonial ship), and you don't need to use the mouse to select the colonial ship and click on the planet. .
16. transportation: first, set up the import and export (production interface) of each planet. If you need to import and export materials, just click on the hammer and corn symbol of the transport ship. . It will automatically, and any setting area is a cloud. .
17. Whether the spy succeeds or not is a random number 0- 100. The spy mission is all set. If a task exceeds 85, it is completely successful. Below 25, the spy will fail and die. So 1 level spies have a chance to succeed even if they do the most difficult tasks. Of course, the more advanced a spy is, the higher the basic value is, which can also explain why it is often seen that trained spies will die. .
18. Most people ignore the energy connection line, and many people put small generators in the IO mixed zone. . Seeing the game shows that the generator and some energy components will explode after being blown up, and the result is to hurt the surrounding components. The game shows that the generator should be protected by wires, which should be the principle.
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