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Detailed explanation of the development model of Civilization 5 satellite city

Do you know how the satellite city in Civilization 5 developed? The following small series brings you a detailed explanation of the development model of Civilization 5 satellite city shared by a player. Players who don't know how the satellite city develops, let's take a look.

First, the concept of satellite city

Historically, satellite cities developed on the basis of the "garden city" theory after the British industrial revolution.

Satellite city is a new town located around the metropolis, with a certain distance from the central city of the metropolis, a certain population scale and close contact with the central city of the metropolis, just like the satellite of the earth, so it is vividly called satellite city.

As an active urban planning theory, satellite city has a history of more than 80 years. 1924 The international conference held in Amsterdam listed it as one of the ways to limit the vicious expansion of big cities.

Satellite city is the product of the development of modern metropolis to a certain stage. It can share some functions of a central city and can be divided into three categories according to the leading functions: industry, residence (commerce), scientific research and culture and education. Finally, it is connected with the central city to form a metropolitan area.

The first generation satellite city is a sleeping city, and residents' work and cultural life are still in the main city;

The second generation satellite city has a certain number of factories, enterprises and public facilities, and residents can work on the spot;

The third generation satellite city is basically independent of the main city, with employment opportunities and modern center;

At present, the fourth-generation satellite city is a multi-center and open urban structure. The satellite city is connected with the main city by high-speed traffic lines, and the functions of the main city spread to the satellite city. The main purpose of establishing satellite cities is to control the excessive population expansion of big cities, evacuate some industries and populations of big cities, and offset the population attraction of big cities to surrounding areas.

It can be seen that the satellite city has the characteristics of small scale, high efficiency and clear division of labor, which is the product of the city's development to a certain stage.

The same is true of Civilization 5. When a big city develops to a certain extent, it will become more and more inefficient if it continues to develop, and even fall into an endless grain cycle. At this time, it is necessary to properly control the population size of cities and increase the number of cities.

Second, the feasibility of the satellite city model in civilization 5

Civilization 5 is different from reality. It is impossible to requisition and build cities without farmland and wasteland. Don't forget the three-grid limit of the distance between cities. If there is no place to shop when the city needs to be paved, it is of little significance to talk about satellite cities.

Fortunately, the expansion of Brave New World makes it possible to pave the city in the medium term. The reduction of smiling faces and the increase of scientific research punishment on the number of cities in the early stage have limited the scale of paving cities in the early stage. In this way, we can still see a lot of paving space in the industrial age, and the large-scale expansion of AI will be after the industrial age.

If the player has the consciousness of satellite city from the beginning, when paving the city, reserve some shops in the middle or behind, and you can get more space for paving.

It can be seen that the space for paving the city is not a problem, but it must be supported by smiling faces. At least if it exceeds 10, you can't rebuild immigrants.

The ideology of the industrial age provides a lot of smiling faces. Although these smiling faces are not global smiling faces, they are enough to offset the red face brought by the population. Therefore, from the perspective of smiling face consumption alone, what really limits the number of paved cities is the global smiling face, that is, the global smiling face consumed by the number of cities.

Let's take a look at the population growth of satellite cities. The following table is only a simple estimate of population growth. (There is a slight error in the table calculation formula, which has been corrected. )

It can be seen that with the support of capital and high technology (aqueduct, civil servants, fertilizer, etc.). ), urban population growth can be said to be explosive. At the same time, we can see that if there are not too many people (such as 6-8) and there are enough plots of 4 grains, the diversion canal is unnecessary. On the contrary, if there is an aqueduct, fertilization technology is not necessary. So as long as the terrain is good enough, the diversion canal and fertilizer can be selected.

But this is only an ideal model, and the actual situation of each city will be very different. In most cases, 12 population is not needed. If the city lacks food, granaries, waterwheels, maritime city-States, etc. Can be considered, even hospitals and caravans can be used as a supplement.

Satellite city's dependence on the central city is mainly manifested in the financial support of the main city to the satellite city (buying buildings) and borrowing urban plots.

The advantage of the satellite city model is to enter the industrial age and open up the ideology as soon as possible, and spreading the city in the medium term can avoid the influence of the previous explosion on diplomacy. However, attention should be paid to the development of commerce and related technologies to support the development of satellite cities.

Theoretically speaking, the most efficient way to play the satellite city model should be independent policy, orderly resettlement policy and preferential commercial house purchase. In this way, after the city is paved, there will be four people, and even the road will not be lost. The standard map only consumes 2 smiling faces per city. At the same time, efficient workers ensure the speed of land development.

Third, the scientific research contribution of satellite city

I'm afraid everyone is most concerned about the impact of paving the way on scientific research. Technology is the core content of civilized games. If the satellite city can only drag down scientific research, its existence value will be greatly reduced.

The following table shows the average cost of science and technology in each era (weighted average). For a standard-sized map, the cost of science and technology will increase by 5% for every city added.

Note: The highest scientific research output is calculated according to the standard 4 population, and the scientific research building of one era is built by default, while the lowest scientific research output is the case that the rational policy dividend is not deducted from the transferred scientists. Universities are calculated with 33% bonus points.

It can be seen that not turning scientists after spreading the city will drag down scientific research; When the scientific research building and scientists are full, it is acceptable even if there is no rationality, and the satellite city will also play a positive role in the victory of science and technology.

This highlights the importance of cash, so business policies are generally open to the second right-15% discount, and the value of relocation and skyscraper policies is also reflected.

Satellite cities are also gradually developing. In the mode of pursuing scientific research output, after the city is paved, four people will buy a library, a university and two scientists. If the remaining two people work in the four grain fields, they will have two surplus grains, which can slowly supplement the buildings and increase the population. Grain shortage can give priority to granaries, and buildings with maintenance cost 1 gold are all value-added buildings.

The following table shows the urban scientific research potential under the four-population model as a supplement to the above table.

As can be seen from the above data table, from the perspective of scientific research production alone, if there are more than four people, the quality of the population will drop sharply. However, it is not advisable to rely on immigration construction to keep from starving to death. Generally speaking, if the population grows to 6, plus granaries and hospitals, four experts can be maintained.

Fourth, the commercial potential of the satellite city.

Can a satellite city be used to build a business empire?

This idea is very interesting, but the reality is cruel, and the development of business cannot be separated from industry.

Because the satellite city is relatively backward, in the case of all scientists, their own production can not do much. The main buildings are generally bought.

Buying a commercial building is a very simple investment problem-Qian Shengqian, look at a calculation table first.

Note: the discount formula has been given in the table, which is 25% for commercial second ownership, 0/5% for Big Ben/KLOC and 33% for skyscrapers.

Each expert +2 gold coins, which is equivalent to the income of the trading post under the condition that the business policy is not fully developed, and will not be discussed separately.

Under the highest discount, markets, banks and stock exchanges need 990 gold coins to buy the whole set. If you buy it separately, it is obviously the most cost-effective to buy your building.

Considering the interest-free loan from ai, in order to recover the cost in the next round, the output of urban basic gold coins needs to reach (990/30- 10.5)/0.75=30, which is impossible for ordinary cities. Central cities can't do it, and neither can satellite cities. This means that the investment will take at least 30 rounds to recover, enough for a central city to hammer out all commercial buildings.

For a satellite city with four people, there is also a problem of virtual back alloy loans. If your allies have enough cash to invest in a complete set of commercial buildings, they can recycle 24.5×30=735 gold coins in the next round, which is equivalent to investing only 990-735=255 gold coins, and then bear the debt of 14 gold coins in each round.

The following figure is a comparison of cash changes with and without loans, assuming that players have 990 gold coins and citizens have no gold coin income.

From this picture, we can see the importance of allies, but from the perspective of pure investment recovery, interest-free loans only increase the available cash, and the profit cycle of investing in commercial buildings is still too long. Money is needed to do more important things at this time.

It can be seen that, generally speaking, buying commercial buildings is a very uneconomical investment and needs careful consideration, unless it is too early to end the game and have no time to build commercial buildings by yourself, or you have a lot of cash and can't find a way out, or people like Venice are in urgent need of big businessmen. In terms of business investment, the main city has no great advantage compared with the satellite city.

For satellite cities, commercial buildings have to be built by themselves, and as many as they can be hammered out.

Of course, you can spend some money to buy buildings such as stone workshops and workshops. If there is a policy of adding a smiling face to the workshop, it is preferred to buy it. This account is easy to calculate. If you have to choose a building in the sequence of buildings that must be built, of course, the building with acceleration function is preferred.

It should be pointed out that the satellite city also has an invisible income-circle resource income. Luxury goods are rarely circled in the industrial age, but it is not without them, especially on some small islands.

Luxury goods should be given priority, and strategic resources should be given priority if there is no luxury goods. These are all saleable things. Judging from the current version of the game, it is still possible to sell MOS rail in the middle and late stage, and it is very likely.

Although commercial investment is not cost-effective, satellite cities have transformation options. After the needed technology is washed out, the city can be transformed into production capacity and commerce, which is particularly useful for winning ways such as culture, conquest and diplomacy.

In addition, I found the benefits of flying to the city in actual combat. If I can fly to a good location, the income of satellite city as the starting point of commercial routes may be much higher than some of your existing commercial routes, and ai may also dock with commercial routes.

Verb (abbreviation of verb) satellite city culture

It has always been said that the policy cost of BNW seems to be reduced. However, after checking Sidmeier's civilization vassedslcexpansion 2 gameplayxmlglobaldefinitions.xml, the parameters of the following calculation formula (for maps with standard size and standard speed) have not changed compared with the original 332 patch:

The basic culture required for the nth strategy = 25+(3 * (n-1)) 2.01(n minus the number of free strategies).

The only change is that the city paving penalty is reduced from 15% to 10% per city. The following formula has been verified:

The culture required by the nth policy = 25+(3× (n-1)) 2.0/kloc-0 /× [1+(m-1)×10%] (m is the number of municipalities directly under the central government, and n is the number of cities to be selected from.

As can be seen from the following table, BNW has greatly weakened the cultural output of cultural buildings.

If we only rely on cultural buildings, the highest cultural output can reach 8. Obviously, cultural architecture is the least valuable investment. However, in order to fight against the needs of ideology and the open policy, we have to invest in culture, and the main city still needs to build cultural buildings.

For the satellite city, the monument is more valuable, so it is better to build a cheap one yourself. Other cultural buildings can basically be ignored, unless they are masterpieces or cultural relics without slots.

From this point of view, the satellite city will definitely drag its feet in policy. How many policies can be promoted is not easy to calculate. What we can do is to minimize this influence.

In this case, what is the reason for implementing the satellite city model?

Let's take a look at the cultural characteristics under the BNW mechanism:

1. Miracles and landmarks of charm and cultural output. Due to the weakening of cultural buildings, the charm of hotels and airports to miracles and landmarks (including scenic landmarks, great landmarks, cultural and civilized facilities, etc.) has increased. ), the charm and cultural output of miracles and landmarks dominate. Moreover, scenic landmarks no longer need great people, but are attached to the plot (similar to random resources).

In terms of improving cultural output, we can consider missing the Sistine Chapel and taking advantage of scientific research to seize the later miracles, especially Sieta (a free broadcasting tower in every city).

2. The low period of cultural construction is great. The expert trough of cultural architecture has been replaced by the masterpiece trough, and masterpieces need great people to create. The masterpieces sent by the miracle of cultural relics are only the rain in Mao Mao, and scenic landmarks are generally built in archaeological sites in China.

3. The great man's slots are concentrated. Unlike in the GK era when only three trade unions could turn to cultural experts, it is no longer necessary for every city to turn to cultural experts to suppress culture, and the threshold for cultural talents is independent.

4. Complete cultural confrontation. For cultural victory, the accumulation of charm output and the cultural accumulation of opponents is the total amount, which has nothing to do with the number of cities. Ideological confrontation is also a comparison of the total amount. According to the total amount of charm output and the percentage of cultural accumulation to the opponent, the level of charm output is determined.

5. Diversified policy channels. BNW has added a great man who can accelerate the policy-a great writer; In addition to the original free policy, many free policies have been added, including two free policies, 1 free policy of thought miracle, free policy of World Expo and free policy of international games. From the actual combat point of view, the final policies can basically be opened.

It can be seen that there are two cultural benefits of satellite cities: charm and cultural aggregate advantages, as well as the later miracle advantages brought by scientific research advantages.

I don't need to say more about the reason.

It needs to be emphasized that in order to achieve cultural victory, generally speaking, war seems inevitable, attacking cultural leaders and plundering miracles, cultural landmarks, cultural relics and masterpieces.

Of course, it is also an idea to supplement culture with faith. If you don't believe it at first, you can consider breaking it. The first choice for religious reform is to buy great men, if any (Si Nuo has proved that the reform creed of buying great men is only effective if you make it yourself). When the reform creed of buying great men is gone, we will drive to the pious left, and then open the corresponding policy tree according to the needs of the road to victory.

Conclusion Paving the road or attacking the city?

This question has returned to the original discussion point. Let's take a look at the colonial tide in the industrial age in human history. Are those colonies built on land without land?

That's impossible. Slaughter and plunder are often inevitable in the process of expansion.

This article only wants to clarify two issues:

Is the satellite city worth having?

How to develop the satellite city?

Briefly summarize the main conclusions or suggestions:

1. The development of satellite city is to improve the quality of the population on the basis of making full use of smiling faces, and then improve the overall output. Satellite city should adhere to the characteristics of small scale, high efficiency and clear division of labor, that is, the population is small, the buildings are as few as possible, and it is not necessary to have irrigation canals with chemical fertilizer technology.

2. Scientific research is the foundation of civilization. Satellite cities are generally scientific research at the beginning, and can be transformed (such as scientific research into business or culture) or developed into big cities when necessary.

3. The location of central cities should be balanced as much as possible. Buildings generally rely on hammers. If you don't have time to build them, consider buying productive buildings. Central cities should lay a solid industrial and commercial foundation and support the development of satellite cities, and it is best to support preferential policies for buying houses. Reserve the space for paving the satellite city, release the smiling face after the industrial age with ideology, and pave the city as soon as possible.

4. The scientific research contribution of satellite city must rely on the transfer of scientists, and scientific and technological victory can be achieved without reasonable policies.

5. In terms of commercial development, it is not cost-effective to buy a commercial building, which needs to be hammered slowly according to the situation.

6. More satellite cities will not have much influence on policy opening, but they have advantages in cultural confrontation, and the way of victory is basically dispensable.

Whether the Extreme Satellite City is a four-person expert hammer immigrant or a granary hospital, it will not starve to death.

Sometimes all we need is a foothold!