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Summon the space empire 5 in detail. Detailed description and function of science and technology tree.

First of all, buildings-except for the space port, medical care and galaxy resource exploration (each galaxy has to be built but only one can be built), others have to be built, or five, or you will have to build the base ship in 35 rounds later.

Space empire 5, key-intelligence! Nothing can be built at first, but an intelligence center must be built! The intelligence center is very important. You need to keep your intelligence advantage over the main enemy in the whole game, that is, you have more intelligence points than the other side! Otherwise, you will be occupied by other people's spies! How much of the extra percentage will be spent on him (safer), and the rest will be intelligence defense points. The intelligence strategy chooses to infiltrate: destroy: imperial scope, and then in research, first upgrade the collection and storage of resources (especially minerals), and then the research center, while the weapons on board will be suspended, so the enemy will not attack you so quickly. Especially if you have a great intellectual advantage, you can't create anything. Then upgrade to a new exploitable planet. For example, if your home planet is ice, study rocks and gases. Which one to study first depends on which of several galaxies in your star field is similar to your atmospheric structure (such as methane, oxygen, etc.). ). After finishing one course, I began to learn about ships, with the emphasis on engines. Armor, hull pulse and weapon system are enough. Generally, the most common beam gun, missile missile torpedo is enough, and level 30 is enough. Then design your own boat, and recommend the destroyer to be complete, not expensive, enough, and run if you can't win. It is your absolute main force, and it will be of great use in the later period. Remember, destroyers are not for attack. It is used for defense. You have other things that can be used to destroy the enemy (pervert) later, so don't build more. Divide 15 into three motorcades and guard the main traffic routes. Then turn around and study the development of another planet.

Don't take up people who saw the red dot during the colonial process, because there is only room for 1/4, which is very uneconomical. It's enough to occupy the green dot planet.

When the green dot in your field of vision is almost colonized, develop a sensor with a level of about 20, fill the quantum engine with a quantum engine, and build several destroyers (remotely) full of engines equipped with sensors and missiles to explore galaxies, so as to avoid conflicts as much as possible, especially when computers like to put heavy troops on the transport reactor and move forward carefully. Then find more green spots. Immigrants from weak enemy galaxies (preferably defeated by your intelligence war). To judge whether the enemy is defeated by intelligence warfare, we only need to look at the number of successful intelligence in each round. In the medium term, tens of thousands of resources will be stolen back in each round. If the resources are stolen back to zero, don't deduct your spy salary, it is the enemy's bankruptcy. ...

When the territory accounts for about 50%, you can prepare for the final slaughter. First, fill up the research center (lv 100), and then start to study the control of star manipulation. The XX element of this game is concentrated here!

When you control the stars to a certain extent, you can produce planetary bombs (not planetary bombing), and install several level 5 ones on the base ship to see who is not pleasing to the eye! (missiles are still needed, remember! ) When you fly over other people's planets, you see other people's space station satellites pull back on the tactical screen, and then you are even, while your big guy is still floating over the planet on the galaxy map. At this time, throw it away! The task is not to kill the effective force, but to destroy the enemy's regenerative ability! Besides, there is a bug in the planetary bomb. It seems that after I installed a few more, I bombed many planets and only consumed the first one.

Level 65, the most abnormal thing is coming, the black hole maker! Mount it on the destroyer, don't mount other weapons! (This is very important), and don't order, just fill up the engine, bracket and a sensor! In another galaxy, you will find that the enemy is hitting you near the teleport point, and you turn around and run, but the enemy can't catch up with you (because you don't have weapons, the speed is 16, so you don't need to control it). After being introduced into an enemy galaxy, it will hit a star (it doesn't matter how many it hits, just one will do), and then ... the world is quiet. The whole galaxy was sucked into the black hole, leaving nothing behind. ...

Build a few more planes and several rounds of fighting will be over. ...