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Introduction to the role of bounty hunter

By bounty Cooper 1, John Cooper)-a famous bounty hunter (official website, age 39).

John Cooper comes from an Irish immigrant family. His father settled in Walkshaw, Milwaukee, where he ran a small farm. 1850, a mob named Spike Hunter and his seven sons attacked Wokishaw, and the Cooper's small farm was set on fire, and Cooper's parents were also killed in this disaster. At that time, only John Cooper, who was 13 years old, and his younger brother Ross Cooper, who was three years younger than him, survived. When he grew up, Cooper became a bounty hunter, earning a living by catching wanted criminals and earning government bounty, while his younger brother Ross became a police chief in New Mexico. John Cooper is withdrawn by nature. He never stays in one place for long. As long as he catches a criminal in one place and gets the reward, he will leave. He likes to be alone when he doesn't need to live in groups. But Cooper knows that a colt has only six bullets, which is why he wants to find some old friends to help him complete a particularly dangerous task. He is a typical bounty hunter, and the speed of shooting bullets and the accuracy of marksmanship are unparalleled. Moreover, he has a pair of powerful "iron fists", which can easily knock a big man unconscious. It is because of these powerful hands that he can easily climb any high wall and casually carry the bodies of enemies or companions. He also has a sword, which is a dagger in his hand and can cut ropes, sticks and the enemy's throat; The blade, in turn, becomes a flying knife, and he can shoot any enemy in a short distance without exception. In addition, he also brought a music pocket watch. Don't underestimate this thing. As long as it is set, it will make wonderful music within the specified time. No matter who hears the music, he will come and check it. At this time, Cooper can quietly appear behind the enemy. Emotionally, I established a relationship with Kate in Reward 2.

Bounty 1 Skill:

Skill 1: The revolver has 6 bullets, and you can fire 3 shots quickly by using the predetermined mode.

Skill 2: Knock down the enemy with one punch, making the enemy unconscious.

Skill 3: When the knife comes to the enemy, it can kill the enemy quickly.

Skill 4: The death rate of flying knife is higher than that of pistol, but you have to pick up the knife every time to use the knife or flying knife again.

Tip 5: Music pocket watches attract the attention of enemies in a certain range, and many enemies will go to pocket watches to find out.

General skills: You can collect a fainted person or body when carrying it, one person at a time.

Bounty 2 skill:

Skill 1: Quick shooting, 6 shots in a row, fast shooting speed, fast aiming and average shooting distance. It is the first choice for shooting.

Skill 2: Flying knife, silent killing, relatively close, commonly used skills.

Skill 3: Dagger, close attack, can kill the bound enemy.

Skill 4: Music pocket watch: Sound can affect a certain range and attract enemies.

Common skills: fast boxing (strength is equivalent to heavy boxing), corpse lifting, door opening/closing, and riding.

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2. Samuel Williams, an impatient bomb expert (official website, 33).

One of John Cooper's old partners, he fought with Cooper several times before. Have a special interest in explosives. I'm afraid there is no expert who is more familiar with all kinds of explosives in the whole western United States. The word dynamite maniac is not enough to describe Sam. He always carries several powerful bombs with him. With accurate throwing skills, he can drop bombs where he wants to drop them, and he can also use TNT barrels to blow rocks to open the way. He has a large caliber rifle on him and can skillfully control heavy machine guns to make them available at any time. Don't think that this boy will only use violent means, and he will sometimes spark wisdom in generate. See the bag pinned to him? There is a rattlesnake inside! Throw this bag on the road. If any unlucky guy comes near it, he will surely die. However, it should be noted that poisonous snakes are both enemies and friends. If one of them approaches, he will suffer the same bad luck! (After the second generation, characters were weakened and snake skills were deleted. ) For those who were stunned by John Cooper, Sam can also tie the enemy with his own rope, which not only solves the enemy but also does not hurt people's lives. This is indeed a civilized practice. Three favorite things: women, food and freedom. His greatest weakness lies in women. Sam has no resistance to beautiful women, which often gets him into trouble. 1 generation, don't like to meet doctors. In the second generation, I often fooling around with Sanchez, like a pair of stooges.

Bounty 1 Skill:

Skill 1: pistol * * * 12 bullet, with the longest firing distance but slow firing speed.

Skill 2: Bombs throw bombs at enemies, causing nearby enemies to die or stun immediately.

Skill 3: Bind unconscious enemies and deal with some invincible enemies or civilians.

Tip 4: Putting the snake on the ground can frighten the approaching horse and put the person on the horse into a coma. The only animal that can be killed in the game.

Skill 5: TNT explosive can explode all obstacles or attract the attention of the whole city, and it can also ignite the fuse from a distance through Kate reflector.

Common skills: using heavy machine guns, binding

Bounty 2 skill:

Tip 1: Shotgun can be loaded with 12 rounds of ammunition at one time, which has great lethality and shotgun effect, but the shooting distance is short.

Skill 2: Throwing explosives can be thrown at a certain distance, with a wide range of influence and great lethality.

Skill 3: glycerin explosive, put on the ground, then detonated with a gun, can be placed before attracting the enemy, can kill a certain range.

Skill 4: TNT, mainly used to blow up fixed targets. When approaching the installation location, a red sign will appear, which is often needed by the task. After installation, it will be detonated with a musket.

General skills: boxing, binding, opening/closing doors, riding.

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3. Doc McCaughey, an unhappy and bitter sniper and doctor (official website, 44).

Although Cooper and Mike have maintained a long-term friendship, Cooper still only knows that he is a "doctor", and he never knows his name. MacKay is the only person in this group who participated in the civil war 20 years ago. This experience turned him into a cynical and sober person. Although he lost an eye in the battle of Gettysburg, he can never be underestimated, because in his own words, he can use his Puntland to "shoot flies off the wall from 100 feet away". "restless" is the best way to describe this doctor. As soon as the game came out, he was hanged. It's hard to imagine that he is one of John Cooper's old partners. But then again, his ability to heal the wounded and rescue the dying is still quite high, and his dying companion will certainly be able to come back to life after being treated by his wonderful hands. In addition, you can make a dummy out of his coat and attract the enemy's attention. But since he is a restless doctor, there are always harmful things, and ecstasy is one of them. But his hand strength is not as strong as sam williams's, so he can't throw the ecstasy bottle very far, but interestingly, he can tie a balloon to the ecstasy bottle, and then the balloon floats with the ecstasy bottle in the wind. At this time, he took out his long-barrelled pistol and put it on the sight. When the ecstasy bottle floated to the enemy's place, he aimed at the balloon and shot ... the world was clean! As for his second harmful thing, well, it is not a "thing" exactly, but a skill, and that is unlocking. No matter how difficult the lock is, it looks like a toy to him. If he uses this skill to open the door of the bank, it will really hurt people! 1 generation is at odds with Sam and often produces interesting bickering. It is worth mentioning that in the second generation, I suddenly fell in love with Kate in spring, but my rival in love was my old friend Cooper.

Bounty 1 Skill:

Pistol * * * six bullets.

Skill 1: The precision shooting pistol is assembled into a sniper rifle with a sight, which can accurately shoot extremely fine objects (such as ropes) at a long distance.

Skill 2: Hypnotic gas Throwing hypnotic gas can stun people or animals in a certain range at the target.

Tip 3: Balloon hangs hypnotic gas on the balloon. When the balloon floats to the destination, you can shoot the balloon and let the hypnotic gas fall.

Tip 4: Medical treatment of injured companions.

Skill 5: Dummies use clothes to be fake people, attract the attention of the enemy, and even shoot.

Common skills: unlocking can easily open most locked doors.

Bounty 2 skill:

Skill 1: pistol, which can fire six bullets in succession. Doctor pistol has the longest shooting distance among all common weapons, but its aiming speed is slower than Cooper's, but it is still the main choice for crossfire.

Skill 2: Sniper, long-range shooting, high precision, but it takes a long time to prepare and aim.

Skill 3: Poison gas can stun all enemies in a certain range, throw a certain distance, and stand high to increase the throwing distance.

Tip 4: Treat, treat individual players.

Common skills: packing (moderate strength, equivalent to boxing), therapy (which can wake up our stunned players), unlocking, opening/closing doors, and riding horses.

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4. Kate O 'Hara)-A femme fatale, a professional gambler (official website is 35 years old).

An ice and snow beauty with amazing appearance and devil figure, and also a professional female card player, John Cooper's old partner. Like Cooper, she is elusive. Kate's restless soul never stays in one place for long. She plays cards for a living, and she is obviously lucky at poker (some people almost call it magic). Because of her outstanding appearance and figure, she is very popular in various games. Her slender and beautiful legs always attract the attention of coquettish cowboys, which just creates opportunities for her companions to act. Don't think that this is all she can do. She can also throw playing cards along the road to attract curious enemies to check it out. What awaits him is a trap. The mirror in her hand is also an excellent tool. As long as the reflection of the sun shines on the enemy's face, the enemy will be dazzled and temporarily blind. Finally, I can act as a spy and blend in with the crowd, provided, of course, that I steal the right clothes and disguise myself. Kate and Cooper became close lovers in the second generation. The second generation deleted Kate's chicken ribs skills and strengthened the characters' confusing skills.

Bounty 1 Skill:

Skill 1: The lady pistol has 3 bullets, which is small in power and close in range.

Tip 2: Playing cards use playing cards to guide enemies to other places. Even if the enemy finds out, just throwing playing cards can distract the enemy.

Tip 3: seduce the short skirt and lure the enemy to Kate.

Skill 4: The mirror stands in the sun, and reflects the sun with the mirror, so that the glare range of the enemy can be reduced to earn opportunities.

Tip 5: Kicking the foot is the same as a copper fist.

Common skills: kicking, seducing, mirroring.

Bounty 2 skill:

Skills 1: women's pistol, 3 bullets.

Skill 2: drunkenness makes the enemy lose sight, hearing and action ability. Instead of being knocked down, he stood there in a daze. For those enemies that Kate can't defeat once, you can use this first and then kick it, and then you can kick it out at once.

Skill 3: seduction, passive skills, commonly used in the late game. You can lure the enemy or civilians into your sight and make them follow you, which is equally effective for women, but you can't run after using it, and some enemies and civilians are immune to it.

Skill 4: Pretend to be dizzy, faint after shouting, and attract a certain range of enemies and civilians around to watch, but some enemies will see through.

General skills: kicking people (the least strength is not as good as boxing), binding, opening/closing the door, riding a horse.

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5. Pablo Sanchez)-the head of a kind and pure violence Mexican robber (official website, 38 years old).

The fourth son of Santiago Ramón Sánchez's sixth wife, Cooper and Sanchez, are old acquaintances, and the word "friend" is not appropriate here. Although Sanchez is the leader of a group of Mexican robbers, they are not really sworn enemies. Mutual appreciation is the most appropriate description of their relationship. John Cooper once caught him, but since John Cooper saved him from the enemy, he has become a member of the reward team. Sanchez looks like a bear: burly, loud, clumsy and extremely strong, so people nicknamed him "Grizzly Bear". But under the rough appearance, it is his kind nature. Sanchez's words will have results, far better than those so-called gentlemen. He is an alcoholic, but wine can harm and save people, and cowboys like to drink at ordinary times, so luring the enemy with wine has become a martial art. In addition to this trick, he will pretend to sleep to attract the enemy. As soon as the enemy comes in, he will hit people with his heavy ass. After being hit, the enemy often falls to the ground. But his best trick is to throw stones, which always makes the enemy faint on the spot. This skill can't be learned casually.

Bounty 1 Skill:

Skill 1: shotgun, 2 bullets, with shotgun effect.

Tip 2: put vodka on the ground to lure the enemy to pick it up and drink it. The enemy will be distracted from time to time when patrolling.

Tip 3: Hide, squat, and cover your body with a Mexican hat to attract the enemy's attention.

Skill 4: The whirlwind fist rotates 360 degrees with the gun, and everyone next to Sanchez is shocked.

Skill 5: Throw stones at the enemy to make him faint.

Common skills: break into an empty door. If there are three or less enemies in the building, you can enter immediately and kick all the enemies out. Handling fainting people or bodies is the same as copper, but Snchez can lift two fainting people or bodies at the same time. Move with heavy machine guns.

Bounty 2 skill:

Skills 1: shotgun, 2 rounds of ammunition, average shooting distance, shotgun effect.

Skill 2: Stones can stun distant enemies.

Tip 3: Tequila, put on the ground, can attract enemies.

Tip 4: Put the bear trap on the ground, and then lure the enemy to step on it.

Common skills: double wind irrigation (heavy boxing), using machine guns (you can only move in the third person mode after picking up the machine guns), transporting corpses, opening/closing doors, and riding horses.

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6. Mia Yung)-a clever girl from China (bounty 1 hero) (bounty 1 age 18).

Yang is only 18 years old and lives with her father in a mountain supply station near the Mexican border. This is a courier post, but few riders passed by this desolate area at that time. Although he is still young, Yang is already an experienced and brave soldier. Her only companion is a little monkey named Mr. Leon. After her training, it can listen to her every word. Young as Yang is, her skills are not lost to other companions. She can play beautiful music on the flute. When she attracts enemies to indulge in this beauty, she will blow out poisonous arrows and attack them in lightning speed. The enemies who have been poisoned by arrows will lose their minds and shoot people at random. In contrast, the use of flash bombs is much more civilized. Flash bombs can temporarily blind enemies, and companions can take this opportunity to go all out. Besides her human companion, Yang actually has an animal companion, that is, a cute little monkey. As long as Yang throws the peanuts in his hand on the ground, the monkey will immediately run to play, which is a big temptation for the cowboys who love to watch the excitement. If you throw a flash bomb at the crowd again at this time, ...

Bounty 1 Skill:

Skill 1: Poisonous arrows drive the enemy crazy, shoot people everywhere (including companions), and then pass out.

Tip 2: Play the flute to attract the enemy's attention and let the enemy come over.

Skill 3: Flash bombs temporarily blind a certain range of enemies.

Skill 4: After throwing peanuts into the ground, you can order Leane the monkey to play there to attract the enemy's attention.

Skill 5: Leane the monkey can attract the enemy's attention and gather them in the same place. Or directly harass the enemy and attract the enemy.

Common skill: hide in a bucket. Only little Mia can hide in the bucket.

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7. Hawkeye)-tough and loyal White Wolf tribal leader (Bounty Hero 2)(28 years old)

Hawkeye is a new hero of the second generation, a young chief of the White Wolf tribe. Because of the tribal land problem, it was designed by Goodman, the boss of the railway company. Because he was saved by Cooper, he respected Cooper very much and forged a deep friendship with each other. As an excellent Indian warrior, Hoveyer has superb archery, which not only kills people invisibly like Cooper's flying knife, but also has the advantages of long range and large quantity. Hawkeye walks quietly and is very suitable for attacking the enemy from behind. In addition, he has a very interesting skill "Shout". In some special checkpoints, Haweye can command his tribe to attack the enemy by shouting. It is very interesting to watch the enemy defeated by hordes of Indians.

Bounty 2 skill

Skill 1: bow and arrow, silently killing people, as long as the enemy is at a similar distance, you can send it continuously and quickly without waiting for aiming.

Skill 2: Sharp axe, close attack, can kill the bound enemy.

Skill 3: Warfare angle, which affects a certain range with howling. It is basically used to attract enemies in the early stage and can command Indians in the later stage.

Skill 4: Herbs can treat all teammates within a certain range.

Common skills: punching, carrying corpses, opening/closing doors, riding horses, sneaking (invisible skills or characteristics, the enemy is unlikely to find him, and the voice can be ignored when squatting or crawling forward) General Jackson /BOSS: On the surface, he is a general of the US Army and the sheriff of this area, but in fact, he is the person who intends to gather all the thugs in New Mexico behind the scenes. Usually he hides with a mask, so no one knows his true identity. He also used it to lure Cooper into the trap he designed.

Smith: The owner's agent of Columbia Railway Company, Dwarf Winter Melon, offered a reward for attracting Cooper. In fact, he was originally controlled by Diablo, killed by Diablo's men in the game and framed Cooper.

Fat woman: The fat woman who was trained and locked up was an old acquaintance of Cooper, and then helped Cooper catch the horse thief Bill.

Horse thief Bill: The person who offered a reward for 1 Cooper's training pass is Cooper's "friend". He was willing to lose the bet and steal Cooper's property, but he was subdued.

Shaq clanton: Sam is a landowner, and his opponent is very mean. The strike organized by Sam gave him a headache.

Melissa: clanton's fiancee, there is only one scene. She is a good person and supports the strike movement in Sam.

Priest: appear at the fourth level, ready to pray for the doctor to be hanged. In order to win time, he was well retained by Cooper and Sam.

Sheriff: Appeared at Kate's training center, guarded the train station, and tried to arrest Dr. McCaughey, but Kate subdued him.

Hostage American soldier: Appearing at the ninth level to steal horses, this idiot likes to run around ~ it is easy to cause mission failure.

Pedro: Sanchez's men went back and reported that they had found Sanchez and Cooper's lair, and Cooper was following them because the horse was stolen.

William Carlos: One of El Diablo's confidants has been watching Cooper and his party behind the scenes. Cooper designed to steal the money he wanted to give El Diablo, which led to the clue of El Diablo, and he was killed by the flying knife guard.

Di Mongnod: Al Diablo's masked elite flying knife guardian, and also the messenger of Diablo.

Yang's father: an honest man with two moustaches, who was favored by Cooper, lived alone with Yang in a small hotel in the mountainous area on the Mexican border. While taking Cooper and others for the night, he was killed by a sudden soldier under General Jackson.

Mr Leon/Monkey: Yang's monkey is Yang Zui's close partner. Under her training, Mr. Leon can follow the instructions. Ross Cooper: John Cooper's younger brother is a police chief who is responsible for protecting new immigrants. Unfortunately, he was assassinated in Santa Fe, so John Cooper embarked on the road to find out the truth and avenge his brother.

Goodman (Boss): Boss of Goodman & Sons Railway Company. Goodman's railroad company is just a front. What he is really engaged in is actually an illegal activity of mining privately in the holy mountain where Indians live. The sacred mountains are the settlements of the Hawkeye White Wolf tribe. Hawkeye's father reached a settlement with the federal government through negotiations, and they kept the freedom to move in the area. Goodman wanted to get rid of all the Indians who stopped him from making money, so he conspired with Clark to plan a plot to kill new immigrants.

Tommy Tam: It seems that he has been helping Goodman to engage in illegal activities. At the beginning of the second generation game, Cooper arrested the wanted man, was rescued by Goodman, and finally died in the hands of Cooper and others.

Sheriff Santa Fe: Walk-on, tell Cooper that his brother is here, too.

Rodriguez: A Mexican bandit leader, Sanchez's old enemy, originally defeated Sanchez and captured Sanchez's fortress Ying Chao. Unexpectedly, the doctor came to rescue him, but he was defeated by Sanchez and hung upside down on the castle.

Clark: An army commander colluded with Goodman to help Goodman design the White Wolf tribe that framed Hawkeye. After the plot was exposed, he tried to rebel and was finally suppressed and arrested by Cooper and the fortress generals.

Joyce: He is in charge of guarding the gate of the military fortress. Sir, Kate tricked him into going into town.

Soldier Miller: The soldiers who received (monitored) Kate in the military fortress could not avoid Kate's temptation and were regarded as kicking their ass.

General Fortress: An elderly officer kept in the dark about Clark's plot until Cooper appeared, and then helped Cooper and others to deal with Clark together.

Morgan Stern: Goodman's accountant, a timid old man.

Three secretaries: Appeared in the first level of Chapter 5, and heard Morgan Stern say that only by catching them can we get Goodman's ledger.

Sheriff Schaefer: Goodman's accomplice, the sheriff of Santa Fe, put Cooper and others who came to report Goodman in prison.

Bank President: The president of Santa Fe Bank, whose bank has Goodman's vault and books. Earl Cotado: Mexican mob boss, sharpshooter, initially imprisoned. Later, his men threatened Goodman's widow to use Cooper to escape from prison, and finally tried to shoot the American president in New Orleans.

Marshall Brooke Harper: The world-famous police chief, but Cooper and others robbed prisons, banks, trains and other acts to make him and his men lose face, so he followed Cooper all the time and vowed to throw Cooper and others into prison.

Goodman's widow: The mysterious woman who appeared is the wife of the second generation boss Goodman. Threaten Cooper and others to accomplish several tasks with criminal stigma by injecting poison into doctors. In fact, she was threatened by Mexican robbers. His son is in the hands of robbers, and she must help them control Cooper.

President of the United States: Chester Allen Arthur, 2 1 President of the United States, is a peaceful old man. With the help of Cooper and others, he avoided being killed and finally helped Cooper clear his name.

Drunk driver: A train driver appeared at the second level, and Sam and Sanchez controlled him through tequila.

Little p-kid/ troublesome little guy: The child in the black water asked Cooper to save his mother before providing information. Later, he betrayed Cooper for a dollar.

Little P's mother: a woman molested by robbers.