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What are the strategies for the adventure mode of Hearthstone Frozen Throne?

First of all, the first-class BOSS is the blood queen Lannasser, and the heroic skill costs two fees, which causes three points of damage (the same as the warlock's DK skill)

First, in the first round, she will turn your hero into a vampire.

The influence on your hero is that the hero skill becomes: zero fee, so that a follower can get +2/+2, and each turn must be released, otherwise the turn will not end and cannot be released to the same follower.

Based on this heroic skill, that is to say, we must give us at least one biological buff in each round, otherwise this buff will be given to the opposite side, so we can make good use of this heroic skill to serve ourselves and choose a set of fast-break cards to win quickly. For example, pirate wars, quick attack on Germany, zoos, pizza shops, medium-speed hunting, leg riding and so on.

Mysterious code: aaecaqcerwsrvak5vwlxyginhlacqp/a44fqaxubaqg7gbnb+8hgracilacaaa = = Puchang Sa

Mysterious code: aaecaaoibpg8ava9apps9apmj/gxrzwim+b8c7wc0bw8caebbbjlaq C2 auuh+QOC+6okceec68icaa = =, medium-speed hunting.

Mysterious code: aaecar8e/gzfcm6uaordag 3 quwlrb94 euwwbcu0j2wmoar0arud5miccmjmcaa = = touch the legs and ride.

Mysterious code: aaeca z8f bm8 gkbwc474 cucecdddddsdpwwobe4 grwencnoqatmuato 8 arpbavcap3 carhcaga = zoo.

Mysterious code: aaecaf0gbkgfkbwc980cnoicdd3bpfzgflb8iitkwc1lmcvlycx7sc58ecks0cl4caa = = Fast break Germany.

Mysterious code: aaecazibqeg2qervvglkwgkr0aim/gh3a6gf5gxlb8Raraza27aobap/cauvcapvnaga = * Note 1: Any orange card and purple card in the above cards can be replaced with any blue-and-white basic low-cost creature, and novices can use it with confidence * Note 2: All the above cards can be used in the ladder. In addition, there is a whiteboard on his court with the number 1-0- 10. As long as you don't bite him with heroic skills, there is no problem. If you bite her waiter, it will trigger an egg, and she will say "Oh, what a delicious blood".

As long as you use the right method, this level will become very easy, all the way to the next level, the second level. Professor Priestside, his skill is passive hero, turning all mysteries into zero fees, including yours, so the best choices are mystery method, mystery hunting and Buddha riding. However, this customs clearance mechanism is very complicated, and boss has to be reformed twice, which will be introduced in detail later. Fighting Professor Priestside requires a certain late-stage ability, so mysterious hunting is not recommended. This is his initial skill.

First of all, he will say at the beginning that he has fixed the toxic mud pipe, so he has many followers, and this follower must be removed as soon as possible. In this way, the mage is actually the best choice.

According to the actual situation, I revised it many times and chose this set of mysterious cards.

Mysterious code: aaecaf0ebhhdays d7qnwukva6se5gswbewhiwawcik 8cg bico7yc17yh70cwccecaa = * The magic code of nonsense can be replaced by mysterious guardian. This deck not only has good early and late abilities, but also has direct damage and AOE. It has low cost and high strength. 3 fees (Twilight Flame Summoner) can be hung up and baked, laying a lot of soft for professors. The professor has fifteen points of armor at the beginning, and the skill is the initial skill of mystery, which costs nothing.

After a contest, we break through his armor, which will trigger his first transformation, his skills will change, he will regain fifteen armor skills, and the mana cost of the weapon will be zero.

So, in fact, pirate wars can also be cut over? I'm afraid it's difficult, because he has a new entourage, and he will be summoned after transformation. Rotten intestines, at the end of each turn, will cause three damage to all local followers. If it cannot be solved, it will be a career nightmare. Pirate warfare is difficult to deal with such followers.

There is also a terrible weapon. With his new skills, this weapon only needs 1, but we don't have to be soft on it. In fact, he is not a big threat to the mage.

If he penetrates the armor again, it will trigger the second transformation and gain new skills. This time is the last transformation. He won't get armor and summon new skills of rotten face. The mana cost of all cards is five. In fact, this time should have entered the stage of one-on-one pumping, and mana consumption is not important.

Rotten face, fireball is killed in one blow.

Little egg, you can trigger it by eating some of Jason's secrets with him.

At this time, it will be the same as normal games, and there is nothing special to pay attention to. Beat him, and we can challenge the third boss, Sindragosa, today. The third level, Sindragosa, the hero skill is the trigger skill. When your health drops to 20 points, all the followers of the enemy will turn into ice.

The ice here is an indicator, occupying a space grid (seven in all), which can't be released, evolved, terminated or distorted, that is, an unchangeable indicator.

First of all, you will put four ice cubes on the field at first, so you only have three squares to put creatures. If everything is filled with ice, you can't put any more creatures, which is equivalent to limiting the threat of paving career to her. Basically, the probability of winning in paving major is relatively low. Sindragosa has two key cards, one is a colorful dragon, which must be removed first, not by magic. The other is a crazy spell. I don't know exactly how many, a lot. Once you have too many spells in your hand, you basically go far.

So according to these characteristics of BOSS, here are two ideas for your reference. One is blue dragon hunting. Why did you choose the hunter? No followers can do harm. The first one reminds me of the heroic skills of hunters.

Mysterious code: aaecar8itaoab/4m6awcx64c+lechbgcws4c40bqak1A8ke7qaxcmui7qnpqwletagwia * This set is expensive and is not recommended for beginners. The main idea is to start with Eagle Bow, banes, Salon, Mysterious Huntress and Description, and search for the cards that can be played directly. Don't leave direct damage, don't leave spells that can't be played out. One more spell will die faster, so that you can slowly control the field and make a living. Hit him until 20 o'clock and you can start the first wave of paving the way. Note that he 10 will spit ice again, so you should control your followers, either directly kill him with the blue dragon or at least leave a follower position to protect yourself.

The second idea is weapons war. Spells and followers are to control the field, and the surface is mainly weapons. Remember to clear your scene when triggering hero skills. If it cannot be completely removed, try not to trigger it. Leave your weapons and entourage, upgrades and ovens, but not too many, just one.

Mysterious code: aaecaqcc1awqbg4csakra/8djgwrbqg7weycikwaoiwazdasznavbpaga = some points needing special attention. First, the fewer spells the better. Second, colorful dragon people have several solutions. Third, pay attention to their blood volume. Don't take drugs and send yourself away. Fourth, the cards that are not available in weapons warfare can be replaced with lava blades.

Long Mu, Arcane Method and astrid need to pay attention to the last level. When boss20 blood and 10 blood are used, the followers will become ice cubes. At the beginning, there are four ice cubes occupying four positions. When boss 20 is used for blood, it is best to have only one follower on the field except for four ice cubes, so there are two vacancies when adding one ice cube. You can beat the boss to 1 1 blood or 12 blood, and finally clear the wings of death and kill it directly in the next round. Ps.boss has the following spells, don't have too many spell cards. The landlord only brought two astral worlds, two activations and two ultimate infections. Boss cards are mainly dragons, and there are also 36 mocking and 556 stealing dragons. Finally, I wish everyone good luck. The overall situation is relatively simple ~

Long Mu was chosen because he has many followers, so he can add heroic skills. Otherwise, without entourage, he can't end the round by adding 0 heroic skills, and it would be too bad to add the opposite. Opposite is the demon card. A round of direct and simple. The second level is actually the mystery rhythm method, with fewer followers and more mysteries. You don't need to bring 12 1 or 343 to reduce the mystery fee, so it is easy to pass. It should be possible to use a secret ride, and the simplest pass is also direct. I lost two of the three levels and found that astrology was feasible, so I kept starting again and waiting for that day.

I don't buy many new cards, and I have been muddling along, not paying attention to collecting mainstream cards. Here are the simple strategies of the first three monsters. The first person to blame Lord logar? Not too strong. Cardo is a warlock attribute.

Because his blood will boil in every round of his life, it is recommended to be a warm-hearted shepherd here. It is difficult for Qing Yude to feed a monster. The configuration is as follows: the core cards are silence, heart fire as standard, thinking stealing and no face, and the matching cards are shadow sacrifice and Xiaorou. Of course, these are not necessarily required. The main thing is to survive successfully and be killed by a big monster.

This follower is only designed for the convenience of beheading, and the core cards are basically aimed at this. If the opponent plays cards and his hands don't listen, he can only be cruel and silent, otherwise he will die.

This is the weapon that will make you doubt your life.

There's another one. Saurfang, the second strange messenger of death, has only 20 blood cards, which are of warrior type.

The reason for this strange use of troops is that soldiers have many weapons. I brought most of my weapons here, and then my followers enhanced their weapons as much as possible. Because adventure mode does not limit wildness, you can bring more weapons that retreat from the environment and cards that enhance the effect of weapons. This monster is nothing too powerful. Ordinary defense can easily solve the problem and then get more weapons.

The third dead lady card is the thief's dead card. The entourage has 30 points of blood and 90 points of armor.

Because this monster's blood volume is quite thick, and each round will force our followers to reduce to one blood, it is impossible to build a monster with priests or druids, so I choose a paladin with healing skills and then cooperate with a lot of followers with healing effects. The core card is life, great happiness and no face, and it is also the style of play provided by this follower. The beheading method is basically Dafu x2 belt treatment, Dafu+faceless person+life or treatment. It should be noted that life will make it out of the injured state, and it can be attacked, but it will also be attacked, so don't use it until it is fully prepared.

It should be mentioned that the holy shield can resist the skill of reducing one blood at a time, so bringing some followers or providing shields can improve the chances of survival. If it is in the early stage, try to solve the problem.

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