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Weapon unit of StarCraft II
Different from the previous work, the attack methods of all arms have been cancelled, such as explosion, normal and impact, and instead, the weight of some armor has been added to the damage parameters of the attack icon. For example, for heavy armor, light armor, biological, mechanical, psionic and other units, the extra damage reward of unit weapons will play a corresponding role.
The types of protection of military units are more clear, first of all, the types of units themselves, that is, biology, machinery, psionics and architecture. Any unit will have one or two of the above four types. All human buildings are mechanical, and all buildings and units of different insects are biological. But consuls and spiritual buildings are neither biological nor mechanical. Creatures can be treated by worms and medical transport planes, while robots' arms and buildings can be maintained by SCV. Because SCV is both mechanical and biological, it can be maintained by SCV, and can also be treated by post-worm and medical transport aircraft. Psionic power is a strange armor attribute, which is related to the background of the story and has nothing to do with whether the unit has an energy tank or not.
Armor grade
On the basis of unit type, advanced classification is mainly reflected in volume, which is also commonly known as armor level. Armor grades are divided into light armor, heavy armor and giant armor. It is not necessary to classify the armor level at a higher level. Light weight and heavy weight will not exist in one unit at the same time. Some units, such as high templar, dark templar, consul, mothership, queen worm, bug blaster, etc. There is no advanced armor description, that is, there is no attribute armor; And all buildings must be heavily armored. Different from the previous work, the shield of Spirit no longer bears all the damage, but is calculated according to its own armor level and unit characteristics.
invisibility
Similar to the previous generation's works, all races in the game have invisibility, and the attacker can't fight back without seeing invisibility. Some invisibility abilities need to consume skills, such as people and ghosts, which consume 25 initial energy, and then slowly deduct the remaining energy. The speed of decrease is the same as that of normal increase, and they can appear at any time; However, different insects have no direct stealth units, but most ground units will drill into the ground, with the same effect as stealth. You can drill out of the ground at any time after drilling. Most units can't attack after drilling, only infiltrators and infected people can attack and move underground respectively.
Terran ghosts and ghosts will be invisible. Invisibility will consume 25 initial costs, and then slowly deduct mana. The rate of decrease is the same as that of normal increase, and they can appear at any time.
Protoss observers will be invisible during construction, but they cannot attack. Arbitrators can be invisible to their own units, but not to themselves and other arbitrators. The invisibility of the protoss has always been continuous. Although the Zerg can't be invisible, the ground units of the Zerg can drill into the ground, which is as invisible as it is, but they can't attack and move when drilling into the ground, and they will be detected by the enemy. They can drill out of the ground at any time after drilling out of the ground.
Similarly, the second generation of games also designed a large number of anti-stealth systems with reference to the previous game, such as the Lord of Aliens, human radar and so on.
Humans are new immigrants in Copluxing District. Their ancestors were colonial expeditionary forces from the earth centuries ago, rebels abandoned by the government. Survivors of the Expeditionary Force established three colonies, which later became the three central groups of mankind: the Federation, Kameroian Consortium and Youmoyan Defence Force. During the alien invasion, revolutionary leader Mensk led the army to overthrow the decadent federal government. Now, the human empire has risen from the ruins of the federal government and become a powerful force headed by head of state Aktour.
Forced to survive in the worst environment in the star region, human beings gradually adapt and become masters of survival. There is neither advanced technology in spirit nor natural divine power of alien insects. The human army consists of various mixed forces. From basic but efficient marines to fully armed combat cruise ships, human forces are active in the front line with strong armor, strong firepower and quantitative advantages. Thanks to bunkers and siege engines, human beings are more brilliant in defense.
The units produced by human barracks are all creatures, except predators, all of which are light armor; The units produced in airports and heavy factories are all mechanical units.
The units that can be used in the war are as follows: The name of the production building describes that the base camp SCV has both mechanical and biological characteristics, and the ground units with light armor, that is, engineers and farmers, can quickly repair the building, but they need resources. Engineers are the lowest-level combat troops, and they have thick armor, which is better than the resistance of workers of the other two races. The Marine Battalion is a rifleman, with light armored biological units, which can attack the air and ordinary from a distance. Stim Pack can speed up the attack and movement for a period of time, but it will consume 10 health. In addition to stimulants, marines can also upgrade riot shields to further increase their health. Predators are heavily armored biological units. Predator is a major battlefield support unit with high blood volume and medium range. They can only attack the ground, causing extra damage to heavy units and buildings. In addition to using stimulants, the predator's shock bomb can also slow down the target, but it is ineffective for giant targets. Reaper, also known as death, is a light armor biological unit. Its health is not high, but it is fast. It can climb over the cliff with its own jet backpack, causing extra damage to light armored forces. It can use KD8 bombs to destroy buildings and quickly restore health after leaving the battle. Ghost ranged can do extra damage to empty light armor biological units. Ground magic units, can launch nuclear bombs, stealth. Compared with the previous work, it has increased the EMP bomb of the shield and the stable aiming skill of the creature, but removed the mecha lock. The fire fighters of the evil fire/evil bat generation from the heavy factory are no longer regarded as infantry, but light chariots produced from the heavy factory. They have lost their doping skills and upgraded their related weapons and protection technologies to chariot weapons and chariot armor. When switching to the evil fire mode, the speed is very fast, and it is regarded as a pure mechanical unit, which can carry out linear attacks and has the ability to deform in the expansion of the heart of the swarm. The evil bat mode has both biological and mechanical characteristics, higher health, and the damage range is changed from straight line to conical jet. Ground heavy machinery units of siege engines do extra damage to heavy armor. There are two attack modes, siege mode and normal mode. The siege mode has the longest range and strong attack power, but the attack speed is slow, so this state cannot be moved, and there is an attack blind area at close range. Raytheon Raytheon is a huge biped combat robot, equipped with heavy armor of mechanical units. It is huge and has strong firepower to the ground, but weak firepower to the air, but it has additional damage to light targets. Widow Lei's Lightray Robot is an added unit in the expansion of Heart of the Swarm, which will detonate when the enemy approaches. Widow mine can use short-range vertical takeoff and landing catapult to approach the target, and then overload triggers the built-in small fusion reactor, resulting in a powerful explosion. Units have been added to the Hurricane Vanity Heritage expansion. Hurricane is a heavy armored vehicle, which can be used against air and ground. It is fierce to air-to-ground firepower and has damage weighting to heavy armor targets. After the research of electromagnetic field accelerator is completed, the harm of locking is improved. Units have been added to the Star Harbor Liberator's Vanity Heritage expansion. Similar to the previous generation of Wagray frigates, the Liberator is a heavily armored warship, which is extremely effective in dealing with a large number of air targets, such as Allosaurus, Phoenix and Viking fighters. In the defense mode, the Liberator will become a fixed ground attack platform, which can cause heavy damage to a single target. It can upgrade and enhance the trajectory and improve the effective range of the liberator's ground weapons. Viking fighter is a heavily armored mechanical unit, which moves slowly and can be deformed to attack air and ground targets. When switching to mecha mode, use green cannon, all units are not weighted; Attacks in fighter mode can cause additional damage to heavily armored targets in the air. The heavy armor mechanical units in the air of the transport aircraft move faster than the previous ones, which increases the healing skills for biological units. Like previous transport planes, troops can be airdropped to key strategic positions of the enemy. Iron crow is a light armored support force with reconnaissance capability, and can also deploy automatic machine guns and fixed-point defense target aircraft. You can also acquire missile hunting skills. Iron crow can detect invisible targets, which is fast but not lasting. Banshee is similar to the ghost fighter of the previous generation, except that A is changed to light armor. It can't be in air. It is an air tactical strike unit, which can be invisible and is good at quickly attacking enemy production lines, key units or buildings. Battleship is similar to the last one, it is a large mechanical unit, with the characteristics of "giant" and immune to some control skills; Slow speed, high blood volume, considerable damage to the air and the ground, and can fire Yamato cannons, causing great damage to the target. However, unlike the previous generation of works, this generation of battleships has the skill of jumping, which can jump to the target position within 4 seconds and will not be hurt during this period. Under the leadership of the cunning Queen Blade, alien insects decided to spread their fears to every corner of the universe and threatened to devour anything that dared to stand in their way. When alien insects first arrived in Coplu area, they all obeyed their masters, who were the perceptual center of all alien insects. The master controls the behavior of each alien insect through hierarchical perceptual transmission. Although the master's main goal is to swallow and absorb the advanced spirit, he found useful but undeveloped materials in human nature. By using the powerful human Sarah Kerrigan, Master evolved a unique creature: the Queen of Blades. When the ghost destroyed its owner when alien insects invaded Ayr, the Queen of Blade became the new owner of the swarm.
Heteroworms are a very different race from humans and souls. By infecting other races, they turn them into members of different insects. These creatures quickly and selectively evolved into ruthless killing machines, thus further consolidating the absolute dominance of exotic insects. Alien insects don't use technology to make weapons, armor or spaceships. On the contrary, different insects arm themselves effectively through biological assimilation and planned population variation. Even the buildings of different insects are actually transformed from living organs in insect nests. Different insect bases will spread bacterial blankets, which are biochemical substances that nourish and maintain insect populations. Carpets heal alien units and provide them with moving speed rewards. All alien ground units can learn diving ability. Underground units hide in the invisible ground, waiting for the right time to give the enemy a fatal blow. Some alien units can even move underground under water.
All units of different insects, including buildings, are creatures and have no mechanical properties; Different from humans and elves, all Zerg troops are mutated from "larvae" in hatcheries, which is the basic form of Zerg creatures. Description of the name Larvae Larvae can be transformed into various useful heterogeneous insect units and automatically reproduce in hatcheries (including wormholes and main nests). Manual use of queen skills can accelerate the reproduction of larvae. Larvae can't move, its armor is light. Feng Gong Light Armor is the main labor unit of the Zerg, which mainly collects resources and builds various buildings. It disappeared after it became a building. Worker bees can dive underground. Worm king, also known as Lord, host, Zerg population restriction unit, air target, heavy armor, very slow. But after evolution, it can be accelerated and upgraded to have transportation function. Different from the previous work, detecting invisibility requires an extra metamorphosis, and it also increases the skill of expelling bacterial blankets. The evolutionary form of Euglena is irreversible. Can detect underground drilling and stealth units, moving faster than the king worm; An ideal reconnaissance unit. Euglena can produce "mimetic larva" units to infiltrate enemy bases or troops, or pollute enemy buildings, temporarily preventing them from training new units or upgrading their skills. Jumping insects, commonly known as puppies, are light armor melee units with very fast speed and attack speed. As before, one larva can produce two, so the yield is huge. In the second generation game, the jumping bug has increased the ability to mutate into a blasting bug, which will explode when approaching and can attack light armor units. After doing a lot of damage, the bug is a new support unit in StarCraft II, and it is also a psionic unit. Can be in the air, hatching larvae can improve production speed. You can also restore health by raising skills or buildings. Hydralisks are light armour and faster. They are also called the Spitter Dragon, Spitter Monster and Multi-headed Monster. They are remote units and can be used in the air. After upgrading related technologies, the range and moving speed can be improved. StarCraft II initially removed the ability of hydralisks to mutate into infiltrators, but it was used again in the Vanity Heritage expansion.
Infiltrators must be buried underground to attack, and they can attack a platoon continuously, which has damage weighting for light armor units. . Cockroaches are armored and close to the ground. After getting the underground upgrade plan, they can move underground by digging claws. Its super regeneration ability makes it difficult to be eliminated, and the ground movement speed can be improved through the reorganization and upgrading scheme of collagen. In the "Void Legacy" expansion, it can be mutated into a destroyer.
Destroyers can fire corrosive bile from a long distance and attack defensive buildings, fixed units or force fields. Destroyers can also suppress fire, prevent the enemy from entering a specific area, or limit the enemy's position and guide them into a trap. The infected person is a heavily armored psychic unit and can move when diving, but you can't use mold propagation or nerve parasitism skills when diving. When you dive underground, you can release mutant creatures and attack enemy workers and buildings by surprise. Neuroparasitism enables alien players to steal and use enemy ground units. This effect is also effective for enemy workers, so that different insects can also build buildings of other races. Upgrading the disease-causing glands can give infected people more energy to use their skills during hatching. Using the mold reproduction skill can fix the enemy and cause damage. Allosaurus, also known as the flying moth, is a kind of air unit, which has a catapult effect on common air and ground attacks. But unlike the previous work, this generation of Allosaurus could not mutate into other creatures. Corrupters heavily armor air-to-air units, weigh the damage of giant targets, and can evolve into nest worm lords, attack ground units, and use corrupt skills to increase the damage suffered by enemies.
Lord Nestor can only continue to spit Nestor at ground targets, with a long range. Tunnel worm is a building unit, similar to the previous generation of worm tunnel, which can transport an unlimited number of arbitrary ground troops, but only one can be released at a time. If the wormway network and all tunnel worms are eliminated, all units in the underground network will die. Lei Shou is also known as the Mammoth. Ground heavy armor melee units, with fast attack speed, medium power and high blood volume. In the second generation game, regional ground attacks can be launched against multiple targets. Armor value can be improved by bone plate upgrade scheme, which has potential ability. As a huge unit, it can break the force field, immune coma and mind control. A heavy armor unit with no basic attack ability was added to the data expansion of the swarm host "Heart of the Swarm", and a temporary unit called locust will hatch when it escapes. The newly added heavy armor psionic unit in the Heart of Flying Snake is similar to the scorpion in the previous work. It can devour its own buildings to restore energy, release poison clouds to invalidate the damage of remote units in the range, use kidnapping skills to drag enemy units near its own troops, and use parasitic bombs to suppress other air targets. Spirit, also known as protoss, once regarded itself as the most powerful race in the universe by virtue of highly developed technology and powerful psionics, but the war with alien insects shattered this confidence. Even the most powerful warrior can't fight thousands of insects alone. This lesson is painful for spirits, because they are millennial civilizations built around core values. However, the invasion of Al by alien insects has forced Spirit to a crossroads: either accept destruction and failure, or embrace change to survive and win.
As the war with alien insects became more and more difficult, Spirit adopted new tactics and technologies, awakening many ancient weapons that had long been dusty. Spirit is never a game won by numbers. They usually use mechanical weapons of war to maintain the number of troops. Lingbing has unparalleled individual combat capability, and the combination of technology and terrible psionics makes them even more powerful on the battlefield. Nevertheless, Spirit must rely on their mobility and surprise attack tactics to strengthen its own advantages and avoid being dragged into the war of attrition. One of Spirit's greatest advantages is their fleet. All kinds of powerful warships are enough to turn any enemy into ashes.
Ghosts have a much smaller population than the other two races and can only rely on a large number of robots as soldiers. They almost never make any buildings, but use detectors to locate a coordinate on the map, and then the corresponding buildings will be transported by the Protoss space transport ship, and the detectors can start to repair another building. So this race is very efficient in building restoration.
Spirit's health is divided into two parts, SP and HP. SP will automatically recover quickly, but the total recovery is limited, not exceeding 3 times the maximum SP value. So Spirit's team consumes SP first and then H P in most attacks. Unlike humans and aliens, the military units of Spirit include some immaterial units in addition to biology and machinery.
The optional troops of Spirit in the war are as follows: Name of production building Spirit central probe description is a light unit used for building and collecting resources. Can only attack ground targets. They are automatic robots that serve the spiritual center and are responsible for collecting a lot of resources to provide power for various technical equipment in the spirit. The detector can also generate and place micro-beacons to support the transmission matrix between buildings. Through these beacons, souls can transfer their homes to pre-built buildings. Motherships are similar to the previous generation of arbiters, giant heavily armored mechanical psionic units, and only one can be deployed at a time. Motherships can attack all units on the ground and in the air, but they have no weight; The projected invisible force field can make all nearby units and buildings invisible. The group recall skill can send friendly units to the location of the mothership and use the time-space jump skill to slow down enemy units.
In addition, the mother ship can overload the crystal tower with photons and become a powerful weapon.
In the "Heart of the Swarm" expansion, the core of the aircraft carrier can be built first, and then upgraded from the core of the aircraft carrier to the aircraft carrier. The core of the mother ship has all the skills of the mother ship, but the shield and durability are much weaker. Portal fanatics, also known as Berserker and Bayonet Soldiers, are light armour biological troops. They are a powerful melee force with high durability. Different from the previous generation, the technology to improve the moving speed has been changed to the charge skill. Hunters are heavily armored mechanical units, replacing the previous generation of dragoons. It is smaller, easier to concentrate fire, and has damage weight to heavy armored units. You can use flash skills to greatly enhance your mobility. Another branch of the immortal dragoons, the heavy armor mechanical unit, can only be on the ground, but it is more powerful. It is used against heavy armor. After the Void legacy version, the original fortitude shield was removed and changed to a barrier skill to absorb certain damage. Mechanical sentry light armor is a mechanical psionic unit that can attack air and ground targets. Its force field skills can stop enemies, and its protective shield can reduce ranged damage. Sentinels can also create some illusion of troops and distract the enemy. Advanced templars, also known as lightning troopers, temples of light and light armor psionic units, can use brainstorming and feedback. Psionie ion storm is a large-scale attack spell, which will not cause damage to buildings. Feedback can do magic damage to magical troops. Players can choose to consume the lives of two holy warriors to produce consuls. Dark Templar Knight is also known as Shadow Knight, Dark Knife, Light Armor psionic unit, a permanently invisible melee assassination unit. The Dark Templar attacks the ground higher, but the attack frequency is slower. Similarly, two dark templars can be merged into consuls. Archons, also known as white balls, are huge psychic units, and their high shield values enable them to resist fierce attacks from the enemy. Can attack the ground and the sky at the same time, can attack from a distance. Its psionic shock wave can attack the air and the ground at the same time, which belongs to range killing and is harmful to biological targets.
Different from the previous generation, the consul in the war mode has no distinction between light and darkness, and the integration conditions are even more unrestricted. The light infantry units added in the Apostle's Vanity Heritage expansion can cause additional damage to light armor targets, but they cannot attack air units, which has little effect on heavy armor units. You can use the "telepathy" skill to project an invincible psionic illusion and send it to the location of the illusion in a short time. The observer of the mechanical platform is a mechanical unit with light armor, also called jingle. It is an invisible spaceship, without weapons, but with a wide field of vision, it will not be discovered. It is a good tool for reconnaissance. Players can upgrade its speed. Folding prism is an armored transport ship that can transport troops around the battlefield. It has the properties of heavy armor, machinery and psionics. You can switch to phase mode, deploy an energy field similar to a crystal tower to provide energy for buildings mentally, or use this energy field for unit jumping and building construction. In carrier and phase modes, units can be loaded or discarded. The colossus is a mechanical unit with heavy armor. It is huge and unaffected by some limited skills. It can attack the ground, has a long range and is good at destroying a large number of light units. Similar to the reaper, the colossus can climb the cliff and walk between different terrains, but because of its large size, the colossus will be attacked by empty buildings and units. The newly added heavy armor mechanical unit in the subversive "Vanity Legacy" expansion can be used to purify nova against a large number of small long-range units, causing additional damage to armor. However, when this skill is activated, the disruptor cannot move, and it can cause indiscriminate damage to friendly forces and local units. The mechanical unit of the Stargate Phoenix fighter, a light aircraft that can attack air force units. Very fast, can cause higher damage to light targets, and can use gravity beams to upgrade small enemy units. Phoenix can fire when it is moving, and enjoys a slight advantage in the strategic mobile combat environment. Anion pulse crystal improves the range of Phoenix. Aircraft carrier, a huge, heavily armored aero-mechanical unit. It has no attack power and relies on the interceptor it carries to attack. The interceptor is made by the aircraft carrier. After a normal attack on the target, it will fly back to the aircraft carrier and then attack again. Void glow ship is an armored warship that can attack air and ground targets. It is heavily armored by mechanical units. Especially good at attacking armored forces, but very fragile in front of a large number of enemies. When dealing with heavy armor units, using the calibration prism skill can cause additional damage. The light armor psychic mechanical unit added in the Heart of the Prophet expansion has many special skills, and it moves very fast, but it is easy to be destroyed. The pulse light skill enables the prophet to quickly destroy the enemy's work unit, and the apocalypse skill can be used to detect the exact position of the enemy unit for a long time; Static enchantment can trap multiple enemy units in a certain range. Storm Battleship "Heart of the Swarm" is a new unit, a giant heavy armor warship with long range and high damage, which can cause additional damage to heavy armor air units. But its own moving speed is slow.
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