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List of classification and construction conditions of the five wonders of civilization

In Civilization 5, wonders are a very special building, which can not only increase the output of the game part, but also be one of the key factors of absolute victory or defeat in some cases, so it seems that the more the better? However, if you build a wonder that makes computers particularly interested, especially when you are not strong enough, then the computer is likely to launch an attack to grab this wonder. Therefore, the construction of wonders in the game needs careful consideration.

Investigation on the classification and construction conditions of the miracle of civilization 5:

Generally speaking, as long as specific technologies are developed, most world miracles can be built, but some special miracles need certain conditions:

The bronze colossus, the Sydney Opera House and the Great Lighthouse must be built in coastal cities. To put it simply, the above miracles can only be built by immigrating to cities built by the sea. There is a sea in the city circle, but the city is not near the sea.

Machu Picchu and Neuschwanstein Castle can only be built if there are mountains in the second grid of the city (that is, you can't walk on the small map, which shows the triangular terrain).

Petra must be in or near the desert.

Besides, after the builders acquired the explosive technology, the Great Wall became invalid.

In addition, in terms of national wonders, every civilization can have a national wonder without affecting the construction of other civilizations. The more civilized the city, the higher the construction cost. Puppet cities are not included in the required number of cities. After capturing cities with national wonders in other countries, the repeated national wonders will not be retained.

Palace Palace, located in the capital, is different from other cities.

Maximus Arena, all cities need an arena. The premise of science and technology is architectural tectonics.

Winter Palace, all cities need opera houses. The premise of science and technology is architectural design.

Heroic epic, all cities need barracks. The premise is that technology is iron.

Iron works Iron works, all cities need workshops. The premise of science and technology is machinery.

National College National College, all cities need libraries. The premise of science and technology is philosophy.

National epic, all cities need monuments. The premise technology is drama and poetry.

Treasury, all cities need a market. The premise is that technology is a guild.

Oxford University Oxford University, all cities need universities. The premise of science and technology is pedagogy.

National Intelligence Agency, National Intelligence Agency, all cities need police stations. The premise technology is radio.

Templo mayor Temple, all cities need temples. The premise of science and technology is theology.

The project is not a spectacle, and each civilization/team can only build it once. After the project is completed, civilization will gain the ability of this project. The completed project does not exist in any city.

Apollo program Apollo program needs rocket technology, allowing the construction of spacecraft components and leading to the victory of science and technology.

Manhattan project Manhattan project needs atomic theory and technology, allowing the construction of atomic bombs and nuclear missiles.

Utopia project Utopia project can establish five strategy trees, even conflict strategy trees, and achieve cultural victory.

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