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How to play in 2070
"Time 2070" Mission Strategy
Era 2070 is a good game, which combines the two characteristics of simulation management and real-time strategy. Therefore, it is very different from the traditional real-time strategy game. Each of the three chapters of the game will completely inherit everything accumulated in the previous level, including funds, buildings, troops and so on. This is a double-edged sword. The advantage is that you can plan ahead. The disadvantage is that if there is a famine before, you can't play later. So, I made a spoiler-prone strategy. I don't like making mistakes because I have a serious tendency of spoilers. (Note: I know this strategy is late, and it should be used as an introduction for new friends who are going to get started from the deep sea. Besides, most of the expansion pieces still need the original version)
The first chapter:
The first level, the first level we use global trust company, referred to as industrial company. In general, it is to familiarize everyone with the feel. It is not difficult to get through the customs quickly according to the game tips. It is strongly recommended that the town center be located in the corner of the island to save land resources, because the third-level Eden Eco-technology Company will also come to our island to build a city and prepare land for them. Moreover, many important buildings will not be unlocked until the second level, so the reserved land should be prepared as long as the town meets the minimum requirements for customs clearance. There is an escort mission suggested to be completed at this level, which can be used as a practical exercise to suppress bandits in the future.
The second level, the first level, we witnessed the dam break and then the rescue. It is not difficult to follow the prompts. It is suggested that three fishing grounds and three wineries be built in this pass, because we will encounter the disaster of oil field leakage in the next pass, and these grain reserves will be very useful then. After completing the disaster relief task, our boss was fired by the chairman, and then we were promoted.
At the third level, the previous reserve land and grain reserves have come in handy at this time. Soon, the boss of Eden Eco-technology Company will drive the ark to support us. Of course, the boss of the industrial group is very unhappy. We must build a town for the employees of the island's ecological organizations so that they can help. The energy of eco-companies is very strong, and the basic power stations are all wind power stations once and for all, but the construction density should not be too high. When the number of employees exceeds 750, there will be a powerful garbage power station. However, it should be noted that garbage power plants are only efficient if they are built in densely populated areas. Ecological companies and logging yards can cut down those trees on the island before building houses, which can earn a lot of extra income. There is a hint that many industrial groups need cement for their buildings, but we can't do cement in this big chapter. Don't worry about this. There is a lot of cement on the cabinet of the chairman of the industrial group. Just exchange rich resources with him.
Fourth, before completing this level, I hope everyone has a shipyard and then build a cargo ship with the shipyard. If you are in the mood, you can build an arsenal to rebuild an armed cargo ship (assault ship). Because this level is to help the doctor of the science and technology company find the missing ark, we need to use the armed cargo ship we own and the hovercraft given to us by the CEO of the ecological company to find him and transfer to a submarine to complete the task. This level is not difficult, but it is mainly to be familiar with the different development systems of industrial and ecological companies as much as possible to lay the foundation for the future.
Chapter 2:
The first level, in fact, this level is quite difficult, and the last two levels can't be played if you are not careful. First of all, we have to choose whether to cooperate with ecological companies or industrial companies. From the beginning, I saw that the AI of the technology company named Father was very unpleasant, so I chose the industrial group, because the top warships of the industrial group were very powerful. But later I found out that I was wrong, because steel is needed to build battleships, but there is no steel at this level. Red tides will occur in the later stage of this level, and the fish in the sea can't be eaten, so there will be famine and large-scale immigration. Without residents, there will be no taxes and the economy will soon collapse. The solution is to eat a second food to support it. This is the problem. Because of this, the land of the island where we built the city is barren and there is no way to make food convenient for industrial employees. During the famine, we were simply desperate. Moreover, the technology companies used by players in this chapter are very exquisite companies. First of all, this company doesn't have any decent power generation facilities, and it is still a big user of electricity. The submerged structure looks good, but the maintenance cost is ridiculously high, and the development of science and technology requires a lot of carbon fiber. The main raw materials of carbon fiber are coal and petroleum. Coal is used by industrial groups to generate electricity, so it is naturally not rich. Choosing an ecological group will save a lot of trouble. First of all, the wind power station is once and for all, and the garbage power station is also very reliable. The food problem is easy to handle, and some people may not like it when I say this. Because rice can't grow on the island of ecological group at all, it's no use buying rice seeds from doctors. How to make sushi without rice to alleviate famine? It depends on the trading ability, and we have to find a nearby industrial group to solve the problem. The leaders of the industrial group will reduce the price of surplus rice from wine making. Buying more can solve the problem of famine. Really want to thank others. Because there is no carbon fiber at this pass, many buildings of science and technology groups cannot be built. In fact, carbon fiber can be solved. Click on your own ark. EVE, our AI secretary, will tell us that she has found a supplier who can sell us 20 tons of refined oil, but the price is really outrageous, 15000 yuan. However, it is still recommended to buy and use these refined oils as carbon fibers. Then use these carbon fibers to build coffee fields and beverage factories (Qian Duoduo bought and stored some carbon fibers). Because whether the next level can go on depends on these drinks. Don't rush to finish the task, because when you finish the penultimate task, there will be red tides and famine. Before that, the hospital must be built, because people will get sick when there is a red tide. I suggest that enough power stations should be built in advance, and enough people should save enough money and store enough food. First-class researchers (research assistants) should prepare hundreds of people to analyze the data at the beginning of the red tide, quickly clear customs and avoid the red tide disaster. In terms of architecture, whether weapons factories, shipyards, shipyards, beverage factories and coffee shops will complete the next level depends on whether these preparations are sufficient. ~
The red tide continued at the beginning of the second pass. One thing to note is that smelly fish sick because of red tide can be sold at a good price by female doctors. Expert players can consider using stinky fish to brush their money while using complementary food to support themselves. I am a rookie, so I adopt the option of developing antibiotics quickly to solve the famine. If the previous level is completed, the building I mentioned will soon complete several tasks, and antibiotics can be developed to eliminate red tides. Eliminate the red tide, the economy will be stable, and then it will be easy to say. That weird AI-Father really has a problem, so it will come in handy if we want to clean up the weapons it used to have. Immediately gather enough 150 second-level researchers to develop anti-virus software. I built two viper warships with heavy firepower to take care of that AI. Later, I learned that the firepower of the viper on the water is only 14, which is less than 20 of the assault boat. But the viper's anti-submarine is very strong, and its armor is also very thick (I have sent expensive deep-sea hunters to sea several times with cheap vipers), and it relies entirely on drones to make up for the lack of attack power. There can be no fleet loss during the attack, because we need this fleet to go to the next level. Two weeks later, I changed my strategy and built an axe fighter, because the AI defense facilities are mainly anti-guns against ships and shores, and the only air defense firepower is the self-defense system on the roof of the advanced warehouse. But the firepower of this system is really limited, which can't compare with hydrofoil. As long as two turrets near the warehouse are removed, the remaining turrets are sitting ducks.
The third level, I didn't expect that crazy AI escaped under our attack, leaving a mess. Then the chairman of the industry and ecology group will appear, and the doctor wants us to negotiate with two old friends, hoping that the three will join hands to eliminate that crazy AI, so as to avoid endless future troubles. I never thought that you two didn't take it seriously at all. If you want to convince the two, you have to go to four small islands to collect evidence. The most important thing is the two islands controlled by crazy AI in the upper left corner and the upper right corner of the map. The island in the upper left corner is the most tightly defended and the most difficult to deal with. If the last submarine is not lost, you can get the evidence quickly by sneaking in according to Eve's instructions. The island in the upper right corner is guarded by three heavy fire batteries, which has strong air defense capability. It is suggested that resources be used to find the chairman of the industrial group in exchange for the fleet. The chairman will give us two gunboats and a poisonous snake, and it should not be a problem for our fleet to break through the defense of three batteries. After collecting enough evidence, the three companies will join hands to suppress bandits.
Chapter three,
The first level, very annoying, is mainly to reduce pollutants according to the instructions of the game. It is strongly recommended that the ecological group developed to the limit at a high speed. Leave the site of the heating station in the city and wait for the third-class electricity users to appear. The hospital site should also be kept good, because there will be flu at the second level. The arsenal must be built, and two or three hydrofoils should be built for air defense because the secondary AI will send three fighters to harass us.
At the second level, industrial groups began to appear. At the first level, our former boss also came out. He jumped ship and went to the industry of the arms group. There's nothing wrong with that. Just making things slowly. The key is that the main island can't make wine, but the auxiliary island can. The trade route must be ready for this pass, and it is recommended to use the cargo ship of the ecological group with high cost performance. Although the container ships of the industrial group are tough, according to the company's tradition, they are stupid, rough and expensive. This level must unlock the super killer nuclear power plant of the industrial group. Whether the next level is superior to everything depends on this, and the nuclear fuel is properly kept. And in the game, the boss of the industrial group will let you take over the island and equipment of the former boss. Be sure to have a look after it, because computers are very fast in the hands of many buildings in infinite resources, but they will be scrapped in our hands and dismantled in time to avoid wasting money and feelings. It is suggested to prepare three vipers for this pass, because the AI submarine will meet us from time to time. With luck, the former boss's fleet will help us solve it. As for the plane, because his fleet has no anti-aircraft ships, we are the only ones coming. Both this level and the last level need to save more money, and it is difficult to avoid famine at the beginning of the fourth level. There will be a mission to rescue ships attacked by pirates. The pirate ship is a colossus-class battleship, so we must first raise a fleet strong enough to deal with her. After packing the battleship, we rescued the trapped ship. The only evidence is that our former boss did it. The boss of the industrial group was furious and ordered us to arrest him. I thought the other fleet would clash with us, but I didn't expect the task to be simple. I can take the boat to his island and click on the warehouse to occupy it. Then all I have to do is choose the bastard with the smallest perspective from the crowd. Although he will be marked by purple light, it is really hard to find. After finding this one, send it to the boss's ark, and he will wait for bad luck.
In the third and last level, we sent the former boss to prison, but the fleet of the industrial group was completely destroyed by AI. It turns out that AI's warships are equipped with super shields. There is an AI poisonous snake wandering on the map. Leave her alone. She is invincible now. Besides, after attacking her, she will chase you desperately. You'd better not make trouble. The first task is to help doctors develop electromagnetic pulse guns. First, it is necessary to prepare scientific research personnel so that the college can be built and the developed technology should be combined in the college. However, in order to promote scientific researchers, there must be functional drinks and functional foods. Coffee can be grown on the island of science and technology, but beets can only be grown on the island where uranium is produced. As for the underwater functional food, it can only produce the highland in the upper left corner, but it is exasperating that this island is just on the patrol route of AI Viper, which has anti-submarine function and can only fight guerrilla warfare. When AI's viper goes away, let the submarine quickly build the facilities and leave, because AI's ship will not attack the facilities, and then transport them away when food production is enough. Fortunately, one researcher is enough, otherwise I must be crazy to raise such a group of extravagant petty bourgeoisie. As for the submarine, I didn't build it by a technology shipyard, but bought it by Ark Express. The reason is that Ark Express only costs 5,000 yuan to buy a submarine and 3,500 yuan to build a ship, but the money converted from 10 tons of building materials and 30 tons of carbon fiber is 3,300 yuan! And the cost of building a shipyard is too high. Of course, you can only order one, and you can't build an attack submarine without a shipyard. How to choose depends on your preference. In terms of electricity, according to the requirements of the game, it is necessary to build a hydropower dam, but I choose to build two nuclear power plants and tear them down after they are developed. Of course, hydropower is spectacular. Gorgeous fans must not miss it. Note that the construction of hydropower needs a lot of authoritative values. What should I do if the authoritative values are not enough? It's simple. You can get a lot by developing a technology in the laboratory and selling it in the doctor's ark.
As for EMP guns, it is suggested to build two or three guns at a time and then install them. Also, AI will send three fighters to the Science and Technology Island for harassment in a fixed period of time. It is recommended to destroy it at the first time, otherwise it will accumulate and finally block the island. When testing EMP, be careful that EMP is a range weapon. Once activated, even our own people will flash. Therefore, it is recommended that the ship with EMP act alone against the enemy. After starting EMP, the ambush fleet will rush up and kill it, and then give it to Dr. OK.
In the fourth level, it's finally the turn of the one who got the AI. But the other side was surrounded by a powerful fleet. Fortunately, the enemy's base is close to the island that our former boss took over. It is suggested to build a repair shop there, or go home to repair it if it fails. I have prepared an unarmed submarine that can carry EMP, because it runs fast and has enough blood. Our fleet consists of three colossus battleships, the final BOSS, four anti-submarine vipers and four air defense hydrofoils. The vipers in AI's escort fleet are all equipped with invincible shields, and future battleships will also have invincible shields. The tactic is to use EMP boats as bait to attract the enemy's escort fleet, and then cover it with EMP, so that the ambush fleet can be quickly disintegrated. Don't hesitate to kill the escort fleet quickly, because the other fleet is infinite, and it will be difficult to do it quickly after a long time. I went directly to Huanglong and didn't care about branch tasks at all. Also, when you cover the final BOSS with EMP, you will find that the BOSS will not lose blood when you attack. Don't be afraid and anxious (I was in a hurry). After covering BOSS with EMP, you must first remove several batteries next to BOSS, which are very small and can only be found by zooming in. After solving all the batteries, BOSS's armor will peel off, and then concentrate on killing him Playing BOSS depends more on micromanipulation and tactics than strength.
Era 2070 Deep Sea Chinese Hard Disk Edition
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