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Civilization 5 Experience Assyrian, Venetian and Portuguese Games

In the latest expansion of Civilization 5, Brave New World, many game systems have been changed, and many new game factors and systems have been introduced to simulate the economic, political and cultural operation of the country more truly.

Experience the games of Assyria, Venice and Portugal.

Generally speaking, the new BNW has many surprises. Trade routes, world parliaments, tourism charm and ideology are all very good systems.

Trade routes, Monaco, Portugal, Venice and (Arabia) are typical trade routes, each with its own merits.

The world parliament can bribe elections, ban nuclear weapons later and impose a civilized embargo on war criminals, which will make diplomatic victory faster, especially when there are too many puppet cities for players and scientific research is greatly affected.

Tourism charm, new wonders are mostly around this aspect, but also need to conquer cultural changes, and puzzles are also very interesting. Spelling out the Louvre +8 (full aesthetic opening) is very fulfilling.

The red face caused by ideology and conflict seems to be related to the connection between business route and charm output. If you are not attractive enough, you have to give up some international business routes that make a lot of money.

Assyria

UA: Get technology in Downtown! The skills are amazing. I used to think that the technology of AI would be comparable to that of players, but now I have been beaten in the face. Puppets have long been a drag on technology. Without scientific policies, the speed of scientific research is clumsy. The UA of Assyria allows him to concentrate on offline warfare technology and rely on the lower city to drive the upper line.

UU: siege tower, the killer in the early stage, but unfortunately the features can't be upgraded and retained.

UB: Royal Library, the special effects are good, and the literary works slot is really a plus item, but it also reminds us to go downtown to grab books.

Venice

UA: The dual trade route is very good and powerful, but we must pay attention to protection and war planning. Later, the city-state will release many trade routes, and these low-income trade routes will not be linked in general civilization.

Immigrants cannot be created. Puppets can buy buildings and soldiers. On the whole, I think it is positive. Venice can make up for everything and is not short of money.

UU: galleon in Venice is near the sea, which makes this UU always useful and I don't want to talk about it.

UU: Venice is a great businessman. If it is not a good city-state, don't buy it. You can get 3600 gold by burning it after the point is finished! ! You can pay attention to those city-states that enclose natural wonders, war fronts, and a large number of soldiers and food.

Portugal

UA: the income from the price difference between commercial roads has doubled. When a wave broke out in the middle, I deleted all the caravans on the road and rebuilt the merchant ships. Later, I paid attention to ideology, and this UA made the city-state trade route very profitable.

UU: It's good to send experience and add money for ocean voyage, but it's a problem to spend a lot of hammers in the medium term. It's best to add barracks and armories, otherwise the experience is just a cloud.

Ub: VIP, this is really powerful, which directly solves the problem of medium-term smiling face resources and late-stage strategic resources, but unfortunately the technology is backward.