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How to draw lots for immigrants on the Westward Journey II
Two underground palaces, two secret pursuits, three interstellar flights, one 300-ring, seven hours and five times, the story of the ancient bamboo city.
The underground palace is actually very easy to kill. Many players like 160 call their babies back to die when they see that they are not the supreme treasure. It's not that hard. We usually kill anything we meet. People who are not sovereign treasures can basically mix the first round of women with mixed sensitivity magic. Monsters usually only make a big B in the first round. If the team doesn't have enough firepower, you should pay attention to the fact that Gu will take the lead in the ninth round, otherwise the team will die in the tenth round.
The second dungeon is even simpler, even if the team is a fire brigade, except for a funk, other collectives will attack and get used to it. If you meet the Supreme Treasure, the baby will cut it directly without dodging, so he won't take the time to look after it. A simple dungeon monster can't get blood back, but it can be done in a few rounds.
Many players don't take it, especially on the second floor. I don't know what's going on and just give up. This is the transmission of five strongholds. Each stronghold needs to open the item taskbar with a drawing axis. When you open it, the location of this floor will be displayed and the coordinates will be displayed on it. You can start drawing at the set coordinates. These five data points are randomly transmitted. Before opening the access to the third floor, you must draw these five data points according to the drawing axis on the taskbar.
Chasing the boss on the third floor in a dense environment? When the men in the team encounter fireworks, they can directly mix the person in charge of 1 with the person in charge of the last 5. The main monster doesn't need to be killed. It will escape automatically after several rounds. If men set off fireworks, other units in the team should take care of the last 1 and the last 5, and it is better to be the first round of negative sensitivity, otherwise it will be easy to mix and not be released.
If Tianxing simply mixes experience and thinks fast, it is basically in Guanghan Palace, because the experience of Tianxing in Tiangong is the simplest and the least skilled. There are also some strong kills in Guanghan Palace, and some rely on small skills. As strange as the sky, the team resented each other, beat the scarecrow and the monster opposite, and then passed the defense. Tianwei is a little monster. Basically, in the first round, the main monster and BK on both sides are left, and the team can defend after five people and babies. In the fifth round, the BK of both sides was cut collectively, and in the sixth round, the main monster would blow itself up and then continue to defend. When the main monster prompts to accumulate murderous look, the whole team can cut BK to kill themselves in the next round. Other basic kills can be passed. There are many ways to kill a high-level star, so I won't go into details.
There is no skill in the 300 ring. If it is faster than five times, cancel the first 1-3, and there will be two coordinates for the grab and the task.
The plot of Guzhucheng is 19: 15 every Saturday and Sunday. You must enter the meeting in advance. The answer to the plot can be found in Ye Zizhu's copy.
Secondly, five days a week.
Kill the tower and the center
Needless to say, it's best to take a sensitive gun and strip off your equipment and sweep it. Customs clearance will be quick. These two can kill five times a week, Saturday and Sunday.
Finally, it must be done every day.
Luoyang answered questions, overseas 100 times, solitary bamboo city 2 times, gang formation 1 time, gang solo mission 20 times, Axis draw 5 times, 300-ring Du Yuesheng, sworn mission, Saturn soul.
I chose to go abroad because I am more experienced than Xiu. Whether it is 100 times or 100 times, it is meaningless to link up the experience behind shura. Captain 15%, CC8%, dragon fight 5%, monthly card acceleration.
All kinds of lonely bamboo city raiders have been made by players. I just want to say that it is best to keep 280 per week. Why keep 280? Neighborhood can exchange 6000W characters' experience every week. After each experience, the birth order of 14 is only exchanged, and it only takes a few minutes for 6000W characters to exchange experiences for 20 times. I believe many players don't know this.
If you want experience, it is not only the daily gang team task, but also 20 orders. As long as you plug in 7 or 20, it is easy to complete, and it is not bad to increase the intimacy with your baby.
The 300-ring mobsters need players' mixed experience to refuel at Chang 'an Post Station, and then the earth star and the star soul generated by the system, such as the earth star minor grade 1- 10, which can be brushed if nothing happens. The experience is also good.
What I want to mention here is the oath mission that is easily overlooked. Three swearing relationships can be used to do swearing tasks, and draw lots to brush merits. At the beginning, in order to experience, I made a wish on the 3 rd and did it every day.
Extra upgrade
Devil's Cave, Pocket Edition.
The maximum daily experience of Moku is 6000W W W. ..
For example, the daily gang task of Pocket Edition and the task of Big Wild Goose Pagoda have given me a lot of experience, and I don't want to spend money to log in to Pocket Edition every day to gain some experience. Like the Spring Festival and festivals, the Pocket Edition will have a turntable activity. As long as you have fairy tales, you can always play the turntable. I have tested and exchanged seven or eight thousand experiences. If local tyrants play this turntable to exchange e experience, it is not a problem.
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