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Space immigration board game
In the past 50 years, humans have sent eight rovers to Mars. Except for the earliest "Mars II" that failed to land and crashed, the other seven ships have successfully landed, and three are still in working condition.
Among them, on May 15, 20265438, China sent to Mars on the rover "Zhu Rong". Later, "Zhu Rong" launched a patrol survey on the surface of Mars and sent back field photos.
On June 1 1, the National Space Administration released the first batch of scientific images, such as the panoramic view of the landing site, the Martian landform, the "China Seal" and the "group photo" taken by the Zhu Rong rover, which marked the complete success of China's first Mars exploration mission.
Zhu Rong let the world see China's powerful scientific and technological strength, and at the same time broke the monopoly of the United States in Mars exploration, which is worthy of our pride!
In the field of board games, there are also many works with the theme of Mars, including some famous masterpieces. I will introduce them to you.
I believe most board game players have heard of the name "Remodeling Mars" (also known as "Colonizing Mars"). As a classic of strategic board games, the game has been in the forefront of BGG all the year round since its release, and won numerous praises.
The background of this board game is set in the future. Players play the role of high-tech enterprise masters, and they should use government funds to take various measures to transform the red planet Mars to make it livable. Oxygen content, water environment and temperature of Mars are the three most important indicators. When all three environmental indicators meet the requirements, the game ends in this round, and the player who has contributed the most (scored the highest) to the project of transforming Mars wins.
Each round of games is mainly divided into three stages: research and development, action and production. Different companies that players choose at the beginning of the game have their own unique skills, initial materials and settings. This variable player's ability mechanism, coupled with unusually diverse resources and other settings, makes different players have different scoring strategies, which greatly improves the strategy and reopening degree of the game.
In addition, thanks to the academic background of game designer Jacob, a doctor of chemistry, colonial Mars is very particular about card design. Not only is it well balanced, but most of the cards are meticulous and rigorous, reflecting a strong scientific atmosphere, which also makes this sci-fi background board game very distinctive in theme. Although it is a typical German board game, the sense of substitution is still good.
On Mars is the work of Vital Lacerda in 2020. Complex brother's game has always been famous for its heavy strategy, complex rules, rich details and interlocking. This "On Mars" almost perfectly reflects the characteristics of complex brother-quite heavy and difficult to get started, but after deeply understanding the game, I have to sigh that this is really a masterpiece.
The background of Above Mars is somewhat similar to that of Remolding Mars. Players still work on Mars as bosses of big companies, but the actual experience is quite different. Remodeling Mars has an obvious feeling of remoulding Mars, while Above Mars focuses more on its operation and development on this particular planet.
In each round, players have to send workers to different areas and choose one of the actions of developing science and technology, building and upgrading buildings, hiring scientists, and transporting resources back to the earth. If they have enough spar resources, they can also spend two spars to perform an advanced action, which will continue to expand with the game.
It doesn't sound complicated, but the game contains a large number of resource types, various types of buildings and different technical development routes. All these elements of the game are interrelated and influence each other.
In addition, the selection of the initial point, the change of the player's action sequence, the position of the card in the placement of workers, the task setting and the conditions that trigger the end of the game are all different, so that players generally don't know what they want to do when they first come into contact with the game, and it is difficult to find a suitable development route without going through several times. Only by thoroughly understanding the game will you find that although the elements are so rich and intertwined, they are quite perfect in balance and fun.
At the same time, the gameplay mechanism and theme are also closely combined. For example, on Mars, workers need oxygen for their work, while oxygen needs plants, plants need water, making water needs electricity, and generating electricity needs workers and other resources. These designs perfectly integrate the theme setting into the gameplay, making this game rise to the height of feeling "value" and "meaning". Players who like to reformulate their game strategies should not miss it.
The First Man on Mars: The Adventures of the Red Planet is the sequel to the classic board game Robinson Crusoe: The Mystery of the Cursed Island. Players play the role of astronauts and want to cooperate in survival and adventure on Mars.
The process of the game is similar to Robinson Crusoe. But in the initial event stage, The First Man on Mars used an APP to show events, instead of randomly selecting event cards like Robinson Crusoe. Then it will go through several stages, such as testing morale, production, action, failure and cleaning up.
Players can win when they complete the script goal or mission goal, but if a player character dies or fails to reach the mission goal of a certain round, they will fail.
This game inherits the advantages of Robinson's wonderful story, strong sense of substitution and challenging. However, the independent mission goal recommended by the game is far less exciting than the battle script, and the game mechanism is more redundant and complicated than the previous one, which is not intuitive enough. Using action movies instead of action points abandons the interesting mechanism of using two action points to perform a 100% successful action in the previous work.
Although it is not as good as the last one on the whole, it is still worth playing. This board game based on Mars survival adventure is still worth playing.
Mission to mars is a classic work of Bruno Brothers, the designer of The City of Wealth in 2005. The shadow of the rich city can be seen in the rules, but the regional control mechanism has been added. In 20 15, the second edition of this game was released, and the first edition was slightly modified, which was also welcomed by players.
In the background of the game, humans have been able to come and go freely between Mars and the Earth. Players play the role of bosses of mining companies and send their astronauts to Mars to exploit rare resources before competitors. In each round of the game, the player must first hide a color card with a different action sequence and special abilities.
Next, in order, players can land on the map representing Mars when the spacecraft is fully loaded, but the resources of each landing site are kept secret at the beginning until the spacecraft officially lands.
Scores will be calculated in the fifth, eighth and final rounds. Players with more astronauts in an area will get the minerals in this area multiplied by the corresponding multiples as the final score. In addition, the task card and meeting some special conditions will also allow players to get points.
The game is full of interesting strategies and interactivity. Like the rich city, there is a feeling that it is not easy to win if you fight hard, and you will win if you don't deliberately fight. Generally speaking, it is gentle and quick to use, suitable for family games and warm-up games.
1996, the B-rated film Martians Walk Around the Earth directed by tim burton was an unexpected success. This film is often compared with the classic science fiction film Independence Day released in the same year, and won numerous awards.
This film is actually based on the card-changing game released by Topps Toys Company at 1962. Twenty years after the film was released, it was adapted into a board game of the same name, with two versions: miniature version and dice version.
The game background naturally adopts the story of the earth people against Martians in the movie. In the miniature version, on the one hand, the player plays the role of Martians destroying the earth, on the other hand, he plays the role of earth rebels who actively resist while living.
Players move and fight by activating and manipulating miniatures, and the battle result is judged by dice, which makes it easier to get started. But fighting is not the only way to solve the problem. There are many ways to score points in the game, and each side has its own tasks to complete. Combined with various plots and event cards, it is easy to play and also has a sense of substitution.
In the dice version, players all play the role of Mars invaders. Draw cards at random in each round, then announce which city to attack, then throw all ten dice with different marks, and settle according to the rules according to the results of dice throwing and the hands. Whoever is more destructive will win. Relatively speaking, this game is more difficult and easy to use, and it is suitable for innovation or as a party warm-up game.
Also based on the construction and development on Mars, Pocket Mars, as its name implies, is a sketch-level game with moderate difficulty. Generally, it takes more than ten minutes to play a game, but the game has a strong sense of mechanism and a strong strategy.
Specifically, the goal of players in the game is to transport their colonists to Mars. Because of this, players have to play cards in each round to advance this goal. But playing some cards requires resources, and placing colonists requires specific buildings. Therefore, players must first use or discard cards to obtain resources, and then use these resources to build buildings and play other cards to transport colonists.
Simply put, this game is a card-driven resource conversion game, but only the player who sends seven colonists to Mars first can win. This setting with racing mechanism makes players have to plan their own development strategies and take measures to stall their competitors.
Generally speaking, the game is lively, strategic and interesting, which makes the players constantly intrigue and talk in Kan Kan, and the interactivity is greatly improved. However, when drawing cards in turn, it will be influenced by luck elements, such as often drawing bad cards, but these luck elements are acceptable as a sketch-level game.
Finally, Zhu Rong's landing on Mars made many people interested in the rover. Among the above-mentioned board games about Mars, only a few are slightly related to the rover. In 2020, there was an unpopular board game called "Rover", which allowed players to simulate the experience of controlling the rover for Mars exploration.
In this card-driven single-player board game, players have to drill land samples, collect and upload data, stay away from danger, repair and charge the rover every day, and complete the target task in a limited number of three rounds. On the premise of looking more "scientific", it is also interesting.
Looking up at the starry sky, there are too many mysteries waiting for human beings to discover and reveal. Since ancient times, many people have dreamed of exploring deep space. Now, with the development of science and technology, mankind has taken a solid step in space exploration, not only landing on the moon, but also conducting field exploration on Mars. Maybe one day in the future, humans will really be able to roam freely in space.
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