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Civilization 5 standard speed over God level 6AI introduction
At the beginning, Stonehenge should be grabbed, and ancient relics should be eaten through sl Dafa (that is, if you save a file first, you will find it difficult to read the file after eating it, and then eat it in the next round), so as to ensure that you can eat 1 population (adding 1 point for scientific research so as to help grab Stonehenge), 3 cultures (choosing honor for the policy, in order to grab the territory for rushai in the early days of military strategists), and scouts should eat equipment and become archers, and then watch. Otherwise, the start is very unfavorable. So it depends on the luck here.
If Stonehenge is captured, you can build a warrior (if you don't capture it, please start again ...), plus the warriors who started the game and the archers who became scouts, and the militarists went to the nearest ai in rush. (I used China, and the militarists were mighty.) At this time, ai was also an axe soldier, and most of them didn't point out oligarchy, so the ai soldiers were very fragile at this time. At the same time, technology began to go straight to swordsmen after studying the calendar.
I like to point out the policy of double experience, which is very powerful. (Point out oligarchy later, it is necessary to play this 33% bonus with the gods).
The rest is expansion. Immigrants should first choose places far away from themselves, and obviously it is best to sit near luxury resources. At the same time, they should look at the terrain and build cities in some strategic places as early as possible (for example, there is only one entrance around mountains and seas). The key point of expansion is to determine the periphery first and then go back and slowly build the back garden. Don't rush to expand, because there is no way to satisfy enough, exchange luxury goods and encourage ai to fight each other. A city can be built if the satisfaction is positive. At this time, the first ai that you beat rush will probably negotiate with you, knock a sum of money (I knocked 14 yuan and 4 irons in the UK, which is very hi), and then wait until 1 rounds have passed. This time, you can directly kill ai and take many cities.
the central idea is to obtain a large number of cities by rushai, and at the same time, I am constantly paving the city and trying to solve the satisfaction problem through diplomacy. In the medium term, a large number of cities will provide more than N scientific research. Of course, it is very important to have a good map. If the location is not good, more than 1 ai will come to beat you, which is very difficult.
after the oligarchy, the policy was a little religious, and the theocracy was pointed out. At the same time, with the long sword and knights, it began to rob the Forbidden City, which was quite powerful.
with a good start, it will be easy in the middle and late stages, and your research speed is basically the same as that of ai.
If there is more money in the city, there will be more money. If there is 1k, it will be thrown at the city-state. The military-type city-state is very good. One and a half of my troops were built by the military-type city-state, which is very cool.
Attached is a power map of 29 rounds. ai also has artillery and helmets. I have mechanized infantry and rocket launchers.
The smaller map is still very important, and all kinds of resources will be evenly spread so that there will be no dissatisfaction.
However, I think it is best to have AI next to the opening, and the polis should stay away from the development road. Two axes and scouts can be added to the opening, so that all AI farmers can be brought in.
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