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Civilization 6: When will immigrants be built and when will they explode?

Compared with the long-term expansion of Civilization 5, Civilization 6 is more suitable for picking a suitable actual explosive expansion. First of all, the punishment for building a new city in Civilization 6 is very small, and Civilization 5 has a discount on technology and culture. It takes 4 to 5 points for the city to sit down. Civilization 6, on the other hand, is not only uncompromising in science, technology and culture, but also has no requirements for livability in a city with a population of/kloc-0. Therefore, the pressure of building a new city in Civilization 6 is very small, and it is affordable to open several new cities in one breath. In addition, the existence of Pioneer +50% capacity policy card also makes it suitable for centralized outbreak migration. Policy cards can only be switched for free within the round set by a municipal government, so centralized explosive migration can make better use of policies. As for when to explode immigrants, it is different from the five generations with insufficient livability. For example, in the early days of a single city, five or six capitals will easily encounter the bottleneck of insufficient livability, and the production pioneer will reduce the urban population. When the livability is not enough and the population growth is slow, this negative impact is the lowest.