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Civilization 6 Six Skills that Beginners Must See

Civilization 6 novice must see the six skills as follows:

1, the location of the holy land is very important, and the income of adjacent plots can be added to the Pantheon, and the later policy is+100%. In fact, the location of all areas is very important.

2. Industry gives priority, relying on mines and hills, while Germany relies on commerce and resources.

Commerce depends on rivers and ports. Ports depend on resources and export by gold coins. I think the wharf with more gold coins is worth paying in advance.

The theater depends on wonders, and the college depends on mountains.

5, the flat land around the city has the opportunity to hammer out miraculous effects, leaving a place appropriately. I didn't do anything in the middle and early stages except those in the sea.

6, the distance between cities is 4 or 5 square meters, luxury goods are preferred, and industrial entertainment can be fine-tuned. If the urban layout is suitable, it is no problem for a factory to cover 5 or 6.

7. Science, technology and culture that are not urgently needed in other projects can be studied in half, and the activation conditions can be automatically reached.

8. Adjust the priority of urban output. If the livability is low, turn off food output to control the population, or create immigrants to reduce the population. Buy immigrants if you need to deal with war-weariness urgently.

9. The polis looks beautiful, but it is not necessary. The last two games completely ignored the polis and only controlled 1, which seemed acceptable. For example, for luxury goods, add resources related to victory.

10, religious units can return blood near the holy land without dying casually. The defense blocked the way with missionaries and holy places, and the judge could clean up the pagans and ensure that the religion in the territory was not lost.