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Looking for a detailed introduction to all the monsters in World of Warcraft?

There are many types of monsters in World of Warcraft, and there are also many, many stories in World of Warcraft, which I am afraid I cannot play here.

The following is a brief introduction to some of the monsters in Outland:

Voidlings:

Voidlings are creatures from the twisted void that also travel through the chaotic universe. Astral travelers, they are known for their passion for collecting and trading various magic items and artifacts. Now many ethereal spirits have come to Outland in order to plunder the treasures here and steal them back to the Twisting Nether. Hollows are villains with no integrity who will stop at nothing to obtain mysterious treasures. The Void Spirits are not interested in the Burning Crusade at all, and will even kill each other for their own benefit.

Flesh Beast:

It is said that monsters are born from sleep, and those wild fantasies abandoned by reason are the breeding ground for the birth of nightmare-like creatures. For most people, the horrific scenes they encounter in their dreams do not appear in the real world, but some people are still haunted by monsters in their dreams while they are awake. Medivh summoned unconscious flesh beasts from a forbidden place to the world of Azeroth, and used them to conduct some secret experiments in the laboratory of Karazhan. Medivh is gone now, but the filthy, hungry monsters born of his nightmares remain, prowling the dark corners of Karazhan.

Animan Trolls:

Long before the rise and fall of the human kingdom, the trolls of the Amani tribe had already established a huge troll empire in the Lordaeron region. The war and hatred between the human-elven coalition and the trolls lasted for hundreds of years, until finally, they finally defeated a powerful troll army at the foot of the Alterac Mountains, and thus gave the Amani trolls a fatal blow. One blow. The troll empire never recovered, and they once again became divided tribes. But there are still some forest trolls who have survived, hiding in the northern forests for generations and lingering, telling their deep-seated hatred for the elves. During the Second Orc War, the Amani Trolls had a brief alliance with the Horde, and Zuljin was the greatest hero among the Trolls.

Gron:

Huge. One-eyed. fear. Words can no longer describe the feeling brought to the viewer by the Gronn - this kind of ogre demigod - who lives in the outer lands. Some people say that Gronn gave birth to the ogre race, but even if this rumor is true, Gronn obviously has no love for their children, and their method of ruling the ogre tribe is a ruthless and brutal iron fist. It is said that there are only seven Gorons in total in the world. Regardless of the fact, one thing that is certain is that Gorons possess unparalleled force.

The following is a brief introduction to some of the monsters in Azeroth:

Basilisk (Strangle Vale)

These powerful and beautiful creatures are part of the world of Azeroth The behemoth above. Although they have a docile temperament, when provoked, giant basilisks will fight tooth and nail to defend themselves and their nests. Basilisks gain special abilities by ingesting strange singing crystals - they can hypnotize their enemies or turn them to stone. Long-term consumption of singing crystals has also brought some side effects: Basilisk lizards gradually mutated, and mysterious crystals grew under their scales, which further enhanced their power.

Bear (Stranglevale)

These large, slow-moving beasts live in the cold lands of Khaz Modan and Northrend. Thick fur allows them to survive in this difficult environment. Bears will use their teeth to defend their territory when their territory is violated, or when they think their young are threatened. Bears' speed and strength are intimidating, and most adventurers would be wise to avoid them if possible. Those inevitable battles usually end up being interrupted by an attack by a giant bear - a larger bear that can knock opponents alive or even tear them apart with heavy blows.

Wild Boar (Elwynn Forest)

Not much is known about the wild boar, but it is similar to a pig, is small, and is an almost harmless animal.

Their smaller size means they can only be weaker opponents and pose no threat; they may be prepared for low-level players.

Swamp Beasts (Swamp of Sorrows)

These fearsome beasts may be a wild variant of the treants that have adapted to the swampy environment of Kalimdor. Blending almost perfectly into their surroundings, these slow-moving, deformed monsters use their innate ability to camouflage and brute strength to their advantage. Swamp beasts rarely attack and defend their territory unless they are provoked or have no way out.

Swamp beasts live in the swamps of Azeroth. They are rough in nature and are a bit like close relatives of tree monsters. These creatures stand taller than humans, covered in vines and decaying vegetation over time. Although not much is known about them, one thing is certain: only the strongest warriors can deal with these swamp guardians.

Defia Rogue (Twilight Forest, Westfall, Elwynn Forest)

Legend has it that the Defias Brotherhood was founded by some nobles who fought for freedom and justice. But the current Brotherhood has obviously deviated from this original intention. Their main members are thieves, bandits and mercenaries. The ultimate goal of this evil gang is to destroy all the nobles of Stormwind City, and to this end, various preparations and underground wars are being carried out in secret.

The Green Dragons (Westphalia)

The Green Dragons responded to the call of their god Jessera, the ancient green dragon, the God of Dreams, in order to defend Azeroth. Fight to prevent the world from being destroyed by the evil forces that are gradually awakening. Among the five dragon legions, the dragons all serve as ground troops. Among them, the green dragons are the troops guarding the Swamp of Sorrows. Their goddess Jese

la warned the dragons that a force With evil lurking within the Sunken Temple, these loyal servants are ready to defend the world.

Folbolg (Calidar Ashvale Forest)

Reports of the savage and cruel furbolg attacking the night elves were initially regarded as rumors, but now it has increasingly become a guard A matter of concern to the troops. It is believed that the invasion of the Burning Legion and their powerful demonic aura drove these simple and gentle furbolgs into madness. The leadership of the furbolgs was controlled by cruel militants. They hunted and killed everyone in Poplar Valley. Although the night elves and furbolgs have lived in peace for thousands of years, these crazy monsters are ready to use their fangs and claws to seize a new territory for themselves.

Ghouls (Twilight Forest)

Ghouls were once villagers; however, during the undead invasion they were transformed into what they are now by the Scourge of the Undead: the final version of the "undead" form. They're cannibalistic monsters, grotesque and murderous...the next level up from zombies. They are very good at fighting creatures, but they dare not come out during the day.

Hill Giant (Strangle Vale)

Giants are truly powerful creatures. Several times taller than ordinary characters, they look more like ancient humans waking up from their sleep. Needless to say, one giant can handle several characters. Currently, the giant has been seen holding a thick hammer. In the empty arena of Stranglethorn Valley, giants are among all kinds of strange opponents, waiting for adventurers who want to arouse the giants' fighting spirit to compete with them.

Gnolls (Westfat, Elwynn Forest, Wasteland)

Gnolls are a relatively young ethnic group in Lordaeron. Found in the Atlik Mountains and the Red Ridge Mountains and areas south of them, these hyena-like creatures are very aggressive and often like to make noises with each other. The intelligence level of jackals is the same as that of most animals, which is far behind humans. What’s more funny is that they will argue about things like: Whose shadow is bigger? Such a boring problem leads to a big fight. It is generally believed that if the gnolls stopped fighting each other and formed a united army, they would be a quite formidable race.

The gnolls distributed in the Redridge Mountains are a problem for the nearby humans and dwarves, and this trouble has become bigger and bigger recently, because the gnolls have begun to attack farms near Elwynn Forest.

Many people speculate that other forces conspire with the slow-minded Gnolls and provide them with weapons, tactical command, and magical guidance. Stormwind's leadership realized that whatever force was behind the gnolls, they posed a threat to the kingdom and must be eliminated as soon as possible.

The Golem Harvester (Westphalia)

The Golem Harvester is a machine tasked with eliminating any humans in Westphalia. No one knows where they were created, but some speculate they have something to do with goblins, while others believe the Defias band of thieves created them to scare the natives here so they could steal anything they found. Any traveler foolish enough to think of traveling through Westfall alone will find the Golem Harvester to be their nightmare.

Stone Golem (Dun Morogh)

Stone Golems are huge, abominable creatures that move like magic. They were created by the kobolds of Elwynn Forest, brought to life by the squatters' rituals. It is said that before the kobolds were enslaved, they made these golems only for the purpose of peace and self-defense, but now many kobolds are forced to continue to produce stone golems as war machines because they are afraid of being hunted.

The harpies (the desert land of Calidar, Durotar, Mogore)

The harpies have always lived in their ancient home of Stonetalon Peak. But recently they have begun to expand to other parts of the continent. These evil winged females frequently attack unsuspecting convoys and attack any travelers who enter their territory. Harpies' lairs are filled with the mutilated corpses of travelers, and these horrific lairs can be found anywhere from the barren wastelands around Durotar to the lush forests of Calidar.

Kobolds (Elwynn Forest)

Dirty, sinister-looking kobolds inhabit the cliffs and caves of the Redridge Mountains. These laid-back creatures have a keen interest in digging and burrowing. Recently, the kobolds have become slaves to the cruel gnolls. The cunning gnolls relentlessly drive the kobolds into endless toil. From the moment they were enslaved, the once docile kobolds became hostile to any race that had a say in their work.

Long-term underground life has given kobolds a natural affinity for soil, and they are able to shape mud and stone into shapes according to their own ideas. They are also good at tunnel hunting. Some kobolds can create movable stone golems and make them work for them. Although they are a highly skilled race, the kobolds are naturally weak in physique, making them more like some kind of rudimentary creatures, easily exploited and enslaved by other races.

The murlocs (Swamp of Sorrows in Westphal)

The murlocs are toad-like creatures that spend most of their time in their lairs in the swamp, using rough They use spears and daggers to hunt their prey, and they use these weapons very well. Most of their skins have obvious colors, but some are not easy to spot, because the skin of these fishmen is dark blue and black, which can easily be mixed with the colors of the swamp.

Although murlocs were only recently discovered in Lordaeron, it is recorded that they are an older species in Azeroth. Fish people have been steadily migrating from the sea to land. In order to immigrate to habitats that they could not adapt to before, they have become able to adapt to freshwater lakes and rivers. Although the murlocs live in most areas of Lordaeron, no one understands their level of intelligence because people cannot understand the guttural language of the murlocs. However, when it comes to combat, their ability to use weapons and unique fighting techniques make murlocs very dangerous to their enemies.

Ogre Wizards (Westphal Swamp of Sorrows)

These ogre wizards were originally a small group of loyal orc tribe law enforcers, and were later transformed by Gul'dan. A cunning and vicious magician. Gul'dan used the elven magic on the runestones of the Kingdom of Kaldarau in a twisted way, infusing the magical skills of the long-dead warlocks into these unsuspecting ogres.

Although once stupid and stupid, they can now unleash death magic with ease just as their lower-status ogre cousins ??can deliver fatal blows to any fool who dares to stand in their way. Ogre wizards have become particularly cunning indeed...their signature spells include Bloodthirst and the Eye of Kilrogg.

Ogre Warrior (Westphalia Swamp of Sorrows)

These ogres are huge two-headed giants who were once allies of the orcs. After the first war between man and beast, the warlock Gul'dan brought them to this continent through the portal in order to more severely suppress the internal fighting between the orc tribes. Due to the constant bickering between the two heads, the intelligence of this ogre cannot even keep up with that of a drudge. However, the incredible strength and natural toughness of the ogre warriors make them one of the most violent warrior races. one.

Velociraptor (Stranglevale)

These prehistoric animals live in World of Warcraft. They are fast, cunning, and deadly, making them dangerous predators. When you travel through jungles or lush grasslands, it's best to watch your back, because you never know when they might appear from behind and attack you!

Skeleton (Twilight Forest)

An evil creation created by the necromancer, skeletons cannot feel pain and usually fight until their bodies turn into dust on the ground. Currently, there are a large number of skeletons in northern Azeroth, which is caused by the magical plague that has lingered on the land for a long time. It's best to be alert when seeing a skeleton, as it's unlikely that there's only one skeleton, and usually its owner will be lurking nearby.

Giant Spider (Twilight Forest)

After a long period of evolution, the giant spider has become uglier, more deadly, and larger. Once upon a time, it was a wonderful thing to find a little spider somewhere weaving its first web. Now this wonderful feeling is quickly replaced by the haunting question: Where is their mother? The eggs are carefully placed in certain places by female spiders in the hope that they will be taken away by unwary travelers, so that their young offspring can have their first hot meal after birth.

Tiger (Strangle Vale)

Tiger is a ferocious big cat that often wanders in the jungle in search of food. They hunt any prey that comes their way (including humans and orcs). Although they prefer small animals such as bunnies, a hungry tiger will also attack the player. There is a rumor that has not yet been confirmed: their fur may be very useful in the game.

Tree Monster (Strangle Vale)

Tree Monster is an ancient tree infected with the magic power of the Fountain of Life. After they formed an alliance with the night elves, they played an important role in the battle between the night elves and the demons in the Second War. They are large, slow and powerful monsters that are difficult to kill. It takes several adventurers to knock down one tree monster.

The Stonejaw Troggs (Dan Morrow)

The Troggs are an ancient race. They were created by the powerful Titans to maintain the harmony of Azeroth. Unfortunately, without knowing what went wrong, the caveman became violent and moody. Instead of destroying them, the Titans imprisoned them underground beneath the mountains. Recently, the dwarves of Ironforge have been digging endlessly in order to satisfy their greedy pursuit of ore. They did not find the so-called fire elf Balrog, but released the cavemen again. After ending their underground life in small caves for thousands of years, cavemen once again stood on this continent. They are not peaceful residents.

These new creatures are designed to be the main enemies of Khaz Modan's dwarves. Different tribes of cavemen are expected to occupy different areas, including dwarven mines, caves, and snowy hills. Their presence will undoubtedly spark a racial conflict between dwarves and cavemen, so we're sure a lot of quests will stem from that.

Frostmane Trolls (Dan Morrow of Stranglethorn Vale)

These trolls of Lordaeron have experienced years of attrition wars with humans, dwarves and high elves.

The emergence of the orc tribes gave them the opportunity to form alliances with these races who had similar interests in order to avenge their many enemies. Trolls were more agile than the crude orcs, and during the Second War they fought with throwing axes.

Born as one of the ancient natives of Azeroth, the trolls have witnessed in every passing era the shrinking of the empire's territory brought about by dwarves, humans, and especially elves. Trolls have a habit of looking down on other races. They would never form an alliance unless it was profitable. The troll has long ears and nose, and two protruding fangs at the side of its mouth. They tattooed their bodies and made ornaments from their prey. The troll society is a loose federation of tribes. They worship voodoo, hold sacrificial rituals, and sometimes even cannibalize their own kind. The vast continent from Northrend to Quel'Thalas to Stranglethorn Vale is littered with traces of trolls.

Trolls (headhunters) are troll warriors who use javelins and battle axes to kill their prey. Trolls of higher status, such as witch doctors and shadow hunters, can use voodoo magic, and often use chemically amplified magic guards to support troll warriors.

Troll Berserkers (Dan Morrow of Stranglethorn Vale)

The Berserkers are the murderous sect among the trolls, focusing on destroying their hated enemies, the High Elves. After enduring countless experiments on their bodies by goblin alchemists using strange chemicals and magical potions, the berserkers gained many new abilities, giving them a constant passion for battle. Berserkers are stronger and braver than most other trolls, making them true tornadoes of death and destruction.

Wolves (Den Morogh)

Wolves are found throughout World of Warcraft. Wherever there are prey, there are wolves. Regardless of whether the prey is deer or humans, the only difference is who is easier to kill. die. Most wolves like to live in groups, but if forced by circumstances, they will kill each other. Even if you only see one wolf, it's best to be aware of your surroundings. Many adventurers have turned from hunters into prey in this deadly trap.

Half-Beast Wolf (Strangle Vale)

This wolf-like Half-Beast Wolf may be an intermediate monster. They stand as tall as a person and are as brutal as predatory hyenas. . Their visual characteristics are red eyes, large canine teeth, claws that are huge compared to their arms, and dirty habits. As you might guess, they attack with their massive claws and attempt to dismember their victims. Although the attack speed of the half-animal wolf is not high, every hit should be very painful.

This is not all, there are too many, the author can collect them slowly.