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Where are the garbage dumps in radiation 2, New California and China?

There are also two ways to find shelter 13: (1) Take over the cattle watching task of Westin's family and follow it to steal the dead paws of cattle; (2) Get the map of alcoholic Bob.

If you don't fall out with the arms dealer at the door, you can buy a lot of good weapons and equipment, so try not to conflict with the arms dealer and steal it.

Tasks that can be received from outside the city to the city:

1. Help the slaver wall find the military configuration map of the Northern California Patrol. Ask the slaver outside the gate for a job, and you'll get the job. Walls only appears in the daytime, and if he rushes into the room at night, he will be attacked. The map that Voss wants is in the secret room of the patrol headquarters in the city.

2. Help the bar merchant kill the priest. In a bar outside the city, there is a strange businessman, Xin Hao, who goes out at night and doesn't sleep during the day and asks him for a job. He will ask you to kill the priest in the church.

Stop frustrated police from blowing up the power plant. The power plant is in the upper left corner of the city. The woman standing at the door will ask you for help. It turned out that a policeman threatened to blow up the power plant with explosives. You go in with her and negotiate with the police officer. If you can tell the story of the police officer, you will find that he turned out to be a frustrated man and married a fierce wife. According to him, his wife made him cuckold, but turned right and wrong in court, got all the benefits, and now she tries her best to ruin everything for him. Now he wants to kill himself with explosives, and suddenly he feels that he has mastered the world and retaliates against her. You can tell him that this will make the world believe everything his wife says more, and at the same time convince him to stand up and face the facts bravely and give up his suicidal thoughts. After success, you can get some books as a reward by talking to a woman who asks you for help.

4. Sweep the slave traders outside the city gate. In the house under the power plant in the city. There are a group of strange people: soldiers in battle armor and super mutants. Only after asking did I know that this is an organization calling itself "Northern California Patrol", which was established to liberate slaves and specifically oppose slave traders. These are organizations where slave traders ask you to steal maps. They will, in turn, ask you to join their organization, taking the slave camp outside the liberation gate as a test of joining. Slavers are not strong and should be easy to clean up. The lock of the slave camp is controlled by the terminal. You must release all the slaves in the four cells before the mission is over. Come back and report the results to Eliza, and the mission will be over. If you choose to complete the task of slave trader, the map is on the workbench in the upper left corner of the room inside.

5. Help Dr. Henry to carry out clinical experiments. There is a medical research institute above the hospital, headed by Dr. Henry who escaped from Inkley's army. A piece of paper can be found in his cupboard, which records the detailed steps of how to assemble a robot dog. Dr. Henry is doing research on biochemical genes, trying to change the mutant genes back to the original ones. He wants you to help him find a super mutant, inject drugs into his body, and then report the experimental results. Although there are many super mutants in the broken mountain, don't try it indiscriminately, because the medicine has not been successful, and all the subjects will die. You can find a mutant in the bar outside the gate and earn an energy glove, but you may be beaten later, or you can go to Broken Mountain Prison to find a mutant because he is alone. When you come back to report the test results to Henry, he will let the robot dog next to you join your team as promised. If you continue to help him try the medicine, he will still use the robot dog as a reward.

6. A man named Jose was drinking and making trouble in a downtown bar. You can accept his challenge, but don't kill him, because he is a relative of President Tandy after all. If you kill him, you are guilty.

7. Help the pastor deliver letters. There is a mysterious religious organization in the church in the city, and that priest is the object that the businessman at the door wants you to assassinate. If you are eloquent, you may receive his task and ask you to take a letter to his headquarters in San Francisco. He claims that he can help you get rid of the evil energy in your heart. It doesn't matter anyway, so you followed him into the room. After the ceremony, the priest will say that you are AHS- 1, and the rest will be practiced by yourself.

8. The owner of the shop in the upper left of the city will introduce you to work. At 9: 00 in the morning, I can get a job to protect the cattle convoy and send it to Reading. There will be several hard battles along the way. There is a secret casino behind the boss, which is heavily guarded. If you tell your boss that you want to find a bloodless job and then pay him some money, he will give you a signal and you can go in and gamble, but nothing special happens.

9. Let Westin die in an accident. When I asked Carl, the deputy sheriff of the downtown police station, I found that Siding had done many annoying things by virtue of his status as a senator. The deputy sheriff will also talk about Westin's stroke a few years ago and now he is being treated by a doctor. Sheriff Du Man stood not far outside the police station. When you ask him about his job, you can ask three things: 15 shelter, Westin ranch, cowshed. You must get his recommendation to enter Westin's house. The sheriff will also mention that Westin was treated by a doctor because of a heart attack. I went to the hospital in the city to ask about Westin's condition and found a bottle of medicine for heart disease and a poison syringe. I want to assassinate Xiding. After the cattle watching mission, I will come back to Xiding to get rewards and experience, and then give him a tube of poison by the way. If you want to solve the international thieves' den incident, don't assassinate westernization unless you are identified as a bad person. Bob, an alcoholic under Westin's door, has the opportunity to provide you with information about the shelter 13, or it is easier to check the computer directly at the shelter 15.

10. Help Westin send the disk to the underground bunker city. This is part of this international investigation. Please refer to the chapter "Underground Bunker City".

1 1. Help Westin watch the cows. This is an important way to find shelter 13, but you have to ask sheriff Du Man to recommend it for you first. Through the force field in front of Xiding's house, you will get this boring cow-watching task when you go to work in Xiding. After wandering around the pasture for a while, two terrible talking mutants came to die. After seeing you, I muttered "Gander told us not to attack humans" and left. At this time, the message bar shows: these creatures left huge marks on the ground, so you followed them all the way into the desert (into the new green area in the upper right corner ...)

12. Get back the computer parts needed by New California and China, and get in touch with the immigrants in the shelter 15. President Tandy's office is on the right in the back area. You can talk to her through assistant Gander. She will tell you a lot about the past. This task can be solved in the shelter 15, and report the result to Tandy when you come back. See "15 Shelter" for details. You can find a floppy disk in the shelter 15, which records the size of New California and the signing fee in detail. After the shelter 15 incident, I went back to New California to show Tandy. She will tell you that only Firth at the door is suspected and ask you to give the disk to Gander, the assistant to the president, but this Firth seems to be faster and has not been caught.

13. If you want to assassinate Vice President Carlson, you must first steal the "Presidential Pass" from Presidential Assistant Gander.

Gangs (bases)

This den of thieves involves a complex international event, involving bunker city, New Reno, New California and the United States. This bandit group was funded by the Pish family in New Reno, and it was specially used to "put pressure" on the underground bunker city. The Moore who asked you to take his briefcase to Bunker City, New Reno, was actually a spy in New California. Vals outside the underground bunker gate and the sheriff Stark in the city will ask you to help find the location of this robber's lair. If you find it, they will let you report it to the first citizen. If you report to the first citizen, she will still ask you to destroy them alone!

After giving the briefcase to the bitch, New Reno will blurt out "that kid Moore", and then you will know that Moore is a spy in New California. Bishop will let you sneak into New California and then try to make Senator Westin die in an accident. This task is suspicious. According to future clues, Percy was actually employed by the United States of New California. It can only be speculated that the person who hired Percy is Westin's political enemy, but he is not the vice president (because Percy is going to kill the vice president next), so only President Tandy, or one of her people, such as the assistant to the president or the sheriff, is left to act cheaply. Then you have to sneak into the third floor of Bishop's casino, open his safe and get the floppy disk and map. You can't read this floppy disk (that is, you can't download it to Pipboy). You can guess that robbers and bitches are closely related only by the map. Please refer to the article "New Reno".

According to the map found in the safe or the unknown sign found between the underground bunker city and the broken mound, the bandits (bases) located between the underground bunker city and the broken mound can be found. Entering the underground from the underpass will trigger a battle when you get close to the people inside. But the number of robbers is large and the equipment is not too bad. Once they fight, they will go to their nest. After the battle, search this place to find three soldiers' famous brands, each with a number. There is a safe on it, which can be easily opened with the numbers on three famous brands. The most important thing in the safe is the account book, which records the pressure these robbers put on the underground bunker city every month and the financial assistance Pitty gave them. If you come by car, you must go to another exit (the hole halfway up the mountain) to pick up the car when you leave; If you find this robber's lair from bottom to top on the map of the world, you may find the hole halfway up the mountain first.

When you show Bitch's floppy disk and the account book of the robber's lair to Lina, the first citizen, she will tell you a series of big plots: the ultimate boss of the robber is the United States of New California! Because New California * * and China failed to invite bunker cities to join them, they hired Pishi from New Reno to help them carry out their activities, and Pishi's method was to hire robbers to attack bunker cities, forcing bunker cities to turn to New California * * and China for help when they were isolated. At the same time, you can also report to the first citizen that Moore is a spy in New California to help solve (or expand) this international dispute. Finally, the first citizen will ask you to take Bishop's floppy disk to New California and give Senator Weston the power to stop New California from doing such stupid things. After taking things to Westernization, Westernization promised to raise this matter in Parliament, asking you to take a disk back to the underground bunker to reassure them. This is the complete solution to this dispute.

If this international conspiracy is not detected, the bunker city and New California will still go their separate ways after customs clearance; But if this problem is solved, the bunker city will eventually join the New California Republic.