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Reflections on the explosion drama of civilization 5 religion

Blowing up shops is a classic strategic game in Civilization 5, but in many cases, if the city is built too much, it is easy to be targeted by computers, so how to control resources reasonably and do diplomacy well is a problem that players need to consider. The following is the idea of religious explosion.

Reflections on the religious explosion drama

Civilization chooses Xiao Songni, and technology knocks UU in the pottery house. After the first UU comes out, it just knocks something and starts to explode immigrants, relying on UU to step on the population to develop capital. Generally speaking, it is still possible to convey information without faith. Choose ancestor worship temple+1 culture, and then knock on the temple in different cities until the smiling face can't hold up. After entering the church, we should choose faith dialogue or funeral ceremony, follow the creed to choose food to support the world temple+1 and the chorus music temple +2 culture, strengthen the creed and choose missionaries to consume the holy order as much as possible, and if we can't grab it, we will bring the Messiah who strengthens the big fairy. These creeds are easy to get, even if they are not the first.

The idea is to completely give up buying belief buildings, rely on large and small temples to maintain belief income, and make up for the loss of maintenance fees with the extra income of large and small temples brought by the creed. After popularizing large and small temples, each city has two more cuisines and three more cultures, which is not much worse than buying stupas, and the effect is faster. Excess faith is consumed by preaching (getting the dialogue of faith) or sitting on the floor by the immortal (getting the funeral ceremony). Black technology depends on the situation. Whether to buy a great man or a building depends on what is left. There's really no choice. You can also see if the second religion brings architecture, and it is not impossible to choose+charm.