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Prince of Persia 2 introduction

A complete introduction to The Prince of Persia-The Sand of Time

English Name: Prince of Persia-Sand of Time

English name: Prince of Persia-Sand of Time

Origin of the game: USA

Publisher: Ubisoft Software

Publisher: Eurasia

Game type: ACT

Storage mode: EEPROM

Capacity specification: 64

Language: English-French-Spanish

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① Personality level

② Life value

③ Magic value

(4) Experience required for upgrading. The game is to absorb the bodies of special enemies to upgrade the level.

⑤ Attack power

⑥ Defensive ability

⑦ Number of special enemies absorbed/number of total enemies

Distribution of enemy numbers

Shooter-the simplest combat unit. The arrow he shoots can be cut off.

Swordsman-attacks when he moves.

Hammer soldier-attack with rotation, as long as he is dizzy.

Mage-Rebound or absorb its magic with a knife and then fight back.

Lancer-jump behind him and attack when he moves.

JiBing-He can only attack the ground in the early stage and jump later. When he is tired, jump over to lure him to throw up his weapon and then attack.

Axe thrower-it's not difficult to fight, just attack directly. The weapon he throws can be knocked down with one knife, and will be attacked with attributes later.

Whipple-There are two kinds of attacks, the attack from below can only be avoided, and the attack from above you have to cut his whip with a knife. After the fight, the whip is shortened until the whip is no longer shortened, and you can attack.

Azurite medal: blue copper medal

Bronze medal: bronze badge

Jade Medal: Jasper Badge

Olivine medal: Olivine badge

Onyx medal: cut agate badge

Spinel medal: Spinel badge

Tagua Medal: Silver Badge

Zircon metal: choosing stone badges

Deceleration ring: When you wear it, you can use time deceleration magic.

Frozen ring: When you wear it, you can use time to stop magic.

Map annotation: H blood room, S storage point, B BOSS, C center, N NGC room, and NS NGC switch.

Most people think that time is like a river, flowing fast in a certain direction. But they were wrong. Sit down and listen to me tell you a story you haven't heard. You and I are both sons of Salman, the Persian emperor. On the way to Assad, we passed through India. The desire for honor leads us to extinction.

Your Majesty, I am Vezi from Mahraja. I can help you take his palace if you promise to give me something in return. ...

Be familiar with the operation before you start.

A- Jump (there will be two jumps later in the game)

Type b attack. Holding down B on the body of a special enemy can absorb the body of the enemy (it can strengthen your ability, and some places are the only way to open the door of the room).

↓+A- Scroll forward

L- when using magic, time goes backwards at first, then time slows down and then stops.

R- Absorbs the enemy's magic attacks (skills can only be acquired later)

Column-Press ←→+A to move to the left and right of the column.

Hard core-after grasping, the character will make a rotation, press A to take off, and when the character turns to the top, press ←→ to change the rotation direction.

Get a dagger after the automatic plot, get the ability to go back in time, and then get the first scroll with game tips written on it.

-Well done, son! You can take that dagger as a souvenir of your first battle. As for the hourglass, it's a good gift. When we passed by Assad, we gave Sudan (the title of supreme ruler of some Islamic countries).

- ……

-Friend, I brought you a present from India! Sand of time!

Sand ... Why does it shine?

-I'm sorry, your majesty. But only the dagger of time can open the hourglass. Maybe the young prince wants to ...

Don't! Stop it!

The sands of time spread like a plague in the palaces of Sudan. Everything I touched was deformed. And I, the person who caused this disaster, was forgiven. ...

Press the switch in the upper right corner of the room and the back door will open (you will get the second scroll). After entering, it is the storage point. Standing on the altar for a while will add blood and record it. To destroy all the enemies in the room. The door opened (archers can only destroy the body). After entering the next room, you get the third scroll. There is a new mechanism that can spray flames in eight directions, but it can be destroyed with a knife. There are two exits on the right side of the room, and the lower exit leads to the blood adding point. There is a magic lamp-like thing "life potion" in front of the door. You can find it in the item column after pressing start. Can be used to supplement 100 life. After going out from the upper door, you can see a stone head that can breathe fire. If you get too close to him, he will turn around and you can't attack him directly. The only way is to "deal with a man as he deals with you", hit the fireball he vomited with a knife, and press another button after going upstairs, but this time it will jump and hit. When he entered the room on the left, he saw a lizard (B) wearing a Chinese bra. When he screams, he will attack with his tail and jump along the post to the right of the gear transmission floor to get the fourth scroll. The above prompts you to use the time reversal skill to get the badge. In addition, a room with a certain color shines on your map, indicating that there are badge fragments of the corresponding color in it. Climb the pillar on the right to get the bronze medal, leave from the left, save the disk and enter another puzzle room. Press the corresponding switch in turn according to the colors of the three lights you see (from left to right). Leave through the door in the upper right corner (you can't reach the two doors on the left now). When you go to the next room, you will find moss growing on the pillar. When you climb the post, you will slide down. There is a clay pot in the upper right of the room. After breaking, you can get the item "Sand of Time", which can be used to restore mana. After climbing from the stone pillar to the right room, you can kill an axe thrower and absorb his body. The right door opens and jumps from the stone pillar to the right table. Pressing the B key on a pile of brown rubble will restore it to a stone pillar (consuming mana). Use it to climb to the upper right room, where there is a "sand of time". After destroying all the enemies, you will come back and go out from the lower right. After saving, you will move on. When you come to the room, you have to go down now. When you see a man with a sword and shield, you will attack him continuously when he moves. After killing, it will absorb the body and there will be some purple gas. It's invisible when it's up.

It's also a fire-breathing pass, which can't be broken with guardrail protection, so you can only go there when it won't burn you, then kill an archer, get a "life pot" at the lower left, then kill an axe thrower at the right table, go through the right door, and get the fifth scroll on the platform in the upper left corner first, prompting you to press and hold the B key to recover the items (actually, you have practiced it before). Stand on the broken wood and press the B key to restore the bridge. I saw BOSS for the first time after storing it in the left storage point. This old bird can only attack it by using the magic of going back in time. Under normal circumstances, attacking it will restore your mana, and its attack method is also very simple. Only when it dives to the ground and the big bird beats it and escapes, you get the sixth scroll and the new ability "air jump" (.

-Do you know what you did? You released the sand of time!

-Who are you?

-I'm Mahraja's daughter. You stole the time dagger from my father. Come with me, we must find the hourglass!

Get the seventh scroll first, and prompt the player to change the role of the game by pressing SELECT in the lower left corner. Farah is an archer. Let her go to the right and shoot something like a pendulum, and the door on the left will open. First beat the pendulum on the right with the Farah in the next room, and then let the protagonist climb to the top of the 1 rope and jump to the left. After a few ropes and irons, he will step on the switch on the left so that he can enter the room from the right. There is a jar on the upper left platform of the right room, which contains the "antidote". The room in the upper right corner must have a complete jade medal to enter, while the door in the lower right corner only needs the player to ring the pendulum. There are two ways: using the protagonist's two jumps or letting Farah jump on the rope to shoot an arrow, and then chasing the shot arrow. In the past, the protagonist pushed the box down to the platform above the yellow switch and pressed the switch, then two people could step on the switch in front of the right door. After arriving in the room on the right, let the protagonist get a jade medal in the lower left corner and press the switch, and then let Farah press the switch in the upper right corner to shoot the pendulum. After the door is opened, he will go to a puzzle room through the blood adding point and the blood storing point respectively, and let the protagonist go to the platform with a switch on the upper left first. Then change the farad to see the color of the light below. Every time the protagonist steps on a switch, the changing light below will be fixed. After pressing the switch in the order of green-red-green-yellow, he will pass through the door on the right. After entering, let the protagonist step on the yellow switch on the right, and Farah will go to the left to find the shooting pendulum. After that, two people will step on a red switch, and the doors on the upper right and left will open (the blood adding point is on the left, and the wooden door on the lower right will have power to attack). Go to the next room and let the protagonist push the box in the upper left corner and press the green switch. Step on one of them and give Farah the one on the right. After the door at the top left is opened, the protagonist will be separated from Farah for a while. In Room ①, get 8 lower reels and deceleration rings (you can use deceleration magic after equipping the item bar). Use the time drop magic to avoid the right gear and go out (set a question, you can pass without this magic). In room ②, you need to eliminate three fire-spitting stone heads while avoiding equipment. When you get to Room ③, go through the lower left door, push the box downstairs, let Farah stand on it and jump up to clap the pendulum, and then the platform with thorns on the left can pass. Back to the room ③ I saw two posts with seesaw function on the right. After two people stand on it, let Farah jump to the right first. The protagonist can also jump up and step on the back door of the switch by himself, and put on the pendulum in the middle and lower floors after arriving in the next room. Among them, the middle and lower levels need the protagonist to push the box to help Farah, and the middle level has a second jade medal. In the left room, let the protagonist go down the rope first, then push the box to the right and press the yellow switch, climb the post to the left, step on another yellow switch, and then switch to Farah to step on the third yellow switch in the left (the lower left room is the blood adding point, and there is "the sand of time" in the right room), and after reaching the right, he saw the seesaw column, but this time only the protagonist's two jumps can go up, and the upper right room is the storage point and BOSS. The exit at the lower right is guarded by a fire-breathing stone head (because the game design is not rigorous enough, you should have stepped on the BOSS to get through here, but as long as you stand on the left side of the table and hit the fireball back, it will be enough to destroy the stone statue). This time, the BOSS is still the big bird, but it has some more sprint and thunder skills. After the defeat, Big Bird escaped again and got the ninth volume. Press the R key to absorb the enemy's magic and wield a knife.

After entering the room, kill a guy with a sword and shield, and then quickly leave the room on the right side of the runway after gaining stealth ability. Then, when you reach the 10 scroll, you will be prompted to hold down the top while standing on the protruding horizontal edge to keep balance. After climbing to the right, an iron bar can help you go upstairs. However, with the current ability, I can only take a "life potion" and leave. When you come down from the post, you will see a new enemy on the left. He will beat the ground with a halberd. But they are all scary tricks. When he is tired of playing, he will throw the halberd up when he jumps, so that he can attack him. Go to the right and kill a tiger with a rotten belly. Go up through the iron fence (there is a jar with "the sand of time" on the right), climb down from the post and move forward again with the protruding cross blade. You will get the 1 1 scroll on the way, and you will meet new enemies when you reach the opposite side. He floated in the air and released magic. If he attacks physically, he will move away instantly. Only by playing your own magic can you hurt it (directly using the back of the knife to cut or absorb the counterattack). When he got to the room on the left and came down from the first pillar, there was a follower on the right. You can use it to reach the platform on the left. First, kill the spearmen on the left. The method is simple. When he does something, jump behind him and attack him. There is an olivine badge on the right, and then leave through the middle door on the right. After saving, destroy all enemies in the next room (2 tigers, 1 archer, 1 spearman), get the 12 scroll in the left middle of the room, and then get the freezing ring in the middle of the room. You can stop using the time of your equipment in the goods column, so that you can pass through the platform with thorns on the left (there is a fragment of the second olivine badge in the upper right corner of the room). Go straight to the room on the left and go all the way to the exit on the upper left (if you have the courage, you can try to jump directly from the chain of 1 to the iron bar below, and the badge fragments in the room can only be obtained if you can push the wall later). After adding blood to the right, you come to a room with three exits, and there is an "antidote" on the left in the middle. The upper left room needs a complete olivine badge to enter, and the upper right room is the storage point. From the lower right corner to the next door, you will encounter a new problem. When you press the yellow switch, you will hear three notes, and then ring the pendulum (center-left-right) on them in sequence. When you get to the next door, you go to the right, to the chain, to the left of the platform, to get the middle fragment of the azurite medal, and then press the B key to restore it on the right stone pillar fragment. Because the room on the lower right will receive the azurite badge, you have to take the exit on the upper right first. Enter the room where many people have been trapped, kill the fire-breathing head at the bottom first, and then climb up. The left and right platforms have two heads. The one on the left doesn't spit fire. You must attack it with a knife to absorb the fireball spit out by the right head. You can only enter the room on the left next door with NGC (guess ... but don't miss the guy with the halberd at the door), and there is a blood adding point on the upper right. After replenishment, you can leave from the lower right exit (there is a "Golden Sands Capital" at the door. There are many prominent horizontal edges when you enter the door. Ignore them. Go straight down and get the bottom fragment of the blue copper mine badge, and then save it in the upper right room and type BOSS. BOSS used fireballs and poison bombs to attack this time. Fireballs will explode after being hit by large and medium-sized ones, so it is best to avoid them. The poison bomb should be broken before landing, otherwise the poison gas will be released and will not flash. After the victory, the BOSS flashes again, and the protagonist gets 13 scrolls and walls.

After saving, look at the whip hand to the right. Pay attention to the way he attacks. Go up when you're done. There is a swordsman in the upper right corner. It will flash behind you and attack, and then leave through the door on the right. Carefully avoid the second gear first, and then kill 1 whip hand+1 spearman. Then the right door opens (there is a "life potion" on the upper left platform). The next room is like. Dodge all the way to the left and right, and get the metal fragments of zircon in the upper right corner to leave from the left, or eliminate the work of three flamethrowers, but this time the last two should stand on the left and right tables and move up and down respectively, and then leave from the right with iron bars. After saving, ring the doorbell in the familiar listening room and press right-left-middle to leave. Go to the room on the right, jump to the right with an iron bar to get the upper fragments of the right spinel medal, then climb the column and leave from the right exit. As soon as I entered the door, I met a new enemy, something like a tree monster, which moved slowly but would be chaotic when fighting (the direction control was reversed). After climbing down from the chain, you can get the "antidote" on the right, destroy all enemies in the room, leave from the lower right, and enter the next room after saving. The first time I met a hammer soldier in the room, I saw that you would swing the hammer forward, but after all, he was an old man (he had a white beard), and he would feel dizzy after turning for a long time. When he stops, he can attack. Then he went to the upper right, took half of the stone-picking badge, left through the lower right door, entered the room and came down from the post. After that, he killed the two heads that spit magic balls on the right strut, then got the last part of the stone pick badge-the middle part, and then killed the left head. There are 1 mage and 1 "life potion" in the middle of the next room, and there is a whip hand in the lower right corner. When finished, leave from the lower right exit, enter the room where the stone pick badge will be opened, enter and kill all enemies in the room and leave from the right. Jump over several platforms first, and when you walk to the right, you will see a box. Push it down and use it to jump onto the stone pillar on the left (actually, the simple way is to walk directly from the platform), get it in the middle of the spinel badge in the lower right corner of the room, and then kill a hammer soldier in the upper left corner and leave. Kill a mage on the left next door, and there will be a dark blue gas on the ground. When you walk up, there will be notes on your head and the background music will change. When you walk to the left, you will see a colorful platform. Under normal circumstances, the red one has thorns and the green one is safe, but you are in the opposite state now. When you walk in front of it, you will leave from the upper right corner. There is a place in this room where there are three spikes. 1 Quick gear. It is suggested to stop the past with time, and then go to the room in the upper right corner to save the BOSS. This time, almost all the skills that Big Bird used before were used. After the victory, the guy finally died. The protagonist got the 65438 scroll and the ability to push the wall, came out and took the lower fragments of the spinel badge and left (except for some maps separated from Farah before, you can start collecting some badges and enemies that you didn't have before, but it is recommended to carry out the plot first.

There is a new mechanical device in the room, a wooden stake with iron thorns, but it is not difficult to avoid. After destroying the enemy in the room, leave from the right exit. After knocking down the hammer soldiers in the room, find the upper fragments of the onyx medal to the left, then jump over a stake to the right and rush to the wall to climb the rope, killing the axe thrower at the left door and leaving. After entering the next room to kill the mage (it will summon the tree monster), stand in the dark blue air. Before the spell ends, go straight from the red platform on the left, but notice that the last platform is green. You should wait until the spell disappears before jumping over. After striking the pendulum, the door on the left side opened, and there was a middle fragment of an agate badge in the upper left corner of the left room. Then you leave through the door in the upper right corner. There are three stone heads in the room, and the one upstairs doesn't spit fire when he enters the door. Only by absorbing the magic of the right head can you hit him, and then go away, and then move on after you finish writing and saving. After destroying the axe throwers and hammer soldiers in the room, the exit in the lower right corner will be opened (there is a "sand of time" at the lower left of the NGC door), and the upper left corner of the next room will leave from the right after getting the agate fragments. There is a swordsman in the upper left corner of the room. After killing him, he will gain stealth ability and go out from the right door before his ability disappears. Go to the right and left of the right door to get the upper part of the Tagua Medal, then destroy the enemies that can be absorbed in the room, leave from the upper right (the lower right is a wooden door, but it doesn't lead to the center), then go to the next door to destroy all the enemies and turn right. There is a "life pot" in the lower left corner of the room. After you get it, destroy the enemies in the room and leave from the right. Get the silver badge below the wooden door on the right. After leaving from the upper left exit, it is necessary to attack the door at the upper left corner of the left ventricle, and to reach that door, it is necessary to restore the fragments of the bridge below. After leaving from the top right, you will see a guy like a sword soldier. After being knocked down, he will come back to life and attack you with his bare hands. After destroying all the enemies, the door will open.

-No ... No. ...

-That girl doesn't matter anymore. Give me the dagger and I will give you eternal life.

-Eternal life ... When the person I love dies, I am cursed? I would rather die.

BOSS will be very busy, but the color of the fireball sent by the real mage is different from others. You can directly attack the BOSS or rebound his magic. After being hit, BOSS will send out locking magic to chase you harmoniously. Once locked, it will send out a series of fireballs to attack you. After defeating BOSS, you can get the final scroll. Press and hold the B key to attack Xu Li.

I defeated the enemy with my courage, but there is no doubt about it. I can dye the desert red with the blood of the enemy, but I can't save a dead life.

-Who are you? Where did it come from?

People always feel that time is like a river, flowing rapidly in a certain direction. They are wrong. Sit down and listen to me tell you a story you haven't heard.

-Your story is interesting ... but unbelievable.

-You have to trust me! I travel through time to remind you that your son Vezi is a traitor. He is desperate for the hourglass. He will betray you and destroy all of us.

-What an incredible lie. Instead, I have a simpler story. A Persian soldier sneaked into Mahraja's daughter's bedroom on the eve of the war and was killed by me.

Xu Li breaks the wooden door in front of you and enters the center. The exit on the upper right leads to the last BOSS, and the others lead to various scenes respectively. Now you can start collecting your badges and enemies. After that, you can come back and fight BOSS. This time, the BOSS will use magic to protect himself. The way to open the protective layer is to use the same color magic he issued (the BOSS is not a fool, and his protective layer will change color later). Use BOSS to attack for a fixed time (hitting him with its magic is more harmful), and then BOSS will fly to the middle and summon some men from the left and right. After killing his men, he will return to the right wing, and so on until the final victory.

-It's true. He is a traitor.

This is the time dagger stolen from your father. Keep it well.

-Thank you. But tell me ... why did you make up such a ridiculous story? Do you really think I would believe that the Persian army would attack my father's palace?

-No, but it's really a good story, isn't it?

-Wait! You haven't told me your name!

Restore life

Restore mana

Safety of red platform under special conditions

hide

Intermediate memory

BUG picture