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What does the characteristic area in Civilization 6 mean?

The "characteristic area" in Civilization 6 refers to the area that can only be unlocked when the population reaches a certain number.

Characteristic areas include: barracks, colleges, holy places, industrial areas, theater squares, airports and docks. It should be noted that when the urban population reaches "1/3/5/710/13/17", players can only build corresponding characteristic areas. If the population is not up to standard, they will find that the icons of characteristic areas are gray and cannot be built.

Extended data

Several typical fields in Civilization 6:

1, theater

In fact, the value of the theater is really low, the adjacent bonus is low, the cost performance is not as good as that of the monument, and there is the policy of elite politics (metropolitan area+1 culture). Let's calculate the value of immigrants again. Suppose there are 200 hammers in the theater. If 200 hammers are combined with the policy of +50% immigration capacity, 300 hammers of immigrants can be created.

2. Military camp

Barracks provide general points, and with the blessing of military polis, units are built with hammers. Soldiers, immigrants, workers and businessmen all get bonuses. The building of the barracks is 80 hammers+1 hammer, arsenal 175 hammer and military academy 355 hammers +3 hammers. It takes 80T, 87.5T, 1 18T to recover the cost.

3. Industrial Zone

According to the progress of normal apprenticeship, there are about 200 hammers in the industrial zone. According to the minimum bonus of +3 in the industrial zone, it takes 66.7T to return the capital. But in most cases, we are all under construction with a hammer, plus the industrial zone, and we can return to our original cost without 66.7T t. The proportion of buildings we build is much larger than that of units, so the productivity increased in industrial areas is stronger than that brought by military camps.

Baidu Encyclopedia-Civilization 6