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Beginner's Guide to "Civilization 5" 8 Difficulty (deity)
Civilization V: Deity Level Newcomer's Guide
Let me start by saying that this is my first time playing a Civilization series game. I played 6 games in one ***, and last night I played 300 rounds of deity. Difficulty Victory, see the screenshot. I am mainly interested in the strategy of this game and the research on technology, population, economy, and productivity factors in the game, so I will write down the general strategy for everyone to share.
***Game Conditions
Difficulty: deity /World Type: Earth/ Map Size: Minimum / Time Progress: Fastest
Additional Options: Spawn Point Completely random civilization type: China under Wu Zetian.
Seven Steps to glory: a path of steel and gunpowder
1. Fertile land
Land is often the first important factor in this game, because land The type affects: various resources, the population that can be supported, financial income, and productivity (I was born in Africa, and after building a farm on the land in the capital before there were chemical fertilizers, there was only 1 food/tile, which made me have to expand quickly so that Important cities were built on more fertile soil).
*What is fertile land?
Generally speaking, land that only provides 1 food means it can only feed 1 population = no value, last choice; 1 food 1 gold coin = 1 population Supports +1 happy consumption; 1 food, 1 gold coin, 1 productivity = slight advantage; 2 food + 1 or more gold coins + X productivity = supports expansion and provides additional productivity in addition to happy consumption = can be given priority. Here we introduce the concept of happy consumption, because population growth will reduce the happiness of the population, and the happiness/maintenance of buildings that increase happiness are not greater than 1. This means that luxury resources cannot be used to increase happiness. , an income of at least 1 gold coin can avoid the happiness-1 effect caused by population expansion.
*How to improve the land?
In the early stages of the game, I think supporting population expansion on land with resources is the first choice, so in Ancient Era, technology The direction should be to upgrade based on the resources closest to you first.
When the resource land has a population distribution, I think the simple way is to look at which lands the population is distributed in the default mode, and give priority to strengthening these lands. The strengthening here needs to take into account the later development. For example, more food can support the differentiation of professional workers in the city, and more productivity and money always bring benefits. It should be noted that among several improvements, farms only provide food (at any time), and trading stations After choosing free thought, an additional 2 technologies will be provided. Mines can only be built in places with mountains, while sawmills can provide 1 productivity without destroying the land. In some cases, improvement will have certain changes. In short, we should avoid the environment Maximize land income without destruction!
*how the tiles shape your city?Urban construction
We usually encounter the following situation: some cities are rich in food but lack economy and productivity ;There is no population in the highly productive land!
City construction requires too much consideration. A city is often not based on the buildings it is built on, but the surrounding land that shapes the city. Construction! To put it simply, cities with sufficient food expand quickly. In order to avoid the vicious consequences of their expansion (no economic, productivity, and technology are provided, but happy consumption is very high!), the population needs to be distributed to specializations as quickly as possible. Go up and enter temples, workshops, and markets to make up for the waste of population. Farms need to be built on highly productive land to allow mines to start working sooner.
In short, a city with sufficient food can bring culture, technology, but the productivity may be average at best; while a city with strong productivity and an average population can provide high productivity, which means more Workers' units and the army, this kind of city needs to be careful about low productivity and famine caused by insufficient happiness during wartime! Although average cities are stable, they lack adjustability, and cities with relatively specialized development need to be supplemented. construction, so as to avoid replacement on the operating land when special circumstances occur.
2. Modernization and Civilization Technology and Civilization
The calendar enables people to grow crops, the guide brings hope to the navigation industry, the casting of steel can influence the survival of a nation, electricity and Steam engines are the pioneers of the industrial revolution, and technology has brought about the biggest changes in games!
*Ancient Era
In this period, I believe that the direction of technology should take priority over development, which is mainly reflected in technology Resources should be supported first, and the second is to develop iron smelting technology as soon as possible! Iron smelting has brought about major changes in weapons. The emergence of steel in the early cold weapon wars will make your neighbors very disappointed! Failure to seize steel resources early means that you must Attacking with cavalry in open terrain, siege will be very difficult!
*Classical and Medieval
As your early development and war progresses, you and another player in the game Or before two superpowers go to war, you need to have a good army. The difference between long sword man and musket man can be made up by level, but having a group of good long-range troops (Zhuge crossbows, or even cannons!) is the key to your victory! Gunpowder Why are technologies characterized by weapons such as technology and explosive technology independent in the game? Because these technologies only have too great an impact in a single aspect. Imagine you use a cannon to attack a pair of people holding daggers on the top of a mountain. Fire away. Allow your army to replace new weapons early, as this accelerates global unification.
*Industrial Era and Modern Era (Gunpowder Era): we really don't know what the future holds?
The emergence of long-range armies and advanced infantry in the later eras is the most important Important! Secondly, when the main strategy needs to be transformed into science victory, the Apollo project must be completed as soon as possible! The ones who can sustain these two eras must be you and your enemies!
*Future Era
Atom power: I am the alpha and omega, I am the beginning and the end of all things.
The development of science and technology mainly relies on the scientific research and development capabilities provided by cities. The only tiles that can have an impact are jungles, and Universities must be built first, so cities in places with more jungle tiles can consider building universities first. Upgrading technology is effective everywhere, so there is no need to worry about the inconveniences caused by higher science values ??in remote cities. Science The change in value does not seem to be very obvious when the game time process is set to the fastest. This is just not easy to detect. For the same research and development, if one round can be reduced due to the improvement of scientific value, then your other technology research and development at the same level will It will also save a round. In this way, the accumulated time you save on the research and development of three levels of parallel technology is enough to allow you to lead the development of a new era of technology. Sometimes this is very fatal! It should be noted that technology The research and development process is completely round-robin. Your excess scientific output will not be accumulated into the research and development of another technology, but the cumulative increase is slow and effective!
3. War, war never changes otherwise , if you don't see the changes you won't see it again.
Strategy is a simple topic, divided into the following steps:
1) Establish in your capital The barracks allow the first batch of sword men to have a level advantage. When choosing to upgrade, you must take into account the terrain where you are going to fight.
2) Build a group of long-range troops before the emergence of steel-making technology, so that after the emergence of steel swords, you can quickly upgrade to crossbowmen and Zhuge Crossbows for defense and attrition warfare.
3) Steel swords can fight against musketeers who have just appeared within a period of time, so it is very important for cannons to enter the battlefield early at this time.
4) Before going to war with the nearest superpower, you must annex at least 1 or 2 CITY-STATE, which is a city-state, or they are all your allies; or at least you have conquered another civilization 's capital.
After starting a war with a superpower, you mainly use the high mountain terrain to defend and consume. Try to occupy a city built next to the mountain that is relatively close to you. This will make it easier for long-range troops to consume the opponent. When you find that the miracle buildings built by the opponent are more and more When there are fewer and fewer, it means that the opponent has begun to decline due to using all productivity to build an army. At this time, use cannons to weaken the city defense and use fast-moving cavalry to occupy the city! When upgrading long-range troops, the impact of +1 range is often greater than the damage. +250%, give priority to upgrading the range. Long-range troops need good vision. At this time, your extra workers will come in handy. They are temporary workers in the scouts! Long-range troops must absolutely avoid being on plain terrain without protection. Advance!
5) Always pay attention to your neighbors, especially those who have exchanged open-border treaties. If they start deploying combat units and urban expansion around you, war is inevitable! In addition, CITY- If STATE is an ally of an enemy country, don't worry. As long as you don't endanger their territory, they won't attack easily. It is necessary to retain at least one or two allies to prevent other civilizations from winning by UN voting! It is best to liberate a few small countries, so as to obtain both resources and support.
6) When there are only you and another superpower left in the game, it is often the beginning of a war of attrition. You need to use high-level long-range troops to continuously consume. The advancement speed will be very slow, but it consumes the opponent. is the most important, because it allows the other party to invest all its productivity in war, rather than science victory or culture victory.
7) Policy support. My policy strategy is generally to support choosing Honor + 2 times combat experience + the appearance of a general before starting an expansion war with swordsmen. This is absolute for wars before the Middle Ages. Advantage! After the battle begins, Chinese civilization will generate generals very quickly due to the special effects of Sun Tzu's Art of War. At this time, a general can be assigned to the remaining troops, which can be used to start the golden age at the right time! Only after the industrial age can you have the opportunity to choose Autocratic (autocracy) policy, so the only policy that supports war in the early stage is Honor. Generally speaking, upgrading the army is more effective and saves gold coins than buying the army, so try to protect your combat units and upgrade them (I have nearly 10 combat units that are at least alive 200 rounds).
***The final advance!
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