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What regime is recommended for the attribute and strong collocation of moral regime in Star?

Conquest stream: extreme materialism+collective dictatorship. The military empire is extremely materialistic, and technology is changing with each passing day. This kind of player expanded from the beginning, killing whoever he saw, and all aliens were not enslaved, but directly killed (because they were not extreme groups, enslaved aliens reduced national happiness and simply gave up. )。 Be a qualified space plague and kill wherever you fight.

Advantages: fast start-up, fast site expansion, easy resource occupation, especially sour and refreshing.

Disadvantages: the population is only native, too small, resources are tight, foreign trade collapses, and diplomatic maintenance should be paid attention to. Of course, those who are confident that they can choose the world can ignore diplomacy.

The flow of heaven: extreme idealism+autocratic theocracy. This is more contrary to the last one. Technology thieves are slow, but they can enslave people who are not in power plants and scientific research facilities and let them increase production and reduce consumption. Theocracy+extreme idealism can easily pile slaves to 80 or even 90+ happiness. No matter what kind of aliens are caught, we should enslave them and let them enjoy the pleasure of being slaves in the glory of heaven. (Note: If the collective is randomly selected, there may be a wonderful scene in which slaves are happier than civilians. I don't want to be a civilian. No, I have to be a slave. . . )

Advantages: gray is always rich, gray is always happy and not rebellious.

Disadvantages: technology is often slow. Of course, you at least have psionic technology, and "psionic leap" is indispensable.

People stir up trouble: idealists+pacifists stir up death and accumulate happiness, and the population grows extremely fast. The immigrants who leave quickly occupy the planet and make the well-off society happy, so the output of resources also increases, which is a harmony. However, this school takes the route of alliance victory and cannot fight. Although it has money and a fleet, it is better to be the guardian of the people. It is impossible to expand by force, and the punishment of declaring war is too scary. . .

Advantages: In a happy environment, happy people peacefully develop the surrounding planets, serve as the chairman of the Interstellar Association without pressure, and win with teacups.

Disadvantages: play as a farming game and die in battle. . .