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Star actual combat skill experience
1. Greek alphabet aliens can wait to get together (5 kinds? ) study together to minimize the impact on colonial ships. The same is true for other events, but many of them need scientific research boats and are difficult to coordinate.
2. Apart from the main star, population is actually useless. Roughly speaking, the return rate of space mines is higher than that of planet development. The early colonial star was mainly used for enclosure and as a pot for carrying the outpost of the capital of the star area. Basically, the dominant population grew up and battleships rode across the street.
3. Inferring from 2, in fact, ethnic characteristics are of little use, mainly concentrated in the early stage, which is convenient for snowballing at first, so no matter how you mix, just add energy and metal as much as possible, food is not very important, as long as it can maintain the growth of+1.
In fact, colonial stars should not give priority to food. The population is consumed by research, so it's no problem to just use the population of 1 to run naked. Only when the star field is relatively stable and scientific research has begun to take shape, it is worth considering developing some resource-rich planets. Similarly, the land cleared by colonial technology is also used to grow eggs. In a word, there is no way out of farming, unless you want to play tricks such as the princes' cheating. ...
If you insist that colonial stars are useful, that is, you can build airports to build ships, calculate resource consumption and focus on development, and shipbuilding does not need population, so even a well-located planet can save 200 prestige, so why not?
6. The main star is the only planet worthy of building a house, giving priority to energy, because the metal must rely on space mines, but the initial energy can be built on the main star, especially on the land around the administrative center. The basic routine is to build a power plant on the premise of ensuring food, and add another hub when the hub comes out.
7. Inferred from 6, the characteristics of adding energy are all good things, and frugality and individualism, including adding happiness, can improve the productivity of the main star.
8. In the single-player game, the archon drew the following picture, metal+10%, prestige+1, and he is a great god. In the early days, there were many colonial outposts. Only by laying a good foundation can we qualify for the wave.
9. Too many colonial stars were thrown into the stellar region. We are playing games, not being played by games.
10. Throw it into the star zone and you can build a boat and team up.
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