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Sword and Home Terran Raiders
A brief statement
In the setting of sword and homeland, Terran is the starting race of all people. Although many people will slowly change their races to choose witches, dwarves and new raccoons in the middle period, Terran as a religion is actually no worse than any race.
Second, the initial hero choice.
According to my personal opinion, it is ok to choose Andre or Avalon as the first hero. (Note that if Andre is selected, the novice story will be sent to Avalon; Choose Avalon's novice story to send to Avril Ramona Lavigne; Choose Avril Ramona Lavigne as a novice, because what we really value is Avalon, the leader of the Terran. Secondly, whether you want Avril Ramona Lavigne or Andre depends on your personal needs.
Avalon skill summary: Arrow Rain (initiative), attack speed bonus, archer call (1 initiative), archer specialization, humanoid arms specialization, natural leader (extra troops and population bonus).
Andre's skill summary: jump chop (initiative), firm but gentle chop, shortened time of serious injury, blade storm (1 initiative), spontaneous recovery and self-injury promotion.
Avril Ramona Lavigne's skill summary: small-scale freezing (1 active), normal attack probability freezing, large-scale freezing (3 active), ice wall (1 active), magic bonus, active skill can be cast twice.
As for the specific skill details, you can find them in official website -Data, which contains the introduction of the whole hero.
Three heroes add some ideas.
When it comes to heroic skills, all heroic skills are cooled in battle, so I think it is very low to allocate too many skill points to active skills. It is recommended to give priority to aura and arms bonus skills.
Avalon Skills Plus Raiders: Personally recommend Terran players to give priority to archer specialization, intensive training and natural leaders. Those with many skills can learn the charge horn.
Andre's skills are supplemented by some introductions: This hero belongs to a single soldier, and his core play is to jump to the back of his opponent, and then release the blade storm to defeat the troops in the back of his opponent if he can survive. Therefore, it is suggested to give priority to choosing the son of the hero to get higher damage; Capable players can order additional blade storms.
Avril Ramona Lavigne's skills are supplemented with some raiders: the roles that individuals have explored are actually more auxiliary, two field control skills and an ice wall for battlefield division (used to protect the back row and resist the knight's charge, but 1 is good), so all skills are only 1, and the later points are snowstorms and talented wizards.
Vera's skill points: Vera, as a nurse hero of Terran, has a high value of each skill, so there are two ways to add points. First: active therapy line, point therapy, magic barrier, strong therapy, the gift of the sun god. This kind of play can effectively maintain the blood line of the team in the battle and improve the ability to continue fighting. The disadvantage is that it consumes a lot of magic. Second, taking the auxiliary route and focusing on the priest's specialization and saving lives can effectively improve the blood volume and output of the crispy priest and reduce the death rate of non-local combat (it is mentioned here that Elena also has the skill of saving lives, and both heroes can increase the injury rate from 70% to 86% in the later period).
Leo adds some raiders: Terran Crusaders (to put it bluntly, swordsmen) recommend swordsmen's specialization, Crusader's shield, and several other skills at 1 level. Those who have the ability can join the Leo Summoning Dafa Sect to summon swordsmen.
Elena added some raiders: the Terran Princess, the head of der rosenkavalier, the representative of Yan value, and Avalon's sister (I just wanted to write a few free Terran heroes, but considering Elena's great role in Terran, I wrote it anyway. Elena also plays in two ways. The first knight summons stream: the main points of knight summons and knight specialization can directly throw the knight in the back row of the enemy and explode instantly after the war. Second, the auxiliary flow: the main points of knight specialization, life-saving and magic anti-halo, improve knight damage and casualty rate, and the whole army's magic resistance (like the poison of lich spider and the general attack of lich skeleton are all magic damage).
Introduction of four arms and priority selection of science and technology
Overview of terran arms: gunner, swordsman, archer, knight, priest, trebuchet.
Marine (technology priority: ★★★ ★) Introduction: Bronze is unnecessary. Let's take a look at the introduction of the silver marine first.
Sword and home soldiers
Restrain cavalry and large giant units. It is clear that throwing javelin once before the war will cause damage and dizziness. As for the golden halberd soldiers, they are roughly the same, except that they have a passive nature that can be absolutely defended when they suffer great damage.
Sword and halberd
Introduction of swordsman (technical priority: ★★★★ ★): Terran's frontal meat shield arms, silver long swordsmen and golden heavy swordsmen can effectively resist long-range physical damage, and the morale of golden heavy swordsmen will not collapse, that is to say, they will not escape, but will fight to the death. Others are directly on the picture.
Sword and swordsman
Sword and home heavy swordsman
Archers (priority: ★★★★★ ★) Introduction: The core output arms of Terran continue to export. There is nothing to say. The initial range of silver archers increased by 3, technology increased by 2 and gold increased by 2, so the subversive range of gold archers was as high as 8. Personally, I think the importance of range can make people put archers in the back row and priests in the middle, so that archers and priests will not be strangled by each other's heroic range skills.
Sword and family archer
Sword and family sharpshooter
Reasonable blood volume is not as good as output capacity.
Introduction of Knight (technology priority: ★★★★★ ★): Terran's iconic weapon attack with high blood volume. The opening charge is very suitable for tearing apart the opponent's front line formation. As a large unit, it causes extra damage to small units. The disadvantage is that they have no protection skills, and they are pinned down by Kardel Sharpeye and the Lich Master. Continue with the above picture
Sword and family heavy cavalry
The introduction tells us directly that the knight is the backbone of Terran qwq, and the golden knight is a mad dog when fighting.
Sword and the Royal Cavalry
Pastor (technology priority: ★★★★ ★) Introduction: With the addition of technology, the monotherapy of silver priest can be accompanied by detoxification and 3 seconds exemption, and the group therapy of high-ranking gold priest can be accompanied by detoxification and 7 seconds exemption. However, like archers, it is brittle and medium-grade, and general attack belongs to magic damage. Other explanations in the above picture.
Sword and Family Pastor
Sword and Family High Priest
Early stage: Because most people can jump directly to the silver soldiers in the later public beta, the human players in the army are probably 2 swordsmen, 1 spearmen, 2-3 silver archers, 2-3 silver priests and 2-3 heavy knights. Then in the early stage, Avalon's single-band and double-team soldiers were given priority to brush to 10, and the natural leader was pointed out.
Core skills, so that ordinary low-war relics can only go to Avalon, eliminating the consumption of physical agents. Just train other heroes on average. The talent points on the field map should be given priority to Avalon, and the Force should be given priority to Andre or not. Save them for Leo later. The magic point is recommended to vera, and the endurance point is the same as the strength point. Brush resources
Priority is given to rare resources and advanced maps in ruins, as well as wild monsters with physical strength and magical potions. If resources are insufficient, priority will be given to the War College. But don't fight more, just enough, for fear of being robbed. Let's take a look at the awards of the War College. The source of other resources is domestic gold mines.
These folk suggestions still need some time.
Jianhejia
If you escort honestly, you will lose 6700 ordinary resources or 10 rare points and 10 honor points if you are robbed. Local tyrants are free, and the second is to open cans with trade union elders and rob them after the defenders are finished. The robbery system of this game can rob 8~ 14% of the plunderable resources of the opponent at most once. Suggest robbing it.
Only go to the front row of the 2 nd to 3 rd teams, and everything else is remote (not much explanation). Secondly, when we talk about opening a map, the further we open the map, the more scary it is, but it is actually worthwhile, because there are many rare resources or gold coins in the wild map, and holy water and wood can be directly picked up. If the gold coins are not enough to open the map, you can find senior players in the trade union to play.
Map where the owner is at home, and avoid opening the map blindly. In addition, when playing boss, heroes and heavy knights are actually the most suitable as meat shields, because people are less bloody and not afraid of aoe damage from boss; Then archers and priests followed in the back row. For advanced boss (green dragon, red dragon, blue dragon, golden dragon, black dragon), you should be skilled in using boss.
Mechanism consumption of priority attack trebuchet.
It is also very important that the Chinese are in a weak period, because they are afraid of the group poison damage of lich spiders, and the anti-damage ability of heavy swordsmen is not as good as that of dwarf mecha. Therefore, in addition to the daily relics and resource mines, Terran should be cautious in the mid-term duel.
Guarding the city: the silver archers must be placed around 12 team, and then the silver swordsmen.
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