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"Civilization 6" Russian Polar Island Battle Report

Island Battle Report (1)

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"Civilization 6" Have you ever played the map of the polar island? Is winter a very different effect? Today, I bring you the report of "Civilization 6" on the Russian polar island. See how this player plays Russian polar regions. Don't miss it if you want to know. Let's have a look.

First of all, the coastal permafrost, because permafrost can't grow food, originated from Russia, Britain, Egypt and Norway. It's hard for other civilizations to follow suit, right?

However, there are two fish in Beijing, so the basic food is there and you can still play.

Immigrants sat down on the coast, triggering Eureka in the fishing industry.

The terrain of the stone above the map is a cliff, which means that the sea is directly above the stone, so it is very possible to map the island. We need to decide our future development according to the terrain where we were born.

Select Russian permafrost+1 and+1.

The Pantheon chooses the light of the polar regions and takes the religious route.

And I chose a line navigation technology to quickly find out the surrounding situation. The route from the island went in two completely different directions from the beginning of the game.

People who are used to throwing stones start.

Regarding what the first unit will build, personally, the best choice is to have a talent scout. The sooner you explore the surrounding environment, the sooner you can make a strategic plan. If the scouts can find the polis before others, it will be of great benefit to the early development.

However, because this bureau was born near the polar regions, it is an unruly place to enter the wasteland, and the extremely low area is a high-risk area for barbarian activities, so I chose a stone-throwing soldier to protect the bottom. In case of brush near barbarian camp, 1 throwing stones+1 stick is the best way to deal with it. If my first stone-thrower can't stop Rush, the barbarian has no brains to brush the cavalry, then I will condemn Sidmel and gg.

Direct flights of science and technology, because frozen soil can not be used for farming, and there are no food resources such as wheat and rice, then I think it is most important to accumulate food quickly and increase population.

In the early stage, without luxury resources, the population can rise to 4 without the problem of livability, and whales themselves are luxury resources, so such a start will not lack livability, just a population.

In the second round, bonzi went to the Woods on the road and confirmed that it was a map of island opening.

Then cancel the construction of the stone-throwing soldiers and replace them with production workers. This island is too small, and there are no horse resources nearby. If barbarians are born, bonzi can come and destroy them at the first time, so there is no need for stone-throwing soldiers, so production workers can develop seafood resources!

Because of the screenshots before and after, it seems that the talent scout has a round? But it doesn't have much impact.

Bonzi had nothing else to do, so he explored the surrounding area along the coast. First, he looked at the terrain and decided on the future exploration direction of the naval forces.

Second, look at what seafood resources are nearby.