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Looking for a detailed beginner’s guide to Civilization 5
1. Generally speaking, the more popular strategy is to quickly leave the national university in a single city. This can ensure the speed of smiley faces, technology and city construction. After most of the miracles are obtained, culture and technology will win. It can be completed successfully.
2. According to my experience, there are different strategies for dealing with AI at each level. Taking level 6 Emperor difficulty as an example, AI has an obvious advantage. At the beginning, the principle is to save your life and sprint with all your strength. Technology and luxury goods are exchanged for money to sign technology agreements. The smiley face has to rely on policies to maintain it. After developing artillery, you can attack the opponent before the rise of AI. Artillery can attack cities and protect your home. Wait until your troops are upgraded to modern times. For infantry, the opponent's points that were quickly defeated before AI launched the atomic bomb fell back to the bottom. In the later stage, the battles were basically high-tech. There were no troops visible on the ground. They were all rockets, hidden bombs, missiles, and nuclear weapons flying around. After you bought all the city-states, That means diplomatic victory, overthrowing all Ai capitals, and conquering victory.
3. Of course, it also depends on what type of map you choose, resource distribution, etc. Here are some examples: I usually use the Pangu map (that is, all AI is on one continent, surrounded by Small island), high sea level (this way the land area becomes smaller and the living space becomes narrower), resources are scarce (that’s exciting, and resources are guaranteed to be exclusive), violent wilds (you can feel it, come up and be surrounded by 6 wilds in the capital) Taste, I don’t recommend you choose), there are no prehistoric ruins (so as not to be unfair)
In such a start, the immigrants first sit down and save, because the resources cannot be seen until the corresponding technology comes out, so from the start When you open the city, you can consider emigration. Monuments appear first in the capital. If you open prehistoric relics, you can immediately produce scouts to rob the relics. If not, build buildings that add culture first to ensure the rapid expansion of the capital, use technology to make pottery, and explore the surrounding areas of the stick, aiming to get 2 points of the city.
4. After the capital monument, there is a stick immediately. Many people recreate the scouts. The purpose is to start the city-state's 30 gold and AI territory for further strategy. I usually don't do this. Recreating the stick is to deal with crazy Ono. , otherwise the capital will be surrounded.
5. At this time, look at the resources around the capital. If it is dyes and spices, then the technology is calendar. If it is gold, silver and marble, then stonework. If it is near the sea and there are pearls and fish, you can also use navigation. But it’s relatively late, so it’s safer to start with mining, masonry, and calendar.
6. The purpose is to grab the Stone Circle Miracle and the Pyramid Miracle, so as to ensure that there is more culture, big projects and a small number of workers to build quickly. This is the basic positioning for the start. If the land area is small, sell luxury goods and immediately buy immigrants to build a city to ensure 3 big cities
7. The most important development in Civilization 5 is technology + funding + culture. If you are ahead in technology, you can produce advanced arms. With more money, you can buy what you want, including buildings, units, happiness and culture (spend money to buy cultural city-states in exchange for alliances)
8. Try to open a branch city along the river, and trade along the river. Station, and then try to collect luxury resources, sell them to AI for money, establish trade routes, and grab miracles and buildings that increase output value (such as Machu Picchu, markets, banks, stock exchanges)
9. At the same time The AI ??defrauds money before starting the war, selling all resources to it, and at the same time, the income in each round is exchanged for the opponent's total value. In this way, the trade agreement is canceled as soon as the war starts, but the money is already yours.
10. Except for those units with appreciation potential and high experience value, the rest can be sent to city-states and can be disbanded.
. Choose corresponding policies, such as trade. type, which can increase city income.
11. There is also a more shameless way to make money, which is the infamous "city reselling method": conquer an AI city and immediately sell it to another AI. If you are lucky, you can sell it for several thousand and the other AI will own it. 30 rounds of luxury.
12. Technology: It is difficult to take the lead in peace. It is necessary to provoke AI to communicate with each other and promptly attack those fast-growing AIs, such as Persia and France. It is necessary to sign technology agreements and build those growing technologies. buildings, universities, public universities, etc.
If you don’t grab a big library (in fact, I don’t think it’s necessary), then cities with a large population must pay attention to scientific and technological buildings. As for policy choices, there is no need to deliberately look for policies to increase science and technology. Then the comparison will appear. Late, it costs culture points
13. Production capacity: There is absolutely no need to adjust it through policy, because no matter what policy, it must be related to your country’s development level. You are alone on a small island and you can drive so many The policy is wasted,
14. Remember what a certain official said: food basically relies on the sea (maritime city-states), and production capacity basically depends on buying (I have always emphasized the return of funds, the purpose is to use money to buy everything) Fighting basically relies on squatting (don't rush to penetrate the enemy, but take a position to eliminate the enemy's physical strength), and victory basically relies on city-states (all city-states must be recruited with all their strength, they are your good helpers in culture, technology, and military)
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