Job Recruitment Website - Immigration policy - Conditions for using the general awakening immigration order

Conditions for using the general awakening immigration order

Condition 1: The city hall level is greater than or equal to 16.

Condition 2: There are enough immigration orders.

Condition 3: The player does not belong to any league.

Condition 4: All the marching queues of the player are free.

Condition 5: The player's city and troops are not in battle.

Condition 6: The resources in the city cannot exceed the upper limit of warehouse protection.

Condition 7: The target kingdom must be established for more than 90 days.

If you want to immigrate successfully, the above seven conditions are indispensable, which is also the fundamental reason why you can't immigrate easily, that is, one of the conditions is not met.

Background setting

Awakening of All Families creates a battlefield that players have never seen before-the legendary leaders of the world gather here, and Cao Cao, Caesar, Yuan Yijing and Frederick meet in this huge and real sandbox world and gather under the command of the consul.

As a hero's consul, players set out from a corner of the map to explore the fog of war and assemble the alliance army; With the growth of strength, players will join the alliance in the holy land, divide the territory according to the fortress, and dominate one side; When the fog disappears, the whole world appears, and a huge war chess game appears in front of us, surrounded by strong enemies, or United or conquered.

In the game, players can choose 1 1 civilization, and need to build and upgrade their own cities, produce resources, research and develop technologies, and manufacture troops to make their fighting capacity stronger. Players can launch a one-on-one fight against the enemy and compete for resources, or they can rally the power of the alliance to launch a rally attack on the enemy.

Role setting

commander in chief

There are four types of commanders in the game Awakening of All Nationalities: legendary, epic, elite and excellent commander. There are more than 40 commanders with different personalities for players to choose from. Each commander-in-chief will have five unique skills and different talents for players to choose from, and different types of commanders will have their own modeling actions. Players can collect various commanders from the game, form their own troops to fight, fight wild, collect and participate in various activities. The commander in chief of each unit is 1, and the main unit is 1. Players can adjust their units according to the characteristics of the commander in chief. Players can collect the corresponding commander-in-chief statues to summon various commanders to use. The way to obtain the commander-in-chief can be obtained through system gift, treasure chest extraction and participation in various activities. Players can collect various starlight statues to promote their favorite commanders. Commander in chief has the lowest star 1 and the highest star is 6.

Commander skill

Each commander-in-chief has five skills, and each skill has different characteristics. Among them, the first skill is active skill; 2, 3, and 4 skills need to command a senior star to unlock; The fifth skill belongs to the commander-in-chief awakening skill. Players need to use the commander-in-chief avatar to upgrade all the first four skills to full level before unlocking them. In the battle, the active skills of the commander-in-chief have their own exclusive release animation, and there is restraint between skills, which makes the battlefield environment more complicated and intense.

(armed) services

There are four different types of arms in the game, namely infantry, Gong Bing, cavalry and siege troops. Each arm has five different arms, and with the improvement of the level of arms, it will have stronger basic attributes.

In terms of moving speed, the order is riding, bowing, walking and driving. Therefore, when using infantry in the game, players should avoid flying kites through the opposite Gong Bing, otherwise even if there is more blood, it will be easily consumed and killed.

In terms of load, according to the order of heavy load, it is car, walking, bow and riding in turn. Loads are usually used to develop resources. If players want to get enough resources, they must ensure that they carry enough siege units.

There is a mutual containment relationship between the arms, in which the infantry contains the cavalry; Gong Bing restrained the infantry and the cavalry restrained Gong Bing; The siege units restrained the wall defense, but were restrained by infantry, Gong Bing and cavalry.