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How to play island tycoon 6 media spectacle stream?

Many players of "Island Tycoon 6" overturned when they entered a new era, and some even reported that the 6M economy went bankrupt after entering a new era. In fact, the operation of the new era should be separated from the operation of the old era. Let's take a look at how to play the media spectacle stream of "Island Tycoon 6" to prevent the new generation from turning over.

Island tycoon 6 media spectacle stream sharing

General feeling

1, this generation of games is more intensive than explosive: insufficient supporting facilities/unreasonable layout of facilities/low education level will lead to the new population can not be linked to the new economy, and the result is not worth the candle.

Therefore, it is necessary to control the immigrant population in the early stage.

2. Factions directly affect happiness, and the later, the more factions there are. Every citizen is an entity with multiple facts, so if it is not balanced when constructing/promulgating laws/meeting requirements, the support rate will explode and even money may be spent.

3. The added value and "efficiency" (profitability) of industry are directly linked to the times. Equivalent to one book, two books and three technologies in War3:

Grade I: R rum, L leather, P wood.

Grade II: C cigars, Ca cans, w weapons, Cr cream, s shipbuilding (p), t cloth.

Grade III: J jewelry, P plastic, Ch chocolate, F furniture (P), L+, S+

Level 4: Pa Pharmaceutical, Ju Juice, F Fashion (T+/L), P+

The same industry has different profitability because of different times (on the one hand, there are opportunities for efficient upgrading, on the other hand, there are fewer trade contracts in backward industries). Therefore, the profitability of industries in different times is also very different. Therefore, when an industry comes to an end and falls behind, it is necessary to consider decisive industrial transformation. The simplest example is that cigars should be sold instead of tobacco during World War II.

Media guidance mode

Capitalism-militarism-environmentalism-intellectualism

Reason:

Capitalism: collect lunch fees in the early stage and use the office to earn money from the rich in the later stage;

Militarism: atheism, completely exempt from the requirement of building churches. Admit the problem of faith in your speech, but don't correct it. From then on, laws that only reduce religious goodwill can be opened at will.

Environmentalism: Even under the eco-efficient constitution, there is no need to worry about pollution. So * * field is basically saved.

Wisdom: I just think conservatives are stupid, so I choose the opposite.

Build a complete idea

Residential areas are as circular as possible, and most of them are built in the form of settlements (in the early stage, newspapers were used as the center to build settlements; Medium-term radio station; Evening TV tower)

Every era depends on the media to ensure that the number of opposition forces is in ten digits before it can enter the next era. (Achieving this is related to wonders) If it is not so chaotic, the support rate will never be low. (quite a tribute 1984' s speech in the game)

Industrial route

As mentioned above, the industrial chain of wood-shipbuilding/furniture is the longest, which is worth developing in modern times. (corn plastic+wooden furniture) can start the oil plastic industry in the Cold War and directly transform the modern oil pharmaceutical industry.

There is basically no need to grow cocoa, coffee, cotton, crocodiles and sheep in the early stage: you can only earn a little money from raw materials for a long time.

Intensive farming mode does not need to worry about employment.

Modern farms can be directly hydroponic, and the agricultural area is reduced by 75%)

spectacle

The first one (with an extremely strange name, built like a small park): factions will have no diehard supporters and will be more neutral. Therefore, the media control ability is greatly improved.

Second, the Eiffel Tower: Radio and television can be broadcast in the whole region; We can make use of the media in different regions to conduct cross-promotion, which will improve the efficiency. At the same time, you can also make money through paid channels. As long as the planning is good, even with a population of 600, pay TV can earn 300+/ month.

Third and fourth: as long as you don't add immigrants, you are free. (because immigration will bring diehard supporters of the facts)

PS。 There is a great feeling (which is also the interesting place of this game) that the developed upgrade method/building is not necessarily good.

Taking building upgrading as an example, if the shipyard was upgraded during the Cold War, coal+iron ore-steel mills would have to be redeveloped; Or the aluminum industry. It has an impact on the overall construction layout: during the world war, coal used only for power generation may be in short supply; However, the location of aluminum ore was uncertain in the early stage.

Intensive cultivation means not to expand blindly: every new era needs to check the income of each building (mainly the direct demolition of the loss of income last month). (For example, since the beginning of the Cold War, grocery stores, circuses, bars, etc. ) Houses that are unoccupied also need to be cleaned in time. In fact, the harm of shanty towns is far less than vacant houses: a large number of vacant houses will seriously drag down the economy.