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How do the stars manage the star zone?

"Stars" is an action adventure game, mainly based on galaxies, and players should explore in this game. In this game, many players are asking how the stars manage the board. Then the following deep space high play will share the analysis strategy of the star management method for players. Let's have a look.

How to manage the star area among stars

First, the Star Zone is the territory managed by AI, and its authority is lower than that of the municipality directly under the Central Government, so it cannot enjoy the resources directly under its jurisdiction. The resources here mainly refer to strategic resources, so if there are buildings using strategic resources in the star area, please assign the origin to the star area together.

Second, the autonomous region can make use of the redundant strategic resources in the star area, so as long as the strategic resources are sufficient, please feel free to build special buildings in the autonomous region.

Third: the energy and minerals in the Star Zone are handed over to the imperial central government at the tax rate every month, with the highest tax rate of 75%, but the scientific research sites are not in this case, so setting the Star Zone as a scientific research site can pay attention to curbing the coffers in the Star Zone to the maximum extent-of course, you must replenish energy and minerals to the Star Zone from time to time.

Fourth: three to four, according to the characteristics of the star zone, please boldly allocate the scientific research galaxies to the star zone when setting the star zone, so that the energy is maintained in the star zone, the income is yours, and there is no shortage of ore in the later stage. Therefore, the galaxies mined on the map should also be included in the star zone. Those with energy should consider the maintenance cost of the facilities themselves in the galaxy, so as to decide whether to be included in the star zone.

Fifth, there are some key points in the self-demolition of buildings in the Star Zone, especially for many players who cut their hands (that is, they just colonized or conquered a place and assigned it to the Star Zone), because the logic of the Star Zone AI is that if the population is not satisfied, the hydroponic base will be bombed, and it will choose whether to respect the ground grid and build relatively important productive buildings according to the instructions of the players after the population is full, so if you limit the dead star zone to self-demolition, don't demolish a place.

Sixth, the disorderly migration of residents in the star area is related to the chaos of slaves and AI in the star area. If you don't want to get stuck in the later period, try to allocate colonial stars with similar management to the star area. The management here means that the population is full, the food is surplus (single digits), and then the basic buildings have rough houses, slaves are enslaved, and the rest are upgraded. After such a colonial star is handed over to the Star Zone, the Star Zone will only be upgraded, and it is best to ban immigration.

Seventh: When it comes to cards, N-card players should set their own options under the N-card control panel, which is very effective if adjusted properly. My GTX460, i5 750 2.67GHZ cpu was configured six years ago. It's crazy and difficult to play for 200 years, and it can't be stuck or played.

Stellaris integrated full DLC collector's edition v 1.6. 1.