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How do novices play around the world?
List of notes for novices
First of all, Marginal World is a colonial simulator game. Players issue various orders to your newly established colony from the perspective of God, so that the children in the colony can work for a better life. So what players need to do is to reasonably arrange the priorities of all kinds of work and make detailed plans for production, defense, attack and trade; At the same time, be careful of all kinds of random harmful events.
Such as toxic dust and volcanic eruption. We must also do a good job in resisting the attacks of hostile factions in advance, arrange defensive positions in advance, manufacture weapons and armor, and hoard food and medicine.
There are three narrators in the original, namely "storytellers", who create all kinds of random events for the colonies; They are Cassandra, Phoebe and Randy. Among them, Sister Ka is a classic narrator, and the difficulty of the event increases with the event, which is also relatively mild; Phoebe is a gentle narrator, which increases the interval of harmful events and is suitable for sprouting new choices.
Randy is a difficult narrator, who led to the destruction of many player colonies. Various events are irregular and challenging.
There are also two plot modes: one is the normal mode, which is the mode that S/L Dafa relies on, and players can access the game anytime and anywhere; The other is hardcore mode, which can only be saved when the player exits the game, and cannot be read during the game.
In the original game, after selecting the script and narration, you can see the related options for creating the world: map seed, global coverage, overall rainfall, overall temperature and population density (new) settings. Map seed is similar to the archive of game world, as long as the input seeds are consistent, the generated world is also consistent; Global coverage refers to the land area of a planet.
At present, colonies can only be built on land, not on "insurmountable" terrain (there are MODs that can be forced to build); The total rainfall and total temperature determine the frequency of rain and snow weather and the global proportion (ice cover, ice cover area/desert, extreme desert area); Population density is a new setting in 1. 1 version.
If the player drives to the maximum and the difficulty is the highest, then the high wealth base will be hit by the cpu when attacked by the tribe, that is, the computer will heat up sharply and get stuck seriously.
After the parameters such as seeds are determined, a sphere will be generated, which contains squares of various colors, many yellow, green and red triangles, purple and blue huts, and red pirate marks (if you buy Empire dlc, there will be pale yellow Roman column sites); These marks mean the bases of other factions, and players can trade with friendly factions or attack hostile factions.
Then the block shows the terrain, for example, yellow indicates desert or extreme desert, which is hot during the day, cold at night and less rainfall; Players can click on any square at will to choose the landing point.
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