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Civilization 6 how to establish religion and create conditions for religion

First of all, a standard game can only create five religions. After these five religions were created, none of them can be created by any action.

On this premise, the first method is to build Stonehenge, after which a great prophet will automatically acquire and use it to create religion. This is usually the fastest way.

The second method is to accumulate the number of great prophets, generally through the establishment of holy places and religious facilities in the holy places, with miracles such as Oracle or some municipal policies. On the great man recruitment page, you can see the accumulation of great prophet points of each player. The first player who accumulates enough can recruit a great prophet, and the rest will continue to accumulate. Until all religions are established.

Method 3: Choose Arabia to play the game. When other players create a fourth religion, Arabia will get a fifth one by itself.

Stonehenge:

Need astrology, need 180 hammer. The terrain near the stone needs a flat ground.

After this spectacle was broken, a great prophet was born. +2 beliefs per round.

The only valuable and wasteful ancient wonders, except for the wonder cancer such as pioneer difficulty, are not recommended above prince difficulty.

The first city that wants to play religious victory is the holy land. Hammer the holy land first, then go to the temple. Basically, it can be said that teaching is stable. Then this spectacle basically only has the welfare of 2 beliefs per round, so there is no need to waste it on this spectacle. The first immigrant only needs 80 hammers. I can only imagine how much the hammer has to sacrifice.

Holy places, temples and Stonehenge are all in astrology. Only holy places can reach temples, and only temples can produce missionaries.

Simple steps: Holy Land → Temple, Stonehenge → Holy Land → Temple.