Job Recruitment Website - Immigration policy - The moral regime attribute of stars and the recommendation of strong collocation
The moral regime attribute of stars and the recommendation of strong collocation
A fanatical militarist
Army damage +20%, happy war+10%
Militarism: military injury+10%, happy war +5%
1. After the declaration of war, the level of happiness increased a lot. It's great to find a retarded computer to declare war next to you and add happiness to yourself.
2. I wonder if there will be more declarations of war.
3. Meteor Event+10% Happy
Fanaticism and xenophobia
Competitive income +50%, xenophobia +20%, tolerance of alien slavery+100%.
Exclusion: competitive income +25%, exclusion+10%, tolerance of alien slavery +50%.
1. Announce that competition has two effects on you, and you can add corresponding ones.
2. Xenophobia reduces the happiness of owning aliens, leading to poor communication attitude.
3. Slavery to aliens reduces happiness.
A fanatical individual
Energy Point +20%, Slavery Endurance-100%
Individual: energy point+10%, slavery endurance-100%
1. Electric energy +20%, no slavery, no decadence.
Fanatical materialism
Science and technology+1%
Materialism: science and technology +5%
If you are wise, you can increase it by 20%
Fanatical peace
Army damage -20%, growth time -30%, happy war -20%
Peace: Army damage-10%, growth time-15%, Happy War-10%.
1. If each population grows for 40 months, you can reduce the time by 30%.
2. The happiness during the war was -20%. Please be sure to end the war quickly.
A fanatical worship of foreign countries
Alliance price-100%, diplomatic price +2%, exclusive price -20%
Worship foreign countries: alliance price -50%, diplomacy+1, exclusion-10%
1. Against the alliance, the price is low!
Diplomacy makes you send more envoys.
Xenophobia can engage in homosexuality with aliens without reducing happiness and morality.
A fanatical group
Slavery tolerance+100%, food-10%
Collective: slavery tolerance +50%, food -5%
1. 100% slavery does not reduce happiness, and 50% slavery reduces happiness by 7%.
People need less food.
3. Just match the decadent attributes.
4. Meteor Event-10% Happy
Fan Qiwei
Happiness+10%
Ideal: Happiness +5%
1. Idealism 10%, happy start 60%, headquarters 10%, governor 2%, easy start for all outputs+10%;
2. If you have gregarious talent, the third-level governor will let you produce +20%.
declaration of happiness
60% happiness is higher than 80% happiness+10% all output, 90% happiness +20% all output. Not happy. I haven't tried.
Slavery description
Without slavery tolerance, please don't enslave. Slavery automatically increases minerals and food by 20%, excluding territory. Auxiliary power -33% output, science and technology -75% output.
Slavery tolerance-100%: minus happiness plus 100%. The more slaves there are, the lower the happiness of all people.
Tolerance of slavery-50%: 50% less happiness, the more slavery, the lower happiness of all people.
Slavery is tolerated by 50%: happiness is reduced by 7%,
Tolerance of slavery 100%: no less than happiness.
Slavery endurance 150%: increase happiness by 7%, God!
Experimental data results
The moral results of the first experiment can be seen by moving the mouse to the corresponding state, some of which are shown as governor, queen, emprie and so on.
Some people who don't have data are recruiting leaders or special governors at low cost, which I haven't experimented with. You can kill yourself if you want.
Fanatical militarism+xenophobia: 1. Minerals +5% electricity +5%
Fanatical militarist+individual: 1. Minerals +5% electricity +5%.
Fanatical militarism+materialism: 1. Minerals+15% electricity +5%.
Fanatical militarism+foreign worship: 1. Happiness+10%, minerals +5%.
Fanatical militarist+collective: 1. +15% for minerals and +5% for electric energy.
Fanatical militarism+idealism: 1. +15% for mineral resources and +5% for electric energy.
Fanaticism+militarism: 1. Minerals +5% electricity +5%.
Fanaticism and xenophobia+individuals: 1. +15% for minerals and +5% for electricity.
Fanaticism+materialism: 1. Minerals +5% electricity +5%.
Fanaticism+peace: 1. Minerals +5% electricity +5% food+10%.
Fanaticism+collectivism: 1. Minerals +5% electricity +5%.
Fanaticism+idealism: 1. Minerals +5% electricity +5% science and technology+10%.
Fanatical individual+military: 1. Food+10%
Fanatical individuals+xenophobia: 1. Electric energy+10%
Fanatical individual+materialism: 1. Electric energy+10%
Fanatical individual+peace: 1. Happiness+10%
Fanatical individuals+obsessing over foreign things: 1. Electric energy+10%
Fanatical individual+idealism: no data.
Fanatical materialism+militarism: 1. Happiness+10%, minerals +5%, electricity +5%.
Fanatical materialism+xenophobia: 1. Food+10%
Passionate materialism+individual: no data.
Fanatical materialism+peace: 1. Electric energy+10% technology+10%.
Fanatical materialism+worshipping foreign things and obsessing foreign things: 1. Mineral+10%
Fanatical materialism+collectivity: 1. Electric energy+10%
Fanatical peace+xenophobia: no data.
Fanatical peace+individual: 1. Happiness+10%
Fanatical peace+materialism: no data.
Fanatical peace+foreign worship: 1. Electric energy+10%
Fanatical peace+collective: no data.
Fanatical peace+idealism: 1. Mineral+10%
Cult of foreign countries+military power: 1. +15% for mineral resources and +5% for electric energy.
Fanatical worship of foreign countries+individuals: 1. Electricity +5%, minerals +5%.
Fanaticism+materialism: 1. Electricity +5%, minerals +5%.
Fanaticism+peace: 1. Electricity +5%, minerals +5%.
Cult of foreign countries+collective: 1. Electricity +5%, minerals +5%
Fanaticism+idealism: 1. Electricity +5%, minerals +5%.
Fanatical collective+military: 1. Electric energy +5%
Enthusiastic collective+xenophobia: 1. Electric energy +5%
Fanatical collective+materialism: 1. Food+10%, enslaved minerals, food+10%.
Enthusiastic collective+peace: 1. After slavery, minerals, food+10%
Fanatical collective+worshiping foreign things and obsessing foreign things: 1. After slavery, minerals and food+10%.
Enthusiastic collective+idealism: 1. Happiness+10%
Fanatical idealism+militarist: 1. Food+10%
Fanatical idealism+xenophobia: 1. Mineral+10%
Fanatical idealism+individual: 1. Mineral+10%
Fanatical idealism+peace: 1. Food+10%
Fanatical idealism+worship of foreign countries: no data.
Fanatical idealism+collectivity: no data.
Some collocation:
Fanatical militarist+foreign worship;
Army +20% damage, happy war+10%, alliance price -50%, diplomacy+1, exclusion-10%.
Military * * * Republic:-10% maintenance-10% maintenance +5% happy war;
Talent: gregarious, decadent, quick recovery, strong,
During the war, the headquarters was 90% happy and other planets were 80% happy. . . But if you declare war frequently, you will be declared war. . . So add a quick recovery. . With a ***40% power to increase damage, it's awesome. .
Diplomacy and price allow you to communicate with your neighbors in the early stage and solve them one by one.
Fanatical militarist+collective:
Army +20% damage, happy war+10%, slavery endurance +50%, food -5%.
Imperial autocracy:-15% construction cost+10% slave export.
Talent: strong, disgusting, diligent.
Only 50% tolerance will reduce happiness, but it will be offset by war happiness; Empire+10% ore, talent+15% ore, 5% stronger. If you recruit a governor with+10% output, your mine will have 40% terrible bonus and 40% damage bonus. Please clean up the enemy in the early stage.
Be careful. That's disgusting. Let many people form an alliance to fuck you. You can also change other talents.
Fanaticism+militarism
Competitive income +50%, exclusion +20%, alien slavery+100%, military injury+10%, and happy war +5%.
Military dictatorship: 20% naval capacity, maintenance -5%
Talent: strong, diligent and determined.
What you have to do is to compete after you have the strength in the early stage, because there is a bonus, so you won't be beaten, and then you will cede all the slaves when the other side hits a certain level. In the medium term, use the star field to develop technology by AI itself.
Fanatical materialism+peace
Science and technology+10%, injury-10%, growth time-15%, pleasure-10%.
Moral democracy: 10% happiness
Talent: rapid appreciation, decadent wisdom.
-25% growth time, 80% initial happiness and 20% technological growth. All you have to do is emigrate, emigrate and get on well with your neighbors. Five planets rose in the middle. . . The price is low harm, and it is more willing to fight against military countries.
(You can choose direct democracy. The seven planets are also BT. )
Fanaticism+idealism
Alliance price-100%, diplomacy +2, exclusion -20%, happiness +5%.
The divine right of military power: slavery is tolerated by 50%, and the resettlement price is-15%.
Talent: Charming, obedient and stable.
Slavery gave you a good income from minerals and food at the beginning, which doomed you to form an alliance with computers to emigrate. . . The difficulty is how to win the first battle. If you win, it will be much easier. .
Fanatical collective+militarist
Slavery endurance 100%, food-10%, army+10% damage, and happy war +5%.
Imperial autocracy:-15% construction cost+10% slave output,
Talent: strong, stupid and independent.
Slavery does not require happiness. Your minerals have a total bonus of at least 30%. If you have a slave governor, it will explode. . It is very powerful, and your fleet is just simple damage and engagement. So don't worry, try to hit others. .
Fanatical idealism+peace
+10% happiness,-10% damage, happy war-10%
Moral democracy:+10% happiness
Talent: wisdom, decadence and strength.
Starting from 90% happiness, all output explodes, wisdom explodes all your skills again, and strong collocation makes up for the attack. . Nothing to say. . .
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