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What should I do after k 1 ends?

The vacuum period between k 1 and k2 is relatively empty under the previous comparison, so many players will abandon the pit, so the development after k 1 is really important. The following small series will give you an introduction to what to do after k 1. Interested friends come and find out!

Vip purchase strategy

Nobody hits K2, K3, K4 with K 1 except krypton, and so on. For people with poor academic performance like me, it is common to repeat grades. Who let us have no money, right?

Today I want to talk about rolling clothes. First of all, the purpose of rolling clothes is to upgrade your technology, generals and equipment in two (more) hours. Krypton spends money to buy time, and we can only spend (double) time.

Although K2 is recognized as one of the most interesting seasons. But you can't experience new content by rolling clothes. Or you can come back after K3. Of course, if you have a good alliance, a good team is also worth following.

First, several points of rolling clothes

Speaking of rolling clothes, I have to say immigration. In the simplest case, if immigrants enter the pioneer kingdom after the end of K 1, they need a special quota over 3500W W ... not more than necessary. The non-pioneer kingdom is set by the king and can enter if it meets the conditions.

Note: During the period from the end of K 1 to the beginning of K2, people can emigrate. You can't immigrate after K2 starts.

Point 1: combat power. If you want to find the K2 victors, this is the best way to find the pioneer kingdom. So some people will get stuck in combat power (card combat power = architectural combat power+scientific and technological combat power+military commanders' combat power does not exceed 3500W).

Why are you looking for K2 winner? For that woman, Wu Zetian, of course.

The second point: the immigration order. 1+2+3+4+5= 15, you can only buy one round of immigration orders a month, so you need union currency. 60W each. The maximum amount of union currency you can earn by building chess pieces in one day is 2W. Others can also be obtained through the Egyptian war. Below 3500W are nine immigration orders. That is, 9*60W=540W union currency.

The third point: players around 3500 W-8000 W rarely get the immigration quota of the pioneer kingdom. If you roll clothes that are not pioneers, you will be lucky if you win. And the number of immigration orders required is very large.

Second, the development route of K2

The development route is divided into two parts. The first part is the players below 3500W W, mainly based on technology and military commanders. Because of the ceiling, technological upgrading and architectural upgrading, it can be said that it is very Buddhist. Just follow the activity.

(Card combat power = architectural combat power+scientific and technological combat power+military commanders' combat power does not exceed 3500W)

In the part of military commanders, give priority to pursuing V 12 and V 14. Two or three golden heads a day are still very popular. Li Gou woke up. Temujin and Saladin are both assembled generals. I don't really suggest you wake up (true love powder ignores it).

Infantry commanders (Alexander, Constantine) are more practical for most people. Matt and Yuan Yijing can open the golden key until they wake up.

I ordered more this time. Just a little crossbow, less crossbows.

In terms of military science and technology, my combat power is17.9 million. Actually, I can take some time to go to the building.

Except for the Boy Scout Camp and Barracks, all other buildings are level 24 (including all resource fields) and the Arrow Tower 22. This distribution of combat power is not very reasonable. We usually use crossbows and crossbows less, which is better for some buildings. But overall, the problem is not big.

The second part is players above 3500W W W.

Reduce immigration orders by suppressing combat power. Our soldiers enter the hospital without fighting capacity. When the soldiers are finished with medical treatment, we will not increase our combat effectiveness without charging. After entering KVK, the capacity of the hospital will increase by 100%.

It was in the K War that we could let the soldiers go to the hospital, and then let the soldiers go to the hospital after seeing a doctor. Immigration again!

The second way to suppress combat power is to disarm and return to the field.

The combat power can be directly below 3500W, but we will drop our soldiers, so we will try our best to finish the K-war. (Is it fun to play a KVK that can die at will-of course, you need a trumpet to help you dig up resources)

The other is to practice as you want, and practice as you want!

Third, summary.

You may ask, can you jump directly to K3 with K 1? No The authorities are dead. You can only jump from the old area to the new area (in this case, skip KVK-you can only jump from K4 to K3 or K2).