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City of Exile: A Strategy for Rapid Population Development

City of Exile, as an architectural simulation game, often requires high architectural planning for players. The population development of this work is the key factor, which will directly affect the development of the competition and the labor force. It is full of the rapid development of the game and the sharing of the experience and skills of the population.

The population skill strategy developed rapidly.

I am crazy to see if the limit of 10 year can reach 100 working population.

Unfortunately, the total number has reached.

Due to the initial population restriction, it seems impossible to reach the working population of 100 in10 without recruiting refugees.

In summary

In a difficult situation

All kinds of houses that start first are unreliable.

Because people in the house will "occupy" some resources first.

Will lead to the beginning of the fourth house (the first year is not over yet: 8 people and 4 pairs will start and then become 10 people and 5 pairs)

You will starve or freeze to death immediately because of lack of food and firewood.

If you want to start from the limit and keep the particles stable

You can only choose the beginning of food production.

Then quickly leave five or six houses for them to mate.

The starting point of grain production is "fishing wharf", "hunting house" and "collection hut" respectively.

As we all know, the fishing pier is the most pitted (two fishermen can barely feed four houses 16! )

Even four people in the hunting house can feed 16 people, but it covers a large area (if the capture range does not intersect).

And hunters will wander around looking for prey and be killed (but there are also advantages such as omnipotent trade leather and venison worth "30 cents")

So the last choice must be to collect the cabin.